Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 8:18 pm
All times are UTC + 0
RA2/YR training center
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [21 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
thefordlover
Light Infantry


Joined: 25 Oct 2009

PostPosted: Sun Jan 03, 2010 9:07 pm    Post subject:  RA2/YR training center Reply with quote  Mark this post and the followings unread

I was thinking (oh no, not good) and came up with an idea for a structure that looks like a barracks and upgrades infantry one chevron. Is this possible or just a good idea gone wrong?

_________________
WAR ON TERROR MODD

Last edited by thefordlover on Mon Jan 04, 2010 12:12 am; edited 1 time in total

Back to top
View user's profile Send private message
ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Sun Jan 03, 2010 9:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

If chevron is when a unit get promoted, then no. You can only make infantry full promoted. Look at armory logic, I think there is a tutorial on revora

EDIT: Look here instead

Quote:
[NAARMORY]
UIName=Name:NAARMORY
Name=Training Ground
BuildCat=Tech
Prerequisite=GATECH
Factory=InfantryType
TechLevel=9
Strength=2000
Powered=true
Adjacent=2
Armor=steel
AIBuildThis=yes
Sight=5
Owner=French,Germans,SKorea,Americans,Russians,Africans,Arabs
ForbiddenHouses=YuriCountry,Confederation,Germans
AIBasePlanningSide=3
Cost=4000
Points=30
Power=-20
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Armory=yes ; You need thsi tag
Ammo=9999 ;How many infantry it can upgrade
Reload=10 ;Dont work on buildings(Fixed in Ares)
EmptyReload=1
ExitCoord=0,0,0 ;I think this tag is needed to
Nominal=yes
ThreatPosed=0
BuildLimit=1
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=14
MinDebris=7

Back to top
View user's profile Send private message
thefordlover
Light Infantry


Joined: 25 Oct 2009

PostPosted: Sun Jan 03, 2010 9:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm assuming that this would go in Rules.ini
am I mistaken?

Edit:
What do I put in Art.ini

(if you couldn't tell I'm new to structures)

_________________
WAR ON TERROR MODD

Back to top
View user's profile Send private message
001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Mon Jan 04, 2010 4:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes this is in Rules(md).ini, for Art(md).ini it is just a normal code(as far as I know) unless you want more 0_o, so just copy other building's art codes and mod just a little bit(cameo or anims) and you should be fine, given that you have the building SHP already.

Back to top
View user's profile Send private message
Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Mon Jan 04, 2010 5:04 am    Post subject: armory Reply with quote  Mark this post and the followings unread

there was an armory done by MooMan some time ago, I am not sure if it was left over data from WW or he made it, but in either case I think he made it public Ill have to check my archives of downloaded material

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

Back to top
View user's profile Send private message Send e-mail Skype Account
wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Mon Jan 04, 2010 7:16 am    Post subject: Reply with quote  Mark this post and the followings unread

mooman made all of his stuff public he said ages ago. Just give proper credit.

Back to top
View user's profile Send private message Send e-mail Visit poster's website
Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Mon Jan 04, 2010 11:14 pm    Post subject: armory Reply with quote  Mark this post and the followings unread

Well, if he cant find it I have the armory and the police station

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

Back to top
View user's profile Send private message Send e-mail Skype Account
Crap Guy
Soldier


Joined: 07 Dec 2009
Location: ???

PostPosted: Tue Jan 05, 2010 9:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Remind that only infantry can be placed in an armory.

_________________
ARSE (Ares) SUCKS!!! NP, HELL YESH!!!

Back to top
View user's profile Send private message
thefordlover
Light Infantry


Joined: 25 Oct 2009

PostPosted: Tue Jan 05, 2010 7:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

I placed the coding in the Rules.ini and copied the code for the barracks in the Art.ini than changed the name to NAARMORY but it doesn't appear Ingame, no build option like it didn't know it existed. What do you think I'm doing wrong?

_________________
WAR ON TERROR MODD

Back to top
View user's profile Send private message
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Jan 05, 2010 7:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Did you also add the building to the bottom of the [BuildingTypes] list?

_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
thefordlover
Light Infantry


Joined: 25 Oct 2009

PostPosted: Tue Jan 05, 2010 8:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes I did:
304=AARMORY

_________________
WAR ON TERROR MODD

Back to top
View user's profile Send private message
ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Tue Jan 05, 2010 8:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

try this:

Quote:
[NAARMORY]
UIName=Name:NAARMORY
Name=Training Ground
BuildCat=Tech
Image=GAPILE
Prerequisite=TECH
Factory=InfantryType
TechLevel=9
Strength=2000
Powered=true
Adjacent=2
Armor=steel
AIBuildThis=yes
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
;AIBasePlanningSide=
Cost=4000
Points=30
Power=-20
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Armory=yes
Ammo=9999
Reload=10
EmptyReload=1
ExitCoord=0,0,0
Nominal=yes
ThreatPosed=0
BuildLimit=1
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=14
MinDebris=7


Armory buildable for all sides, and will use Alied Barracks image and cameo. If this is not buildable then you are doing something wrong. If you get this to working, you can change Prerequisite= and Image= tags. Also forbidd Yuri to buy it(becuse of the clone-armory bug).

Back to top
View user's profile Send private message
ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Tue Jan 05, 2010 8:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

thefordlover wrote:
yes I did:
304=AARMORY


where is the "N"? You have written "AARMORY", you should write "NAARMORY"!

Back to top
View user's profile Send private message
thefordlover
Light Infantry


Joined: 25 Oct 2009

PostPosted: Tue Jan 05, 2010 9:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

oops, It's in there alright. attached are the Rules/art.ini files.



rules.ini
 Description:

Download
 Filename:  rules.ini
 Filesize:  529.89 KB
 Downloaded:  83 Time(s)


art.ini
 Description:

Download
 Filename:  art.ini
 Filesize:  240.52 KB
 Downloaded:  77 Time(s)


_________________
WAR ON TERROR MODD

Back to top
View user's profile Send private message
ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Tue Jan 05, 2010 9:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

looking at your INIs, it should be bulildable.

Where is your ini files located?

_________________
"I'll be staying strapped cuse my mac-eleven make my nuts bigger"

Back to top
View user's profile Send private message
thefordlover
Light Infantry


Joined: 25 Oct 2009

PostPosted: Tue Jan 05, 2010 9:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

they (the INIs) are in the game directory. Same place I put my modern combat mod INIs (to be posted soon) and that works, but those were only units not structures.

_________________
WAR ON TERROR MODD

Back to top
View user's profile Send private message
ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Tue Jan 05, 2010 10:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

I dont know the problem. You are playing RA2 right? and not YR

_________________
"I'll be staying strapped cuse my mac-eleven make my nuts bigger"

Back to top
View user's profile Send private message
Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Jan 05, 2010 10:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

I dont know, I just put your codes you have in my ini's and it works just fine. Make sure you dont have any other rules or art ini's in your directory other than the original game one's. So if you have Mod ini's in there pull them out.



Narrmory.png
 Description:
 Filesize:  366.14 KB
 Viewed:  2939 Time(s)

Narrmory.png



_________________

The enemy shall be injected with toxic poison - Venom

Back to top
View user's profile Send private message Visit poster's website Skype Account
thefordlover
Light Infantry


Joined: 25 Oct 2009

PostPosted: Tue Jan 05, 2010 11:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ahh, the sign of YR, reinstalled the game to a different location without YR and it works great, thanks for all of you who helped, And the AI even builds em. Thanks Again!

_________________
WAR ON TERROR MODD

Last edited by thefordlover on Tue Jan 05, 2010 11:37 pm; edited 1 time in total

Back to top
View user's profile Send private message
ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Tue Jan 05, 2010 11:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

this was for YR? Then why was your codes for ra2?

_________________
"I'll be staying strapped cuse my mac-eleven make my nuts bigger"

Back to top
View user's profile Send private message
thefordlover
Light Infantry


Joined: 25 Oct 2009

PostPosted: Tue Jan 05, 2010 11:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

now if only I could get my gunships cannon to work...

_________________
WAR ON TERROR MODD

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [21 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1879s ][ Queries: 14 (0.0120s) ][ Debug on ]