Is there an option that says "The team is fired, nothing can be done?" or "I don't give a ztype?" Cause both of those convey my feelings. Whats the point if the team is fired? nothing can be done. _________________ Victory! QUICK_EDIT
I don't like art most of all. It looks too cartoony and music is so incredibly boring. The units are just boring too, like the Nod mech with four arm cannons. It's just pointless. QUICK_EDIT
Eh, there are some solid ideas in there, and if only there was hopes of an SDK then I would hope for some great things in there.
I'm disappointed with some aspects of it, and some stuff is downright bad, but looking at the beta screens from other C&C games has lead me to believe that the final product is all that can really be measured. QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Sat Nov 14, 2009 11:18 pm Post subject:
Yes, there are some solid ideas in there, but none of them are what the fans expect from a C&C game. Sometimes, developers should NOT push "innovation" and stay true to what their target group actually wants. _________________ QUICK_EDIT
I played C&C and continued playing it because of its gameplay style. C&C4 isn't that style so I won't be playing it. (con yards and ore & tib w/ harvesters that don't hump ore nodes) _________________ Comcast: Yo dawg we herd yo were downloading, so we put fail in yo modem so yo cant download while yo failin! QUICK_EDIT
ok been checking for more info on what has been going on.
this is for sure not a game i'll be buying anytime soon.
wth have they done to Nod! are these people on crack! unit design is out of controle over there!
a nice story to go with the pic below, I LoL'd hard.
I wonder how they will explain it in the unit profile.
If they do, it'd have to be something like this:
Cyborg C-2.15.21 was testing out his new accelerated cybernetic legs when he crashed into a SAM site, getting the missile turrets wedged onto his arms.
Jumping around, trying to get them off like a dog with a bucket on his head, C-2.15.21 collided with a flame tank, now getting one of the fuel canisters lodged onto his back. Dismayed at his embarrassing condition, he finally decides he will have to get an engineer to remove the parts from his frame. However, the Nod engineers, boasting a massive rocket up their butt and no aerodynamic capabilities, flies haphazardly with the unfortunate C-2.15.21 and misses the Crawler's repair zone completely, instead propelling the cyborg into the manufacturing bay where the personnel are waiting with a report that a new prototype is supposed to be arriving.
Suddenly C-2.15.21 comes flying in and is knocked unconscious despite his heavy head plating due to the engineer's jet-powered anus and no flight control. The crew assumes this must be the prototype since he can't speak up and explain that he is not.
After nine of the new Rocket Cyborgs roll off the line and the Crawler hits its pop cap, the engineer finally is able to come in for a landing by some dedicated clenching and cutting off the exhaust route (this does result in some intestinal discomfort and a later massive pressure release that inspires some Nod scientists with a new super weapon concept, but that's another story).
When the assembly crew manages to pull the engineer out of the side of a cliff face where he landed, he is able to inform them that they made a mistake. Since the pop cap was already reached though, the actual prototype was unable to arrive. The Crawler commander was about to order all Rocket Cyborgs to commit suicide to free up the pop cap limit so the real prototype could come in, when none other than the Massiah himself dropped by to inspect the new design.
Unwilling to be the one to tell Kane that his crew had copied an oaf with random components embedded into his exoskeleton, the commander pretended the new disaster was the real thing and hyped it as one of the greatest and efficient inventions to ever come from the Brotherhood of Nod's ingenuity. Kane, suspicious of the ridiculous contraption, so imbalanced it could hardly stand upright, nevertheless permitted it to exist as he calculated that the GDI forces would lose concentration laughing at Nod's latest army when they faced off in combat, and besides... it all fit into his grand scheme.
Now that the commander had promoted the junk reminiscent of the Forgotten's junkyard magnet style of assembly to Kane himself, they had no choice but to go with it. Since the Rocket Cyborg didn't need a massive tank of volatile fuel on his back, they used it as a counter balance by filling it with lead to help the unstable cyborgs remain vertical.
Unfortunately, C-2.15.21 committed suicide without orders as he was too disgraced to live on. His arms were returned to the damaged SAM site and the fuel canister was used to start the cremation. The pyre however, caught a noxious could of combustible gasses that a nearby engineer was unable to hold in and everyone in the area was lost in the explosion. Luckily, due to the pop cap limit, there were few casualties. C-2.15.21 will be remembered, every time a Rocket Cybrog is finished, soldiers will shake their heads and utter, "That fool."
I'm still loling , voted undecided.. but at the going rate of bullshit that the EA devs are producing.. I think I might pass on buying cnc4 in the end. QUICK_EDIT
Funny 'cause mods produce silly shit and don't get nothing but praise.
There goes my Broman & Confer: Fiberium Cores... _________________ Comcast: Yo dawg we herd yo were downloading, so we put fail in yo modem so yo cant download while yo failin! QUICK_EDIT
Played it and it is in no way a C&C game. It really doesnt deserve the title of C&C4 and Tiberian Twilight. The game feels like it should be either really cheap, or even free like Battlefield Heroes, because it has that style. However, if you take it as its own product without any ties then it is a fun game, more fun than RA3 or C&C3 because it isnt trying quite as hard to be something its not. QUICK_EDIT
No, I was referring to unit design really. I had the Scatterpack in particular (TI I think) in mind when I wrote that. The design is rather absurd like EA's crap but it didn't get much criticism at all. Kind of eh... Hypocritical if you ask me. You know? Not to be rude but it seems a wee bit... hypocritical. _________________ Victory! QUICK_EDIT
No, I was referring to unit design really. I had the Scatterpack in particular (TI I think) in mind when I wrote that. The design is rather absurd like EA's crap but it didn't get much criticism at all. Kind of eh... Hypocritical if you ask me. You know? Not to be rude but it seems a wee bit... hypocritical.
Ah, I see... Well, I actually need to agree with that.
Although, in my opinion, even that giant floating head in RA3 (don't remember the name) was better designed then the unit in that picture. QUICK_EDIT
Joined: 14 Aug 2007 Location: Down south, way south!
Posted: Fri Nov 20, 2009 1:17 am Post subject:
well, I think I'll just buy it for the engine, and scrap the body.
oh wait, no SDK. back to CnC3 then _________________ "we must do everything possible to do the Impossible QUICK_EDIT
I voted yes:
- The way the story turned interests me greatly. Besides, at least now we'll get to see the end of the story, regardless of how good/bad it'll be: A crappy ending is better than no ending at all.
- The new units look somewhat silly somewhat cool. 'It's an abomination, a crime against the Tiberium Universe!" you may say - I have 0 expectations from EA, it's not in the spirit of the original C&C games; therefore I don't compare it to the older C&C games, it's something completely different. QUICK_EDIT
You can post new topics in this forum You can reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum