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The Menacing Sea (2-4)
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Dec 23, 2009 12:24 pm    Post subject:  The Menacing Sea (2-4) Reply with quote  Mark this post and the followings unread



The Menacing Sea: No background story...


(Click to view map in actual size)

Map made by Q45!

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Wed Dec 23, 2009 12:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Holy...
Talk about Veinholes. #Tongue

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Dec 23, 2009 4:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

#All_Coholic

DIAB, this map?

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Wed Dec 23, 2009 4:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow. Just wow.

I've never thought that veins can make a map look so epic. #Tongue

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mentalomega.com

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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: Netherlands

PostPosted: Wed Dec 23, 2009 6:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, that's pretty a damned cool idea. Are the veinholes killable? Do they spread?

The layout looks solid, as long as the player bases are not swarmed by veins in half a minute. Do you actively have to build walls to keep them out?

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Dec 23, 2009 6:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bloody hell. The layout is awesome.

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Wed Dec 23, 2009 6:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

This map looks pretty awesome. Red tiberium however looks ugly... that shp needs something added to it. I don't know what, but it is fugley. THIS is how Veins should've been used as an obstacle though.

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Victory!

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Wed Dec 23, 2009 6:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good map!

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Lost Relic[mod]
Lost Relic[game]

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Wed Dec 23, 2009 7:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Volgin wrote:
This map looks pretty awesome. Red tiberium however looks ugly... that shp needs something added to it. I don't know what, but it is fugley. THIS is how Veins should've been used as an obstacle though.

It's because they stand out so much, but these are placeholders I assume?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Dec 23, 2009 7:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, the veins shouldn't spread to the bases because of the slopes (there would have to be less curved slopes for the veins to "fit" in), and yes, the red Tiberium has a placeholder image.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Dec 23, 2009 8:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Eh? Veins climb slopes.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Dec 23, 2009 8:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
Eh? Veins climb slopes.


Indeed, but they can't grow on the curves, only on the smooth NE,NW,SE,SW slopes.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Dec 24, 2009 12:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Just to clear things up, the tiberium is being worked on.

Quote:
The layout looks solid, as long as the player bases are not swarmed by veins in half a minute. Do you actively have to build walls to keep them out?


Bases wont be swarmed by veins, don't worry. They're more-or-less a route for Hover/Anti-grav units.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Thu Dec 24, 2009 5:32 am    Post subject: Reply with quote  Mark this post and the followings unread

A really cool idea, I like.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Dec 24, 2009 5:37 am    Post subject: Reply with quote  Mark this post and the followings unread

I REALLY like the lighting. the bright orange on the perimeter gives an impression that surrounding the map is a huge wasteland

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Thu Dec 24, 2009 6:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Only a madman could create such a good map, I'm a gonna play the shit out of this one Very Happy

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Dec 24, 2009 7:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
Bloody hell. The layout is awesome.

posting twice, because I can't say it enough. Seriously, this thing is perfect.

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Q45
Tiberian Fiend


Joined: 28 Feb 2009
Location: Tampere, Finland

PostPosted: Thu Dec 24, 2009 8:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Aww, thanks everyone! Very Happy

Actually I didn't think that this one would turn out so well since I made the layout ages ago. I've also never finished a map this fast before, it took me only 3 days to make this. Normally it takes me more like a week.

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Thu Dec 24, 2009 9:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Only problem I see is lack of build space. so it's not so great if you like to build multiple factories.(unless it is a 1v1 game, you can then expand over to the vacant areas)

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Thu Dec 24, 2009 9:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Anyone wanna wait this out 'till the veins grow into the entire map? #Tongue

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Lord Unforgiven
Rocket Infantry


Joined: 23 Apr 2009
Location: Belgium

PostPosted: Thu Dec 24, 2009 6:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Team Black wrote:
I REALLY like the lighting. the bright orange on the perimeter gives an impression that surrounding the map is a huge wasteland

Same impression here. It would be a good background story: somewhere deep within a red zone there's a giant patch of veinholes. This little island is the only part that wasn't engulfed.

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Q45
Tiberian Fiend


Joined: 28 Feb 2009
Location: Tampere, Finland

PostPosted: Thu Dec 24, 2009 7:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's exactly the impression I was trying to create. The story behind this all goes something like this:
This island was before in the middle of a huge lake, which then got 'a little dry', giving the veins good growing space on the bygone seabed. The island got also hit by a small meteor, which infested it with tiberium, killing its inhabitants and totally destroying the center of the island.

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Crash
Cyborg Commando


Joined: 30 Jan 2007
Location: Norway

PostPosted: Tue Jan 12, 2010 6:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like the unique layout and lighting. Razz

I get the feeling that you're on an island in a seemingly endless ocean of veins. Very Happy

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Tue Jan 12, 2010 11:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice! Look forward to playing it in TI.

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