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What makes a game worth playing?
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Chaotic General
Grenadier


Joined: 14 Aug 2007
Location: Down south, way south!

PostPosted: Sun Nov 15, 2009 1:46 am    Post subject:  What makes a game worth playing? Reply with quote  Mark this post and the followings unread

So, what makes a game worth playing?

I have asked this to a lot of people, and just thought I would go ahead and ask all of you.

What makes a game good?

Story, Graphics, Gameplay, what?

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Nov 15, 2009 1:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Combination of Gameplay and Graphics. If they're good enough, then Story becomes unimportant.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Nov 15, 2009 2:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Story and gameplay. I usually go for a game for the story/concept. If the gameplay works then I'll stick around.

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Sun Nov 15, 2009 2:15 am    Post subject: Reply with quote  Mark this post and the followings unread

A balance.

Team Fortress 2 for instance stands on its own without a story thanks to excellent graphics, original characters, and a very fun game. Tetris as well as Mario Brothers stood on gameplay alone. DOOM was a massive success in gaming and the climax of its story being Doomguy finding the head of his rabbit on earth, before kicking more demon ass.

If you make a game focused on graphics alone, such as Crysis it just ends up a nice tech demo. I mean who the hell remembers the story to Crysis? I don't. It was just a benchmark for PC gamers to stroke themselves over if they could do 'CRYSIS FULL 60'.

The true test of the developer is if he or she can make a balance of all two (or three) he is incorporating them all. Dwarf Fortress looks like shit, but its growing in popularity due to addicting gameplay. Tiberian Sun had a decent story, but the gameplay was not very balanced and it suffered. If you can combine the elements you NEED to use, you can come away with something awesome. If you just add crap you don't need (Like a story to TF2 or DOOM), you'll end up ztyping it up.

Making games is like cooking. Add what you need and balance it well.

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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Sun Nov 15, 2009 3:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Okay here is what intrest most people i hang out with:
1.story if it's a zombie game they don't give a crap were all sucker's for zombie killing
2.graphic's
3.cool character's who are bad ace
4.easy to play no one wants a game were you must read tuts on how to play.

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Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Sun Nov 15, 2009 3:48 am    Post subject: Reply with quote  Mark this post and the followings unread

The following items in this particular order:

1) Fun.
2) Good Gameplay
3) Good Story
4) Kickass soundtrack.

Get those 4 right and you really can't go wrong. (Unless the game miraculously appeals to nobody which has happened before)

Look at it this way, some of the greatest games of all time have very dated graphics compared to today. But they all at their heart kept to those 4 principles. (Well ok story on some of them fell by the wayside such as Tetris)

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sun Nov 15, 2009 5:31 am    Post subject: Reply with quote  Mark this post and the followings unread

1. Simple & Easy Gameplay
2. Theme Design and interesting Artwork
3. Story present [even simple story like alien invasion, mad scientist try to take over the world etc if it present/get telling good enough it can be epic story ]
4. Replayable value
5. Fun to play

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Sun Nov 15, 2009 7:27 am    Post subject: Reply with quote  Mark this post and the followings unread

If you're going for sequels, you need a compelling gameplay experience in the storyline. Developing emotional attachment to the characters you play as is a sign of well-developed environment and storytelling.

For multiplayer, you need something that's easy to comprehend and understand, yet can become a very complex experience. Anyone can pick up a copy of CnC and play through a skirmish. But the gameplay can break down into detailed and complex mixing of forces to overwhelm an enemy.

Graphics should always fit together. More people worry about the in-general package that they forget that blue tanks don't fit in well with red infantry because they're too busy looking at model complexity and texture resolution. A following theme combined with a decent range between undetailed and detailed can really pay off better than Crysis style graphics.

Also; hotrods20 you're the reason why the gaming industry is failing. SPOONFEED ME TEH SAME THING PLZ KTNX

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Sun Nov 15, 2009 8:51 am    Post subject: Reply with quote  Mark this post and the followings unread

1. Contorls easy to master
2. Fairly easy Gameplay
3. Pesenation ( how its shown )
4. Replayable??
5. Easy to use interface (non complex )
6. Fun

for newbies grapics is allways the Number 1. Well back in the day when i had a comadore 64, i really didn't care so no im not putting grapics as a main reson to pick a game

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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Sun Nov 15, 2009 9:42 am    Post subject: Reply with quote  Mark this post and the followings unread

m7 wrote:
Also; hotrods20 you're the reason why the gaming industry is failing. SPOONFEED ME TEH SAME THING PLZ KTNX


What did I do?

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Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Sun Nov 15, 2009 6:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

hotrods20 wrote:
m7 wrote:
Also; hotrods20 you're the reason why the gaming industry is failing. SPOONFEED ME TEH SAME THING PLZ KTNX


What did I do?


This:

Quote:
Okay here is what intrest most people i hang out with:
1.story if it's a zombie game they don't give a crap were all sucker's for zombie killing
2.graphic's
3.cool character's who are bad ace
4.easy to play no one wants a game were you must read tuts on how to play.


Under those conditions every game would be the same cut and dried, copy and paste drivel.

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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Mon Nov 16, 2009 3:37 am    Post subject: Reply with quote  Mark this post and the followings unread

So as long as it has a story and diffrent character's from the rest it's a good game or my favorite *redacted* you can custimize your character and kill zombie's all in the same day.

Last edited by hotrods20 on Wed Apr 22, 2020 6:06 am; edited 1 time in total

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Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Mon Nov 16, 2009 5:39 am    Post subject: Reply with quote  Mark this post and the followings unread

You missed the point......


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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Mon Nov 16, 2009 6:46 am    Post subject: Reply with quote  Mark this post and the followings unread

1 Gameplay- It has to be a type of gameplay I enjoy, and I mean right down to the sub-type. I hate massive scale RTSs like SupCom, but love Med scale (like CNC) and small scale RTSs like WiC and CoH.

Similarly, I can't stand "realistic" shooters like CSS and the CoDs, but give me Quake/TF2 or something similar and I will be a happy shooter.

2 Is it Quake, or DOOM?

3 Story/Concept. (Alt History = Win, Fantasy = Fail, Cold War RTS = win, Orcs vs Elfs vs Humans vs Ogres vs Dwarves vs Your Mother RTS = fail, Greyscale Soldier vs Soldier FPS = fail, so on)

4 Replayability (can I mod it? Is it easy to mod? Can I control a lot of aspects of the gameplay, or am I stuck adjusting a credit slider and crate option with only 20 maps to choose from?)

5 Sound (and I mean sound-effects. I don't want no weakass report from my tank cannon, or have to compensate for that with music. Music is a "complementary good" to sound effects, not a "substitute good" or "superior good")

6 Graphics.

All in all, a balance of good, fun gameplay, a proper concept and good replayability/moddability really determine if I get it or not.

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Mon Nov 16, 2009 11:03 am    Post subject: Reply with quote  Mark this post and the followings unread

1.gameplay

1.5 controls!! you must have simple controls....

2.replay value

3.modability

4.sound

5.graphics

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AltomareXD
General


Joined: 22 May 2008

PostPosted: Mon Nov 16, 2009 11:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Art and storyline. I'm much more interested in the lore and how its presented.

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Eagle 11
Rocket Infantry


Joined: 21 Oct 2009
Location: Somewhere in the great nothingness

PostPosted: Mon Nov 16, 2009 12:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

As you see criteria varies from each individual.What person A likes can be true shit for person B.
But we can find a middle by thinking of each game genre,for each genre has some standardized aspects that come up in every game belonging to that category.For example action-RPG's are fast and lean on addictive making features as item gathering,multiplayer level upping while hardcore-RPG's usually have an excellent story and focus more on non-combat elements and have longer singleplayer for to be example.Every genre has such its own features.

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Mon Nov 16, 2009 12:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

1. Graphics, I must have good graphics no matter what or I won't buy it.

2. Maker, if it is made by some small company, I ain't even gonna look at it.

3. New, old games aren't any good.

4. Concept, I want something I am used to, new innovations scare me.

5. Gameplay, gotta get through it fast so I can move onto my next game.


umm... but seriously:

1. Gameplay

2. Online/multiplayer (either or)

2. Replay value (either or)

4. Story

5. Graphics

Gameplay always comes first, if you have all the rest good but screw up how it plays, I won't touch it because I just won't have fun. Then multiplayer and replay value, I won't buy anything that doesn't either have satisfying multiplayer or any replay value or else it just goes stale fast and ends up in a corner somewhere. Story and graphics are at the very end of what I want out of a game. Sure it is nice but is nowhere near as important as gameplay, but I won't play it if the graphics are ridiculous(cutsie anime games for example).

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Chaotic General
Grenadier


Joined: 14 Aug 2007
Location: Down south, way south!

PostPosted: Mon Nov 16, 2009 6:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

First, Gameplay, if I cannot fiqure out the controls easly, I will put the game away. A simple learning curve should always be present in a great game.

Also, replayability and/or easy ability to Mod should also be present. Modding is what really got me into liking games. I used to just play a game just to waste time, but after I started modding, I would play games, and if its for the computer, first thing I would do is see what files can I get into and change.
I actualy have more fun modding a game then I do playing one.

As for graphics, sure superb graphics would be great, but it limits the number of players. sorry, not everyone has that extreme computer that you built just for gaming, I think that graphics should be able to look great even on low settings, but just add a little bit more for those with extreme computers.

Personaly, I like games that have great stories, something that leaves you wanting more. the storytelling and presentation should be similar to a good book or a great movie. A good developer should pull the player into the game/world through a great story and characters.

And finaly, just like a great movie, a great game must have a soundtrack that adds to the whole thing, the developer should use sounds and music to help pull the player into the game.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Nov 16, 2009 6:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice graphics don't require huge PC specs. If the graphics fit the game, and are well polished in their presentation then I'd call that better than having thousands of shadows and dozens of light sources.

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Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Tue Nov 17, 2009 3:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
Nice graphics don't require huge PC specs. If the graphics fit the game, and are well polished in their presentation then I'd call that better than having thousands of shadows and dozens of light sources.


This.

I've seen hand-drawn 2D sprites that work and feel better in games than high-quality 3D models.

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Zengar_Zombolt
Plasma Trooper


Joined: 30 Apr 2008

PostPosted: Tue Nov 17, 2009 5:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Team SomeGuy wrote:
Orac wrote:
Nice graphics don't require huge PC specs. If the graphics fit the game, and are well polished in their presentation then I'd call that better than having thousands of shadows and dozens of light sources.


This.

I've seen hand-drawn 2D sprites that work and feel better in games than high-quality 3D models.


I third this opinion.

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Sun Nov 22, 2009 6:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Zengar_Zombolt wrote:
Team SomeGuy wrote:
Orac wrote:
Nice graphics don't require huge PC specs. If the graphics fit the game, and are well polished in their presentation then I'd call that better than having thousands of shadows and dozens of light sources.


This.

I've seen hand-drawn 2D sprites that work and feel better in games than high-quality 3D models.


I third this opinion.


4th

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kakrain
Light Infantry


Joined: 17 May 2009
Location: Ecuador

PostPosted: Sun Nov 22, 2009 3:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

at least for me hard to play is not a problem, but only if the gameplay is realistic, if the storyline is good thats great too

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Sat Dec 19, 2009 11:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Gameplay is number one! aand the story.

Much like a car, it can look good, but if it drives shit, it will be utterly shit. However if it looks bad but drives good you still end up loving it.

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Saint-X
Grenadier


Joined: 24 Nov 2009

PostPosted: Sat Dec 19, 2009 3:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graphics arent a big deal to me, i'll play a game with ass graphics, as long as the story line is good and the engine for the game keeps me interested.

I cant sit and play games like gears of war, halo, zombie killing games, their to repetitive, your basically doing all the same stuff, I like games like Mass Effect, Metal Gear Solid and as childish as this sounds, Kingdom Hearts is a game that calms me for some strange reason, its not much on action and all but it's relaxing at times.

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