Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Apr 19, 2024 9:51 am
All times are UTC + 0
FieldAirport- RA2
Moderators: Global Moderators, Media Hut Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [11 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Jan 16, 2010 2:19 am    Post subject:  FieldAirport- RA2 Reply with quote  Mark this post and the followings unread

Here's the shp files and anim previews, enjoy!

No credit is needed! It is yours to do whatever you want with it.



fieldportmk.gif
 Description:
 Filesize:  398.82 KB
 Viewed:  6395 Time(s)

fieldportmk.gif



FieldAirport2.gif
 Description:
 Filesize:  388.4 KB
 Viewed:  6395 Time(s)

FieldAirport2.gif



ProductionAnim1.gif
 Description:
 Filesize:  237.36 KB
 Viewed:  6395 Time(s)

ProductionAnim1.gif



FieldAirport.rar
 Description:

Download
 Filename:  FieldAirport.rar
 Filesize:  532.96 KB
 Downloaded:  751 Time(s)


_________________

The enemy shall be injected with toxic poison - Venom

Back to top
View user's profile Send private message Visit poster's website Skype Account
Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Sat Jan 16, 2010 2:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh cool you released it. #Tongue

the shadow behind the jet looks a little odd as it animates.

Back to top
View user's profile Send private message Skype Account
Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Jan 16, 2010 2:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Meh, after looking at it I see a couple problems, I didnt plan on doing anything else with this, but it would be hard for people to fix without re-rendering it thru 3dsMax, so I'll revise it but not till tomorrow. I'll also release the .max file along with it too!

_________________

The enemy shall be injected with toxic poison - Venom

Back to top
View user's profile Send private message Visit poster's website Skype Account
Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Sat Jan 16, 2010 3:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Releasing the source model would go a long way, I would like to use a gray scheme on this building and for it to be much smaller anyways. for TS Very Happy

Back to top
View user's profile Send private message Skype Account
raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sat Jan 16, 2010 8:29 am    Post subject: Reply with quote  Mark this post and the followings unread

where´s da remap?
other than that nice work

_________________

just a simple logo by bricks @ raminator, on Flickr

Back to top
View user's profile Send private message
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sat Jan 16, 2010 9:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Don't rely on textures alone to add shape to the model. Add additional shaping with polygons and experiment with bumpmaps.

Back to top
View user's profile Send private message
Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Jan 16, 2010 6:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

I,ve decided not to fix the problems"just to many things going on" but here is the source files, available in 4 different formats. So those without Max can use them too! (.max, .3ds, .obj, and .dae)



FieldAirport2.rar
 Description:

Download
 Filename:  FieldAirport2.rar
 Filesize:  904.69 KB
 Downloaded:  274 Time(s)


_________________

The enemy shall be injected with toxic poison - Venom

Back to top
View user's profile Send private message Visit poster's website Skype Account
Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Sat Jan 16, 2010 6:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Way too big for RA2... :/

Back to top
View user's profile Send private message
MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Sat Jan 16, 2010 6:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do you know how to remove those shadows that are casted west and north from the plane? Because it is really painful to see those shadows... You can even see shadows being cast off the missile racks onto the aircraft hangar...

If not, (I can only assume you are using the RA2 camera tool set.) Its really easy to fix. Select all the lights (You probably will have to select them one at a time), except the one that cast the shadow (The shadow light is the light farthest from 0,0,0) and unselect the cast shadow option in light properties area. I believe it's under global properties...

_________________
MadHQ's Graveyard - Click here!
(Permissions) - (F.A.Q.)

Back to top
View user's profile Send private message Skype Account
Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Jan 16, 2010 7:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

DTX wrote:
Way too big for RA2...:/

Yea, I forgot to resize them for ingame use before I made the shp files. But you should be able to resize them with sbp builder.

@MadHQ
yes, I know how to remove them. Thats actually one of the problems I noticed.

I wrote:
Meh, after looking at it I see a couple problems.

How ever I am not prepared to fix them at this moment, maybe when things calm down a little. I've already included the source files, so whoever wants to fix them can do so.

_________________

The enemy shall be injected with toxic poison - Venom

Back to top
View user's profile Send private message Visit poster's website Skype Account
Guest





PostPosted: Sat Jan 16, 2010 8:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cranium wrote:

Yea, I forgot to resize them for ingame use before I made the shp files. But you should be able to resize them with sbp builder.

that would make it blury. very blury. you should really re-render it or this is useless

Back to top
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [11 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1681s ][ Queries: 16 (0.0112s) ][ Debug on ]