Posted: Wed Nov 18, 2009 10:40 pm Post subject:
Flame Tank [FireballLauncher] damage
Thanks to this great forum i learned how to edit and add some units.
Im stuck however at this tank, i got it working but it does no damage to tanks. Infantery dies, buildings get damage (exept the Construction Yard) but tanks get zero damage. Any help at this?
Thanks in advance!! (nevermind the sounds in the rules, still have to add them)
[FTNK]
UIName=Name:PIGCAR
Name=Flame Tank
Primary=FireballLauncher
Prerequisite=
Strength=100
Category=AFV
Armor=light
DeployTime=.022
TechLevel=1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=200
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=PoliceCarDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=6
SizeLimit=2
Insignificant=no
AmbientSound=PoliceSirenLoop
Trainable=no
Speed can be integer only. (in addition does the engine use a point not a comma for floating point numbers)
Though i doubt that this causes your problems, but you should change it to 1 anyway. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Thu Nov 19, 2009 2:44 pm Post subject:
The FireBall particle in RA2 is buggy. I've seen the same when I tried: insta-kill infantry, but 0 damage to vehicles (and structures too iirc). QUICK_EDIT
Posted: Fri Nov 20, 2009 2:04 am Post subject:
fire
well, its kinda funny cuz your flame tank doesnt harm tanks but mine doesnt harm infantry. let me find my rules and maybe can combine the 2 to get it. _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
; Flamethrowers
[FlameWar]
CellSpread=.9
PercentAtMax=.9
Wood=yes
Verses=600%,600%,600%,0%,0%,0%,200%,150%,300%,100%,0%
InfDeath=4
Sparky=no
Fire=yes
ProneDamage=600%
AnimList=FIRE4,FIRE3,FIRE2,FIRE1 _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
Posted: Fri Nov 20, 2009 3:47 am Post subject:
tank
I knew you Buckeye's were good for something, Crevio.......lol _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
In my case damage against tanks was set at 30% with a firestreamdamage of 1. All i did was changing the Weapon damage witch seems to have no effect at all. Ive now changed the projectile damage to 4 and verses to 100%. Now it works fine.
If your weapon doesn't do damage to infantery, maybe you should look at this too. Thanks for reading! QUICK_EDIT
Posted: Fri Nov 20, 2009 9:21 am Post subject:
Flame On
these were both in the original unmodified rules ini, all i did was take the ; away from the Image=FLAMEALL. and it works
[FireStreamSys]
HoldsWhat=FireStream
Spawns=yes
SpawnFrames=4
BehavesLike=Fire
Image=TWLT036
Lifetime=30 ; was 100
[FireStream]
Image=FLAMEALL
Deacc=0.01
Velocity=28.0
BehavesLike=Fire
MaxEC=400
MaxDC=1
Warhead=Fire
Damage=4
StartStateAI=1
EndStateAI=19
StateAIAdvance=6
Translucent50State=15
Translucent25State=10
DeleteOnStateLimit=yes
Normalized=yes
FinalDamageState=14
Report=FLAMTNK1 _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
this has a fully working weapon i used on a devil tongue for ra2. _________________
the only one around here that i'd like to call big brother is LKO QUICK_EDIT
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