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Chrono Weapon off mass teleportation.
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Is there
Yes
12%
 12%  [ 1 ]
No
87%
 87%  [ 7 ]
Total Votes : 8

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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Wed Nov 11, 2009 11:10 pm    Post subject:  Chrono Weapon off mass teleportation. Reply with quote  Mark this post and the followings unread

Hi is there any way of making a Chrono Sphere like base defence?

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Nov 11, 2009 11:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

What? Chronosphere? Like a defence which teleports enemy units? I really don't see how, or why, you would do that...

A chrono legionary weapon would work (barring some weird clash of tags), but it would remove the unit entirely, rather than move it somewhere else.

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Thu Nov 12, 2009 10:04 am    Post subject: Reply with quote  Mark this post and the followings unread

it may be possible in your dreams

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Thu Nov 12, 2009 3:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, there is no way to teleport a unit other than the chrono superweapon. Best you could do would be the chrono legionnaire's erasing weapon.

I'm going to test something though and get back to this with the results...

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Nov 12, 2009 5:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why don't you try and hack the exe? Little birds told me you could do that...

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Thu Nov 12, 2009 5:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

ROFL! ROFLMAO!!!

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Thu Nov 12, 2009 6:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Little birds told me you could do that...

Dude. You have those little birds too? oshi-

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Fri Nov 13, 2009 12:58 am    Post subject: Reply with quote  Mark this post and the followings unread

ArvinCool wrote:
it may be possible in your dreams


It is 100% possible in his dreams.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Nov 13, 2009 1:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Stick the chrono locoomotor onto the locomotor warhead (or make a new one). Should teleport the targeted unit to the firing unit.

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Fri Nov 13, 2009 1:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Hey!!!!

The magnetron logic with chrono locomotor!

That might actually work!

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Nov 13, 2009 1:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well last time I did it it did work. Wink

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Fri Nov 13, 2009 1:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Could the units over after being teleported? Not tried it myself, but I seem to recall that being a major issue with the logic, it froze any unit it hit permenantly.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Nov 13, 2009 2:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well thats what I read but it never worked like that for me. :/ That's the reason I tried it in the first place. This was years ago mind, but I think it worked fine.

edit: just tested and the unit cannot be selected after teleportation and it wont fire etc

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Fri Nov 13, 2009 3:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

downer.

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