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Mutant Building - Flora Wall [TS]
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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Sun Jan 10, 2010 12:25 pm    Post subject:  Mutant Building - Flora Wall [TS]
Subject description: Part of MEEP - Mutant Estate Expansion Project
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Alright, I know MEEP is a terrible acronymn, but I'm too lazy to come up with some more catching.

The Mutant Flora wall is the Forgotten faction's equivalent of the GDI and Nod Concrete Walls. It was inspired by the mutated landscapes we see in FS, and by the fact that I refuse to use GDI or Nod buildings for my Forgotten faction (unless it is a faction-shared building, like the Tiberium Refinery or the Construction Yard).

It includes the necessary art files, and a cameo. The original showcase was here:
http://www.ppmsite.com/forum/viewtopic.php?t=25906



MAFWALL Ingame 003.png
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Temperate and snow appearance
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MAFWALL Ingame 003.png



Mutant Flora Wall.zip
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 Filename:  Mutant Flora Wall.zip
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ARustySpoon
Cyborg Soldier


Joined: 20 Sep 2008
Location: Calgary, AB

PostPosted: Sun Jan 10, 2010 7:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

I would add something joining them together. Because realistically, infantry could just walk right through.

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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Sun Jan 10, 2010 7:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

That is true but they look good.

EDIT1:Put some kind of roots or something connecting them.

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Mon Jan 11, 2010 6:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, the plants have spikey growths coming out the side, which should prevent someone on foot shouldering their way through. I'm going to be tweaking it some more during the week, so maybe something else comes up.

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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Mon Jan 11, 2010 10:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well if you need help give me a PM

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Jan 13, 2010 9:33 am    Post subject: Reply with quote  Mark this post and the followings unread

I can't decide if that's kind of interesting or completely ridiculous #Tongue

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Wed Jan 13, 2010 10:07 am    Post subject: Reply with quote  Mark this post and the followings unread

I'll upload a screenshot with some vehicles and infantry for scale. Might look a bit out of place when viewed on it's own like that.

My Forgotten faction uses mainly civilian-based structures for buildings, with the odd GDI or Nod component added at a strategic place. When seen in a base together with those buildings, the flora wall actually blends in quite well. It creates a suitably "abandoned, almost-overgrown" look.

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Wed Jan 13, 2010 2:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Would look good if it had veins growing around and between the plants to make it more inpenetrable looking.

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Wed Jan 13, 2010 2:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

*gets idea to use veinhole monster veins as base for adding more roots and briars to the wall*

Blade, you are THE MAN.

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HunSoldier
GDI Hacker


Joined: 02 Jan 2010
Location: Hungary

PostPosted: Wed Jan 13, 2010 2:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice work! #Tongue Is there 'demaged' image for the wall?

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Thu Jan 14, 2010 6:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Yep, damaged version is included.

New version, with the 'long' sections replaced by twin growths forming a V-shape.



MAFWALL Ingame 004.png
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IceDragon200
Shrapnel Sniper


Joined: 18 Apr 2008
Location: At home relaxing..

PostPosted: Thu Jan 14, 2010 10:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not really a fan of your wall..
But I like your buildings!
Pretty neat for A C & P Job!

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Fri Jan 15, 2010 2:14 am    Post subject: Reply with quote  Mark this post and the followings unread

An organic wall is a great idea, but you should really make some new art for it.

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Fri Jan 15, 2010 11:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Clockwise from the top, the buildings are:
- Environ Plant (power plant) with 2x Salvaged Reactor power upgrades
- Launch Pad, firing a Chem Missile clone as superweapon (the missile actually spawns right at the tip of the missile erector, by some fluke)
- Gun Bunker, with the voxel turret from the Nod Blister Tank (as made and released on this site some years ago by someone else)
- Comm Station, with Hunterseeker Control upgrade

I'll be posting them soon, some just need a tweak or two to complete.

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