Posted: Sun Jan 03, 2010 9:07 pm Post subject:
RA2/YR training center
I was thinking (oh no, not good) and came up with an idea for a structure that looks like a barracks and upgrades infantry one chevron. Is this possible or just a good idea gone wrong? _________________ WAR ON TERROR MODD Last edited by thefordlover on Mon Jan 04, 2010 12:12 am; edited 1 time in total QUICK_EDIT
If chevron is when a unit get promoted, then no. You can only make infantry full promoted. Look at armory logic, I think there is a tutorial on revora
EDIT: Look here instead
Quote:
[NAARMORY]
UIName=Name:NAARMORY
Name=Training Ground
BuildCat=Tech
Prerequisite=GATECH
Factory=InfantryType
TechLevel=9
Strength=2000
Powered=true
Adjacent=2
Armor=steel
AIBuildThis=yes
Sight=5
Owner=French,Germans,SKorea,Americans,Russians,Africans,Arabs
ForbiddenHouses=YuriCountry,Confederation,Germans
AIBasePlanningSide=3
Cost=4000
Points=30
Power=-20
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Armory=yes ; You need thsi tag
Ammo=9999 ;How many infantry it can upgrade
Reload=10 ;Dont work on buildings(Fixed in Ares)
EmptyReload=1
ExitCoord=0,0,0 ;I think this tag is needed to
Nominal=yes
ThreatPosed=0
BuildLimit=1
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=14
MinDebris=7
Yes this is in Rules(md).ini, for Art(md).ini it is just a normal code(as far as I know) unless you want more 0_o, so just copy other building's art codes and mod just a little bit(cameo or anims) and you should be fine, given that you have the building SHP already. QUICK_EDIT
Posted: Mon Jan 04, 2010 5:04 am Post subject:
armory
there was an armory done by MooMan some time ago, I am not sure if it was left over data from WW or he made it, but in either case I think he made it public Ill have to check my archives of downloaded material _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
Posted: Mon Jan 04, 2010 11:14 pm Post subject:
armory
Well, if he cant find it I have the armory and the police station _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
I placed the coding in the Rules.ini and copied the code for the barracks in the Art.ini than changed the name to NAARMORY but it doesn't appear Ingame, no build option like it didn't know it existed. What do you think I'm doing wrong? _________________ WAR ON TERROR MODD QUICK_EDIT
Armory buildable for all sides, and will use Alied Barracks image and cameo. If this is not buildable then you are doing something wrong. If you get this to working, you can change Prerequisite= and Image= tags. Also forbidd Yuri to buy it(becuse of the clone-armory bug). QUICK_EDIT
they (the INIs) are in the game directory. Same place I put my modern combat mod INIs (to be posted soon) and that works, but those were only units not structures. _________________ WAR ON TERROR MODD QUICK_EDIT
I dont know the problem. You are playing RA2 right? and not YR _________________ "I'll be staying strapped cuse my mac-eleven make my nuts bigger" QUICK_EDIT
I dont know, I just put your codes you have in my ini's and it works just fine. Make sure you dont have any other rules or art ini's in your directory other than the original game one's. So if you have Mod ini's in there pull them out.
Narrmory.png
Description:
Filesize:
366.14 KB
Viewed:
2939 Time(s)
_________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Ahh, the sign of YR, reinstalled the game to a different location without YR and it works great, thanks for all of you who helped, And the AI even builds em. Thanks Again! _________________ WAR ON TERROR MODD Last edited by thefordlover on Tue Jan 05, 2010 11:37 pm; edited 1 time in total QUICK_EDIT
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