Posted: Fri Jan 22, 2010 8:08 pm Post subject:
.Max to .3ds to vxl?
is there a way to convert a .3ds to voxel and have it bring the textures with it? I dont like the way some of my .shp vehicles perform ingame, so I'm trying to convert them over to voxel, but exporting them into .3ds form then using 3ds2vxl only converts the model to vxl without any textures. I have all things checked on with the 3ds2vxl main page, like textures and stuff. Am I doing something wrong? or is this something normal for .3ds files? I'd sure hate to have to recolor everything. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
3 things
1. make sure the texture is in bmp format (else 3ds2vxl can't use it)
2. make sure the textures filename is not longer that 8 characters (3ds format truncates at 8 characters, thus textures with longer filenames aren't used anymore)
3. make sure the textures are in the same folder as the 3ds file when you convert it via 3ds2vxl. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Ahhh, thanks LKO. Some of my textures are/were .jpg and had names like 15 characters long. Cool, thanks again _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Lin Kuei Ominae, rule 1 and 2, as you listed here, don't apply anymore. since i supported SDL, a lot more image formats are supported. also the file names can be long but the program will get confused if the chopped down names make them similar to one other. QUICK_EDIT
ViPr, have you noticed your website (linked in your sig) is down?
The file names can be longer as long as the first eight characters are unique.
For example 'texture_wood.bmp' will get confused with 'texture_metal.bmp' because the first eight characters or both files are 'texture_'. But 'tex_woodpanel.bmp' and 'tex_metalpanel.bmp' would be fine because they truncate to 'tex_wood' and 'tex_metal'.
I kept using .bmp even after the new format support but I suppose the most sensible thing would be to use .tga. _________________ QUICK_EDIT
3 things
1. make sure the texture is in bmp format (else 3ds2vxl can't use it)
2. make sure the textures filename is not longer that 8 characters (3ds format truncates at 8 characters, thus textures with longer filenames aren't used anymore)
3. make sure the textures are in the same folder as the 3ds file when you convert it via 3ds2vxl.
Hi I got a problem.
I tried to convert to 3ds but no texture. Can you look at the file?
I might did something wrong
zapzap.rar
Description:
All details needed. bmp is shorter than 8 character and in the same place as 3ds but no texture.
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