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C&C 4 poll
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With what we now know, are you happy h the direction C&C4 has taken?
Yes
11%
 11%  [ 4 ]
No
69%
 69%  [ 25 ]
Undecided.
19%
 19%  [ 7 ]
Total Votes : 36

Author Message
Wess
TS Mapping GOD


Joined: 13 Nov 2003
Location: Belgium, FL

PostPosted: Sat Nov 14, 2009 2:31 pm    Post subject:  C&C 4 poll Reply with quote  Mark this post and the followings unread

inspired by the poll running over at the den atm, i was thinking hey would be a good idea to make the same poll here on PPM.

so answer the poll and let us know what you think about C&C 4 so far.

i'm not really impressed by what i have seen, just looks like CNC 3 to me but with less, they seem to compensate that with adding bigger units.

btw just me or does the last trailer have some star wars going on.

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sat Nov 14, 2009 3:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Myeah, I think they've forgotten the lesson that Pokemon teaches:

If a concept works, and keeps working, don't fsck with it.

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Sat Nov 14, 2009 3:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is there an option that says "The team is fired, nothing can be done?" or "I don't give a ztype?" Cause both of those convey my feelings. Whats the point if the team is fired? nothing can be done.

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Eagle 11
Rocket Infantry


Joined: 21 Oct 2009
Location: Somewhere in the great nothingness

PostPosted: Sat Nov 14, 2009 3:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

have you noticed:no one says yes!EA is doing this game against maybe all the whole worlds opinion!

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Eagle 11
Rocket Infantry


Joined: 21 Oct 2009
Location: Somewhere in the great nothingness

PostPosted: Sat Nov 14, 2009 3:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

ahh pardon only 4 voted #Tongue

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Nov 14, 2009 3:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't like art most of all. It looks too cartoony and music is so incredibly boring. The units are just boring too, like the Nod mech with four arm cannons. It's just pointless.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Nov 14, 2009 4:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

I agree with what Bolt and Nyer have said so far. It's a downgrade from C&C3.

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Sat Nov 14, 2009 5:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't like the unit design, plus: an RTS game without bases can certainly be fun, but in my opinion that just isn't C&C.

EDIT: I'm curious about the story though.

Last edited by 0warfighter0 on Sat Nov 14, 2009 5:08 pm; edited 1 time in total

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Nov 14, 2009 5:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Undecided, as I haven't been able to play the game yet.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sat Nov 14, 2009 5:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have #Tongue

I'm not allowed to say anything more than that, though.
Wait, Dutchy, I thought you were in the **** program too.

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Sat Nov 14, 2009 6:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

CnC with pop caps and a single unit in which if it is destroyed, all your base are belong to the enemy? I voted no.

If EA makes a new Burnout game, I'd be interested.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Nov 14, 2009 7:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Eh, there are some solid ideas in there, and if only there was hopes of an SDK then I would hope for some great things in there.
I'm disappointed with some aspects of it, and some stuff is downright bad, but looking at the beta screens from other C&C games has lead me to believe that the final product is all that can really be measured.

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sat Nov 14, 2009 11:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, there are some solid ideas in there, but none of them are what the fans expect from a C&C game. Sometimes, developers should NOT push "innovation" and stay true to what their target group actually wants.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Nov 14, 2009 11:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Eeeh, they're sacked anyway.

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Pepzi
Plasma Trooper


Joined: 26 Nov 2004
Location: Sweden

PostPosted: Sat Nov 14, 2009 11:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

To sum it up:

C&C: All your base are Toys R' us

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Nov 15, 2009 7:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
C&C: All your Toys R' us


Fix'd.

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Pepzi
Plasma Trooper


Joined: 26 Nov 2004
Location: Sweden

PostPosted: Sun Nov 15, 2009 11:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Quote:
C&C: All your Toys R' us


Fix'd.


LOL, that's more like it.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Nov 15, 2009 12:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Team Black wrote:
I have #Tongue

I'm not allowed to say anything more than that, though.
Wait, Dutchy, I thought you were in the **** program too.

The time to play is goddamn unhandy for me, as it's mostly the time I just had dinner and stuff. Short said, I can't play then -.-"

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Nov 15, 2009 8:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Erm, you do know you can play anytime? I have done, just arrange a game with someone else in the beta.

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Mon Nov 16, 2009 4:44 am    Post subject: Reply with quote  Mark this post and the followings unread

I played C&C and continued playing it because of its gameplay style. C&C4 isn't that style so I won't be playing it. (con yards and ore & tib w/ harvesters that don't hump ore nodes)

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Wess
TS Mapping GOD


Joined: 13 Nov 2003
Location: Belgium, FL

PostPosted: Tue Nov 17, 2009 6:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok been checking for more info on what has been going on.

this is for sure not a game i'll be buying anytime soon.

wth have they done to Nod! are these people on crack! unit design is out of controle over there!

a nice story to go with the pic below, I LoL'd hard. Laughing

I wonder how they will explain it in the unit profile.

If they do, it'd have to be something like this:

Cyborg C-2.15.21 was testing out his new accelerated cybernetic legs when he crashed into a SAM site, getting the missile turrets wedged onto his arms.

Jumping around, trying to get them off like a dog with a bucket on his head, C-2.15.21 collided with a flame tank, now getting one of the fuel canisters lodged onto his back. Dismayed at his embarrassing condition, he finally decides he will have to get an engineer to remove the parts from his frame. However, the Nod engineers, boasting a massive rocket up their butt and no aerodynamic capabilities, flies haphazardly with the unfortunate C-2.15.21 and misses the Crawler's repair zone completely, instead propelling the cyborg into the manufacturing bay where the personnel are waiting with a report that a new prototype is supposed to be arriving.

Suddenly C-2.15.21 comes flying in and is knocked unconscious despite his heavy head plating due to the engineer's jet-powered anus and no flight control. The crew assumes this must be the prototype since he can't speak up and explain that he is not.

After nine of the new Rocket Cyborgs roll off the line and the Crawler hits its pop cap, the engineer finally is able to come in for a landing by some dedicated clenching and cutting off the exhaust route (this does result in some intestinal discomfort and a later massive pressure release that inspires some Nod scientists with a new super weapon concept, but that's another story).

When the assembly crew manages to pull the engineer out of the side of a cliff face where he landed, he is able to inform them that they made a mistake. Since the pop cap was already reached though, the actual prototype was unable to arrive. The Crawler commander was about to order all Rocket Cyborgs to commit suicide to free up the pop cap limit so the real prototype could come in, when none other than the Massiah himself dropped by to inspect the new design.

Unwilling to be the one to tell Kane that his crew had copied an oaf with random components embedded into his exoskeleton, the commander pretended the new disaster was the real thing and hyped it as one of the greatest and efficient inventions to ever come from the Brotherhood of Nod's ingenuity. Kane, suspicious of the ridiculous contraption, so imbalanced it could hardly stand upright, nevertheless permitted it to exist as he calculated that the GDI forces would lose concentration laughing at Nod's latest army when they faced off in combat, and besides... it all fit into his grand scheme.

Now that the commander had promoted the junk reminiscent of the Forgotten's junkyard magnet style of assembly to Kane himself, they had no choice but to go with it. Since the Rocket Cyborg didn't need a massive tank of volatile fuel on his back, they used it as a counter balance by filling it with lead to help the unstable cyborgs remain vertical.

Unfortunately, C-2.15.21 committed suicide without orders as he was too disgraced to live on. His arms were returned to the damaged SAM site and the fuel canister was used to start the cremation. The pyre however, caught a noxious could of combustible gasses that a nearby engineer was unable to hold in and everyone in the area was lost in the explosion. Luckily, due to the pop cap limit, there were few casualties. C-2.15.21 will be remembered, every time a Rocket Cybrog is finished, soldiers will shake their heads and utter, "That fool."



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Nov 17, 2009 6:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

What the ztype are those things...

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Nov 18, 2009 1:43 am    Post subject: Reply with quote  Mark this post and the followings unread

sigged #Tongue

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Nov 18, 2009 2:05 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm sure that it would be possible to make a Rocket Cyborg which looks more plausible than that thing.
Surely...

Not as bad as the guns of the Mutant Bus, imo #Tongue

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Wed Nov 18, 2009 3:54 am    Post subject: Reply with quote  Mark this post and the followings unread

I lol'd at that 'unit profile'. Laughing

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Wed Nov 18, 2009 4:21 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm still loling , voted undecided.. but at the going rate of bullshit that the EA devs are producing.. I think I might pass on buying cnc4 in the end.

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Wed Nov 18, 2009 4:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Funny 'cause mods produce silly shit and don't get nothing but praise. Rolling Eyes

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Wed Nov 18, 2009 4:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

You're generalizing mods way to much, there are a lot of serious mods.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Nov 18, 2009 6:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Volgin wrote:
Funny 'cause mods produce silly shit and don't get nothing but praise. Rolling Eyes


Give me one silly mod and I'll see if I "praise" it even a bit.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Nov 18, 2009 6:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think he meant unintentional silly i.e shitty mods (which most are).

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Wed Nov 18, 2009 7:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Volgin wrote:
Funny 'cause mods produce silly shit and don't get nothing but praise. Rolling Eyes


There goes my Broman & Confer: Fiberium Cores...

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Nov 19, 2009 1:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Played it and it is in no way a C&C game. It really doesnt deserve the title of C&C4 and Tiberian Twilight. The game feels like it should be either really cheap, or even free like Battlefield Heroes, because it has that style. However, if you take it as its own product without any ties then it is a fun game, more fun than RA3 or C&C3 because it isnt trying quite as hard to be something its not.

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Thu Nov 19, 2009 1:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

So who voted yes besides me? #Tongue

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Thu Nov 19, 2009 3:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, I was referring to unit design really. I had the Scatterpack in particular (TI I think) in mind when I wrote that. The design is rather absurd like EA's crap but it didn't get much criticism at all. Kind of eh... Hypocritical if you ask me. You know? Not to be rude but it seems a wee bit... hypocritical.

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Thu Nov 19, 2009 6:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Volgin wrote:
No, I was referring to unit design really. I had the Scatterpack in particular (TI I think) in mind when I wrote that. The design is rather absurd like EA's crap but it didn't get much criticism at all. Kind of eh... Hypocritical if you ask me. You know? Not to be rude but it seems a wee bit... hypocritical.

Ah, I see... Well, I actually need to agree with that.

Although, in my opinion, even that giant floating head in RA3 (don't remember the name) was better designed then the unit in that picture.

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Longshanks
Cyborg Soldier


Joined: 20 Oct 2007

PostPosted: Thu Nov 19, 2009 10:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Anybody here got a CnC 4 beta key you don't want?

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Aussie Bomber
Rocket Infantry


Joined: 15 Sep 2009
Location: Childers,Qld,AU

PostPosted: Fri Nov 20, 2009 12:35 am    Post subject: Reply with quote  Mark this post and the followings unread

I wish there is base building in it #Mad

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Chaotic General
Grenadier


Joined: 14 Aug 2007
Location: Down south, way south!

PostPosted: Fri Nov 20, 2009 1:17 am    Post subject: Reply with quote  Mark this post and the followings unread

well, I think I'll just buy it for the engine, and scrap the body.
oh wait, no SDK. back to CnC3 then Sad

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Styledatol
Flamethrower


Joined: 23 Jul 2006
Location: Toronto, Canada

PostPosted: Fri Nov 27, 2009 3:49 am    Post subject: Reply with quote  Mark this post and the followings unread

I voted yes:
- The way the story turned interests me greatly. Besides, at least now we'll get to see the end of the story, regardless of how good/bad it'll be: A crappy ending is better than no ending at all.
- The new units look somewhat silly somewhat cool. 'It's an abomination, a crime against the Tiberium Universe!" you may say - I have 0 expectations from EA, it's not in the spirit of the original C&C games; therefore I don't compare it to the older C&C games, it's something completely different.

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