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NeuclearPowerPlant
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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Jan 17, 2010 12:09 am    Post subject:  NeuclearPowerPlant
Subject description: and some Mod Buildings.
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I was cleaning up, and came across another one I had marked not gonna use. Let me know if anyone is interested in it. Was gonna be for my VenomRage faction, but already made another for it.



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The enemy shall be injected with toxic poison - Venom

Last edited by Cranium on Thu Jan 21, 2010 4:31 am; edited 1 time in total

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Saint-X
Grenadier


Joined: 24 Nov 2009

PostPosted: Sun Jan 17, 2010 12:12 am    Post subject: Reply with quote  Mark this post and the followings unread

that is excelent.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Sun Jan 17, 2010 12:44 am    Post subject: Reply with quote  Mark this post and the followings unread

that is very good... Very Happy your very talented for buildings so far Smile

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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Sun Jan 17, 2010 1:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Me Like

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Sun Jan 17, 2010 1:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Hey Cranium, your mod seems to be progressing really well, how's it going?

Good powerplant too Wink

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Jan 17, 2010 1:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Definitely one of your better models. Your choice of textures for the building itself though is really strange.

- Nod buildings should not have a white scheme, but a dark silver/black scheme. Unless you plan on making every building in this style, it'll look unusual.
- The green textures used are undetailed and unless they animate in some form I can guarantee that it'll not appear that greatly in-game.
- Seeming as the base of your structure is quite large you could either add more to the structure itself, like some pipes, small crates etc. for details. If you don't feel you want to add any more to the structure itself then decrease the size of the base.
- If you're looking for proper feedback on your structures and what-not then I'd recommend rendering and showing previews at in-game size. This will attract the attention of Red Alert 2 modders more as it's an in-game result rather than a render itself. Good looking renders may not look as good at in-game scale. Remember that these are a lot smaller in-game so there's no reason to go over the top with texturing.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Sun Jan 17, 2010 2:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Was gonna be for my VenomRage faction


Maybe his Venom faction isnt Black and red and just their symbol :p

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Sun Jan 17, 2010 3:47 am    Post subject: Reply with quote  Mark this post and the followings unread

It could be used for some sort of civilian Nuclear Power plant Tech Goodie. Or just eye candy.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Jan 17, 2010 4:38 am    Post subject: Reply with quote  Mark this post and the followings unread

This is a throw away building that I threw some textures on to show what it could look like.

@Aro, I will make it a point in the future to post ingame pic's so everyone will know exactly what to expect. Thanks for pointing that out.

@MT, Mod's going great making some good progress right now.

@wardeathfun, you are correct, those are not the colors for my Venom Faction.



This pic here is pretty much what my Venom faction is going to look like. Building is not done so no need to say it needs more.



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The enemy shall be injected with toxic poison - Venom

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Saint-X
Grenadier


Joined: 24 Nov 2009

PostPosted: Sun Jan 17, 2010 4:48 am    Post subject: Reply with quote  Mark this post and the followings unread

well as far as the power plant goes, id gladly use it, and that factory looks kick ass, keep up the excelent work man.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Jan 17, 2010 12:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks OK, however I don't think you should do the black Nod scheme because it kinda sucks. IMO Nods TD scheme was so much better, and this would likely suit.

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sun Jan 17, 2010 2:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

I sure hope you'll fix that perspective before putting it ingame... C&C buildings don't have perspective deformation at all.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Jan 17, 2010 4:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here's a little update on what the Venom Faction will look like Wink
Heads up on what you guys can look forward too.

Laughing ignore the teapot!



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VenomBarracks02.png
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The enemy shall be injected with toxic poison - Venom

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Mon Jan 18, 2010 12:21 am    Post subject: Reply with quote  Mark this post and the followings unread

The tea pot made the structure. Its the best part. xD


jk ofcourse. The building is good just like your other buildings. SmileI thought that snake head was a toad for some reason though when I looked at it wrong :p

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Mon Jan 18, 2010 6:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, I also spotted a toad...

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Jan 19, 2010 3:27 am    Post subject: Reply with quote  Mark this post and the followings unread

lol, in the first pic if ya look at it right it does look like a toad Laughing I'll have to do a little more modeling on it.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Jan 21, 2010 4:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Wierd Tech building, huh?



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The enemy shall be injected with toxic poison - Venom

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Thu Jan 21, 2010 4:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Not as detailed as the previous two (or three), but good job nevertheless. The whole thing looks just like what TS/RA2 buildings should - uneven, semi-nonsemetrical, just-like-that-3d-optical-illusion-i-saw-last-night sort of thing.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Thu Jan 21, 2010 6:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Not as good as your previous work... but better then what i can do xD

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Crap Guy
Soldier


Joined: 07 Dec 2009
Location: ???

PostPosted: Thu Jan 21, 2010 9:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Those towers are as sharp as a pin. Put some ztyping radar dish.

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Thu Jan 21, 2010 9:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks like a Russian cathedral... Put in some red stained-glass windows to replace those spikes, and you'd have an interesting Nod building to rival the Temple of Nod. Maybe a Nod Archive, as some type of ultimate tech building?

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Jan 22, 2010 5:07 am    Post subject: Reply with quote  Mark this post and the followings unread

yea, that VenomTech building was only about 50% done there. It's finished now but you guys will see it when the mod is done. Hang in there it wont be long. But this is what I,ve been fiddling around with for that last couple of hrs. I thought I'd might be able to use it, but I just dont see it moving correctly ingame. Though I will try to come up with something, it's highly doubtful but I will try. It's based on the concept art Aro posted in Harv's Voxel Idea's post.



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Last edited by Cranium on Fri Jan 22, 2010 5:51 am; edited 2 times in total

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Fri Jan 22, 2010 5:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Interesting...

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Sat Jan 23, 2010 1:33 am    Post subject: Reply with quote  Mark this post and the followings unread

I like that one Smile Reminds me of a centepede with guns on its head xD

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