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Ambient Animation help
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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Dec 10, 2009 7:38 pm    Post subject:  Ambient Animation help Reply with quote  Mark this post and the followings unread

Can someone tell me or show me how to insert ambient weather? I made this snow falling anim but cant figure out how to get it in game.



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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Dec 11, 2009 2:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Add it via cell tags/trigger or to a dummy building, both require that you edit the map(s) & place them every few cells to cover the whole map.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Dec 11, 2009 4:05 am    Post subject: Reply with quote  Mark this post and the followings unread

I was kinda thinking thats how it was done but wasnt sure, awsome, thanks Mig

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Dec 11, 2009 5:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

you should make the anim bigger so it covers more of the screen and you dont need so many cell tags.

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Vinifera7
Cyborg Soldier


Joined: 26 Sep 2006
Location: MI, USA

PostPosted: Sun Dec 13, 2009 9:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can do it without map editing, but it requires you to use the Weather Storm logic.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Dec 14, 2009 2:17 am    Post subject: Reply with quote  Mark this post and the followings unread

I dont think weather storm would be a good idea for actual snow fall, though it did cross my mind to use weather storm to start a snow storm. Maybe attach a second trigger to it to initialize the snow fall and then use waypoints/celltags for the rest as you climb to higher elevations. The higher you go, the harder it snows Razz

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