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Selecting new models
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Bobug
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PostPosted: Tue Nov 10, 2009 8:47 pm    Post subject:  Selecting new models
Subject description: Cant select new model even though it has an obbox :S
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Hi, im fairly new to modding with new 3d models, but ive made two new building that appear fine in game (lacking decent textures) but neither of them are selectable. They are both just copies of the nod refinery and power plant renamed and given new models, so why cant I select them? I have given them both a bounding box (named OBBox), as i understood that this was used in selection. Can anyone tell me why I cant select the new buildings?

Btw: They are destroyable by force firing and also cant be moved onto/into

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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Thu Nov 12, 2009 4:21 pm    Post subject: Re: Selecting new models Reply with quote  Mark this post and the followings unread

Bobug wrote:
Hi, im fairly new to modding with new 3d models, but ive made two new building that appear fine in game (lacking decent textures) but neither of them are selectable. They are both just copies of the nod refinery and power plant renamed and given new models, so why cant I select them? I have given them both a bounding box (named OBBox), as i understood that this was used in selection. Can anyone tell me why I cant select the new buildings?

Btw: They are destroyable by force firing and also cant be moved onto/into

Need more information. The bounding box is geometry has you know, that is typically see through in Max for convenience.
When it comes to exporting (for a building), the bounding box does not need to be hierarchically linked to anything, it is exported with both export transform & export geometry boxes checked, in the geometry field it is of course an OBBOX, and finally you tick the 'hide' option.

If you're doing all this then I'd need more information.

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Tetra Xiphos
Soldier


Joined: 05 Mar 2008

PostPosted: Mon Nov 16, 2009 2:04 am    Post subject: Reply with quote  Mark this post and the followings unread

There is a tag in the building's xml, 'SELECTABLE', in the KindOf= attribute. It seems like you're familiar with modding enough to have not looked over this but it wasn't mentioned in your post and I know that if it isn't included the building is not selectable.

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