Posted: Wed Jan 13, 2010 12:55 pm Post subject:
Mapside change: Setting the AIs preferred enemy
Subject description: How does one do this?
I was messing around with a map I've been making, which sports some tweaks for the AI specifically tailored to this map, until I found a pretty big issue that I can't seem to work around.
Because of the nature of the map (It's a teamplay map) it's unwise for the AI to directly attack certain players, because other players are in the way and so their teams get chewed up before the finish their "Gather at Enemy" order. This lead me to think that maybe it would be a good idea to simply change the AIs preferred enemy to these "gateway" players to work around this.
Only I can't find out how to do it. I thought I'd try something along the lines of the Making a Prebuilt Base for Skirmish method, but there doesn't seem to be a trigger that causes an AI to change it's preferred enemy.
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