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Few modelling/getting units ingame questions
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CabalsLegion
Civilian


Joined: 18 Nov 2008

PostPosted: Sun Nov 30, 2008 9:10 pm    Post subject:  Few modelling/getting units ingame questions
Subject description: Damage animations, air unit rigging
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So i'm completely new to 3ds i've been playing around slowly getting better

my questions are:

1. how to you set up an air unit in 3ds so the game uses it. For example for a tank i had to make an obox, two bones for the trewad dust effects, i had to set up the object heirachy for turrets,treads etc, and add the flash muzzle

what does an air unit need? also do i have it positioned touching the 3ds grid or what? Do i need for example a land 3ds file, a take off animation file and a file where its positioned in the air?

2. Damaged building states, in the artpack the nod mcv had an old mcv bone? the new mcv inside it and a rubble animation. Along with a flat grid saying ground and some weird symbol floating above the scene. How would i make this for my models

3. point me to a newbies unwrappign and skinning guide

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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Mon Dec 01, 2008 10:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Download the example art from EA and copy the orca.

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Tetra Xiphos
Soldier


Joined: 05 Mar 2008

PostPosted: Wed Nov 25, 2009 2:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not trying to be insulting but.....

What a completely useless answer. Why bother typing and wasting your time? I'm sure he's thought to look at the orca. If not, then it was a pseudo valid comment but still...

No wonder these forums are nearly vacant!

Like I said, no offense, but big respect to Golan, Dutchy, Stygs and others that take the time to actually answer with some detail (albeit, at times not devoid of a bit of sarcasm or semi-playful berating).

On topic, I am a new modeller myself and I have many similar questions. I recommend that when we have it figured, we make us a grand tutorial for all of those that may come behind us. In doing so we may inadvertently revitalize the modding community toward this game and exponentially increase our collective potential! There is no downside. Also, I will be taking it upon myself to type out a compendium of definitions for the weapon, armor and unit xml's to define the functions of the modules and the subparameters within them (when I get them sufficiently figured) not only for other, but myself as well. It gets rather tedious remembering what the hell all of those modules do.

I apologize that my comment on this thread is so long and includes no remedy. I can be a bit wordy at times.

Good luck, Cabals

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Golan
Flamethrower


Joined: 21 Nov 2007

PostPosted: Wed Nov 25, 2009 4:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Frankly I would have answered the same. The problem here is that the question itself is wrong - a unit, no matter its type, doesn't need anything and oftentimes it can be useful to omit some of the standard elements on purpose.
It all comes down to what you want it to have. Want it to be a regular, selectable unit? Add an OBBox. Want an independent turret? Add the bones/joints you need. Want some nice after burner FX? Paste an FX element on it. And so on...
So, unless we know what you want, the best answer is just to say were one can look it all up.

Note that if you are using the same model for landed and airborne states, you should position the model so that it's slightly above Max' ground level to avoid it clipping through the landing pads.

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Tetra Xiphos
Soldier


Joined: 05 Mar 2008

PostPosted: Thu Nov 26, 2009 1:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Good point... Overly-elaborate assistance is not required of anyone if they wish to respond to a question.

I think the question was so general because he lacked even an idea of a direction to go in. It may be that even after checking through the orca's details he'd still need some clarification. But as I am unsure due to said obscurity on the part of the OP, I should like to simply agree with you.

Its an old post anyway. Smile

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