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Building list
Moderators: ZoidZilla
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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Tue Jul 08, 2008 11:00 am    Post subject:  Building list Reply with quote  Mark this post and the followings unread

This is a list of all finished Z.O.I.D. buildings, it will be updated every time a new one is completed.


Zone Barracks:

Type: Factory
Produces: Infantry
Cost: 300

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Command Center:

Type: Radar and command center
Cost: 1000
Upgradeable with:

Sensory Upgrade:

Detects nearby uncloaked enemies and alerts the player.

Hunter Seeker Controller:

Gives access to Hunter Seekers.

--

Sentry Gun:

Type: Base Defence
Cost: 120
Strengths: Cheap, Extreme good vs infantry.
Weaknesses: No armor, Weak vs vehicles, useless against heavy armor.

Sentry guns are the low-tech base defense of Z.O.I.D. they are cheap and can be placed in a wide radius around the base.
Sentrys are real infantry reapers. But they can't stand against tanks.

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Rocket-Sentry:

Type: Base Defense
Cost: 220
Strengths: Cheap, very good vs light vehicles, still ok vs heavy vehicles.
Weaknesses: No armor, useless against infantry and buildings.

Z.O.I.D. often uses sentry guns to protect the last settlements of humankind against looters and tiberium lifeforms. But the standard sentry's proved as not very effective against larger monsters like viceroids or tiberian rats (Rattus Tiberius) the guns regularly became eaten or destroyed. Another Sentry system was developed, which is mainly an automated rocket launcher. The new system is more effective against 'harder' targets. After Nod has became active again Z.O.I.D. changes the ammunition to anti-tank rockets and uses those sentrys to protect their bases against Nod vehicles.

--

Lightning Conductor:

Type: lightning conductor, energy supply, passive base defence
Cost: 500

Lightning conductors are large, tower-like devises, usually placed near other Z.O.I.D. buildings. The size and the used materials make them very attractive to lightning bolts. Every placed conductor reduces the probability that other buildings will get hit by lightning. The rotating head produces a small amounts of electrostatic energy, which can be collected. The conductors can be very dangerous for any kind of aircraft. Sometimes, energy bursts arch over between the LC and nearby flying aircrafts.

--

Multi-Con System:

Find more about the Multi-Con system in the Unit List.

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Tiberian Fall
The Art Of Tiberian Fall

Last edited by ZoidZilla on Thu Feb 25, 2010 2:53 am; edited 5 times in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jul 16, 2008 1:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

ZoidZilla wrote:
...Threat rading upgrade, Sensory Upgrade...
it's called "rating". Wink

the sentry gun and the multi-con system somehow remind me of aliens the movie. The marines used sentry guns too (and they were the coolest weapon ever) and the Wayland Yutani colonies had a similar container building style.

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SHP Artist of Twisted Insurrection:  Nod buildings

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X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Wed Jul 16, 2008 2:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Fixed.

You have a good movie knowledge LKO. Wink

Btw. Michael Biehn is not the only similarity between Tiberian Sun and Aliens. Very Happy

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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Mon Jan 18, 2010 12:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Small Update, 01.18.2010.

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