Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Apr 18, 2024 11:57 pm
All times are UTC + 0
Making fog of war work like it does in every other RTS
Moderators: Global Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [6 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Mon Jan 11, 2010 3:04 pm    Post subject:  Making fog of war work like it does in every other RTS Reply with quote  Mark this post and the followings unread

This might be very obvious, but I couldn't find topic about it so decided to post this. Look for the tag:

FogRate=.5

Then change .5 to 0.01. Now the fog of war will come back as soon as units leave leave the area. It's a good idea to make the Sight values higher for alot of units and buildings. Especially base structures work alot better if they have much higher sight. Also infantry probably need to have higher sight, as they can barely see forward with the default ones.

Enabling the fog of war makes scout units very useful, and stealth tanks as scouts become invaluable. The radar is bit flawed though in my opinion. It does not show targets on the radar screen that are under the fog. Is there a way to make it show them? It would make for interesting gameplay, where you can see targets on the radar screen but can't tell what they are exactly without scouting. RadarVisible key doesn't work for this, as it would show things that are under the Shroud, and units that are under the cloak effect.

Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Jan 11, 2010 3:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

I often play with FOW, though i really dislike how units can automatically shoot on targets under the shroud. Especially the AI is abusing this really much as the AI doesn't have to scout and sees the whole map by default.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Mon Jan 11, 2010 7:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not 100% sure its related, but since today I started using fog of war when playing the game, I keep getting random internal errors. I'm pretty sure FOW is the cause for the errors, since I haven't made many other changes. Not sure if FOW in general is bugged or it bugs with such a low value.

Back to top
View user's profile Send private message
Morpher
General


Joined: 28 Jan 2005

PostPosted: Tue Jan 12, 2010 5:32 am    Post subject: Reply with quote  Mark this post and the followings unread

If it's erroring due to the low value, can you get a happy medium that isn't 0.01 such as .09 or .1 or does it take too long for fog to grow back?

_________________


Back to top
View user's profile Send private message
SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Tue Jan 12, 2010 5:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'll have to take that back, I'm still getting errors even without fog of war on Laughing 0.01 probably does work fine. But after testing I think 0.05 is a pretty good value for it, it won't "flash" enemy artillery units out of the shroud and back into it like 0.01 does. It also slightly helps with the very low sight values of infantry for example, since they can see slightly better when moving. 0.1 seemed too high for me, it just doesn't look natural and doesn't make sense. But that might be just me.

Back to top
View user's profile Send private message
BarakYisrael
Vehicle Driver


Joined: 21 Jan 2022

PostPosted: Fri Jan 21, 2022 6:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

how do you get the shroud to regrow semi transparent

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [6 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1434s ][ Queries: 11 (0.0073s) ][ Debug on ]