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RA2 MCV?
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Saint-X
Grenadier


Joined: 24 Nov 2009

PostPosted: Fri Nov 27, 2009 4:10 pm    Post subject:  RA2 MCV?
Subject description: for new faction/country
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Does any one have a working/deployable MCV that turns into a constructionyard, but not for yuri, allies or soviets?

I need one for a faction im creating and I cant find any.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Nov 27, 2009 6:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've added seven to my mod, it's not that hard once you know all the relevant code. But as I said elsewhere you need to learn the basics before attempting something so complex. I'd recommended just adding your new units to an existing side until you become more experienced with ini editing.

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Saint-X
Grenadier


Joined: 24 Nov 2009

PostPosted: Fri Nov 27, 2009 6:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

I already have my own side and new units as wellas buildings and a new flag, the only 3 things that i actually need now are the mvc, how to add a sidebar and im about to add a loadscreen

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superluigi949
Grenadier


Joined: 03 Oct 2009

PostPosted: Fri Nov 27, 2009 7:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

you DO mean shp & voxel right?,i can do one if you have a sketch or concept,but dont expect 10/10,rather expect 6/10 if not less.

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Saint-X
Grenadier


Joined: 24 Nov 2009

PostPosted: Fri Nov 27, 2009 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes an shp and voxel, unfortunatly i dont have a sketch or concept at the moment, ill work on one now though.

EDIT: the MCV as a vehicle is done, but i'll have to warn you in advance, i'm not much of an artist

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Saint-X
Grenadier


Joined: 24 Nov 2009

PostPosted: Fri Nov 27, 2009 8:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

The MCV Vehicle is my own design, not very detailed but im not really woried about the detail, the Con Yard however is not mine, i found it while looking around a few days ago and no one ever made it ingame as far as i could tell.



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Saint-X
Grenadier


Joined: 24 Nov 2009

PostPosted: Sat Nov 28, 2009 3:35 am    Post subject: Reply with quote  Mark this post and the followings unread

I just peiced this together, it took me about 40 minutes to get it all done perfectly, it's my first attempt at any SHPs other than cameos, would this work for a con yard? after the MCV deployed? also, if this ends up being used for it, i dont know how to do animations and buildups.



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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Nov 28, 2009 3:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Most buildings are rendered from 3D models, which is how such smooth animations are produced.
Also, C/P SHPs are almost never good quality.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Nov 28, 2009 8:21 am    Post subject: Reply with quote  Mark this post and the followings unread

It might be actually pretty neat to see that "Monolith CY" ingame...

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Saint-X
Grenadier


Joined: 24 Nov 2009

PostPosted: Sat Nov 28, 2009 6:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know, I was hoping to see it ingame somewhere, figured why not try here.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Nov 28, 2009 8:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Who was the Monolith Conyard meant for? It looks Yuri-ish to me.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Nov 28, 2009 8:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
Who was the Monolith Conyard meant for? It looks Yuri-ish to me.


Soviets.

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Saint-X
Grenadier


Joined: 24 Nov 2009

PostPosted: Sat Nov 28, 2009 9:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

May be meant for soviets, but if it gets made ingame im going to use it for my custom faction/country, one can only hope though.

while on the subject of MCV's and Con Yards, that building I made, would it be possible to add it to the game as is with no animations or buildups? i have the yuro ore refinery and by the looks of it it has no animatuins, just the buildup.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Nov 28, 2009 9:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Animations aren't necessary for a building to work, they're just for aesthetics sake.

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Sat Nov 28, 2009 10:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Need a placeholder buildup though if you want the structure to be able to be sold. If you don't have something for a buildup( any animation will suffice), you can't sell it.

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Saint-X
Grenadier


Joined: 24 Nov 2009

PostPosted: Sat Nov 28, 2009 11:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

so all i have to do is just copy and paste the building i want to base it on as a shp and change the suff accordingly, just like i would a regular shp?

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