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C&C4 Gameplay video
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Nov 29, 2009 9:41 am    Post subject:  C&C4 Gameplay video
Subject description: Some of you may have seen, some may have not.
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Really, the Nod units make me want to cry...

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Eagle 11
Rocket Infantry


Joined: 21 Oct 2009
Location: Somewhere in the great nothingness

PostPosted: Sun Nov 29, 2009 10:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Have u seen some projectiles are resembling "magicballs" rather then conventional projectiles ?
As im ever saying:They are mixing ideas of other games in cauldron,throwing C&C's beloved features out of it and etiqett with "C&C".Its not hard to say result will be an horrible taste soup.
Im strongly against this game!

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Nov 29, 2009 11:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Only the new Avatars look a bit silly to me, and maybe the Scorpion Tanks...

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Nov 29, 2009 11:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
Only the new Avatars look a bit silly to me, and maybe the Scorpion Tanks...


So you like the SAM-rocket-napalm-canister-shyborgs? #Tongue

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Nov 29, 2009 11:47 am    Post subject: Reply with quote  Mark this post and the followings unread

It are Cyborgs... I mean, does the Reaper look like it can take much of a punishment? Still, it can.
Also, in case you haven't noticed: all infantry units in TT are oversized. Those Zone Troopers are bigger then most vehicles, not to mention the 'Cyborgs' with shields that are as big as an Avatar...

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Nov 29, 2009 12:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cyborg Reapers, no matter how durable (besides, when ever did I talk about the strength or firepower of C&C4 units? I only dislike their looks) they may have been ingame, were malevolent yet cool by their appearance.
You can't possibly prefer these over this.

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Sun Nov 29, 2009 1:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

I liek the avatar, how come nobody lieks it? :'(

I mean, it's not that bad....those crayon cannons are my only complaint about it. Another thing I dislike is the size, I dislike the size of the units in this game, its...not very C&C...well, nothing much about this game is C&C to begin with...atleast I dont see 50 foot tall powersuits in the previous EA C&C's >_>

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Sun Nov 29, 2009 4:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

New gameplay. Its sad that it got wasted on C&C4, really a shame. This type of gameplay would've been awesome with Generals 2, and the EA team not getting sacked either.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Nov 29, 2009 6:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Agreed. The gameplay isnt bad, its just not a good way to end the series, let alone be a C&C game.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Nov 29, 2009 7:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Considering we could be staring at Tiberium now...

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Sun Nov 29, 2009 7:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Didn't everybody bitch about Tiberium not having Renegade's multiplayer though?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Nov 29, 2009 7:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Volgin wrote:
Didn't everybody bitch about Tiberium not having Renegade's multiplayer though?


Dunno. Now that you mentioned it, I wonder how entertaining the multiplayer might have (not) been.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Nov 29, 2009 8:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've said it before, and I'll say it again: Nod shouldn't have mechs. They should have wheeled, tracked, and subterranean vehicles, but not legged ones. Unless it is a cyborg and only marginally larger than a normal soldier.

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Sun Nov 29, 2009 8:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

I recall mass bitching about Tiberium when it was announced for its MP and SP being 'squad based', rather then Ren style, particularly when the multiplayer was announced to be different from two teams fighting for a base. Yet... Tiberium gets canned and now everybody is sobbing over Tiberium and wishing for it.

Goddamn hypocrites.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Nov 29, 2009 9:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Maybe it's the lesser of two evils?
we could have this shit, or that shit, but which smells worse?

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Sun Nov 29, 2009 9:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

This looks badass. I can't wait for it.

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Atari2600
Cyborg Cannon


Joined: 05 Mar 2007
Location: Less than 10 minutes from the internet

PostPosted: Mon Nov 30, 2009 1:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Im not impressed. Why was every single weapon glowing some colour? I dont recall weapons fire being so pretty... Seriously, why does NOD have to have such pretty, factory pristine units???!?!?!? They arent supposed to have all this uber-tech.

*sigh* I still know that I will shell out for the game, just to say I have it, and to see just how bad it really is...

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Mon Nov 30, 2009 2:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Somebody above me never heard of torrents. Its Nod sweety, not NOD.

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Atari2600
Cyborg Cannon


Joined: 05 Mar 2007
Location: Less than 10 minutes from the internet

PostPosted: Mon Nov 30, 2009 6:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Did you just call me... "sweety" ?











Um... wow, I really dont know how to react to that. And I capitalized Nod as NOD because I was too lazy to italicize it. The reason for putting emphasis on it was because it seems illogical to me to have Nod as the guys with all this walker technology, uber-mecha-cyborg crazy crap, overdone obelisk on wheels, and stuff that seems technologically demanding to produce.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Nov 30, 2009 7:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Eh, realism was never a real concern of TD/TS/TW. The problem here is that over the top silliness was never the real concern either.
Nod shouldn't have mechs.

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Mon Nov 30, 2009 9:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Who put Red Alert in my tiberium? This is close to what I imagined if GDI & Nod were done in the style of RA3.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Nov 30, 2009 12:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

I forgot to ask, but what on Earth are those bag-like creatures hopping in front of the crawler at 0:49 - 0:52 ?

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Mon Nov 30, 2009 1:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nod has mecha in TI and plenty of mods, what is wrong with EA's Nod having mecha? When I see a TI or mod mech, there isn't much bitching at all. I will agree that some are ugly if that is what you're complaining about, but bashing the devs for doing something the modding community has done is just silly, especially considering all the bullshit the Stingray got.

Visceroids, Crimsonum.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Nov 30, 2009 1:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Visceroids, Crimsonum.


That's what I was afraid of...trained visceroids? @.@

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Mon Nov 30, 2009 1:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's not it Volgin, it's that this is official, and mods are just mods, not the actual thing, people are serious because this is the actual thing that EA has morphed the series that we all love into...and no one wants to see the actual thing become something ugly and not living up to it's lineage :/

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Nov 30, 2009 2:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

The whole point in mods is that people can take liberties at the expense of nothing. The devs of C&C however need to craft something good because unlike a mod it can't just be forgotten. It becomes canon.

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Tue Dec 01, 2009 2:09 am    Post subject: Reply with quote  Mark this post and the followings unread

All I know is something went missing when EA came into the picture of both games. I know they didn't stuff up CC3 up but I saw the ingame vids and still something was missing.

I can't place it but, it's like even with all the special effects and enhanced graphics they couldn't keep that... you know what I mean. The old games had this viciousness about it (like you were in for a hard ass fight feeling). It had a certain darkness to it which was probably too elusive for the game developers to recapture.

Edit: I believe a good game does not entirely depend what features it has or how much of something it has or whatever. The most important thing is how it makes you feel, what makes you attached to it.

The X factor.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Tue Dec 01, 2009 3:03 am    Post subject: Reply with quote  Mark this post and the followings unread

I say nothing More than this.

Better than i expected. Perhaps there is potiental for this "new game".
I just hope it gets released in my country that's all.
Im still hoping theres a good story too.

(since no-one wants to be positive i will be)

Sad so sad we get a game and people still bitch Aww did'ems you fan boys need to grow up like the rest of us. i'll rater EA had it that just let the C&C go down. shame on you, shame on you.

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