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YR: SuperWeapon Countdown. (ON HOLD)
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What do you think about the mod?
It is a great mod!
21%
 21%  [ 12 ]
It sucks!
27%
 27%  [ 15 ]
It is a normal mod!
50%
 50%  [ 28 ]
Total Votes : 55

Author Message
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Jan 17, 2009 11:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

I actually really like that, but tone down the remap, it glows.

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Sat Jan 17, 2009 11:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
I actually really like that, but tone down the remap, it glows.



Laughing , okay, will tone down the remap!

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Sun Jan 18, 2009 1:22 am    Post subject: Reply with quote  Mark this post and the followings unread

yea thats not bad. kinda nice

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Wed Jan 21, 2009 4:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Here comes some more things for yours :

general changes:
-1:Omega Team (old yuri) has it Superweapons replaced and added new ones

Great Shells Upgrade: this has been maded to use the potential of the grand cannon, it increase it range and damage with something more 25%!

Cost:1000$
Power=-100
Prerequisites: Allied Construction yard and grand cannon.

Omega team:

Laser Cannon Sattelite: This is the laser cannon, different to the soviet ion cannon, it is not soo potent and it beam is blue (the ion cannon is red) he is like a copy but he power is not better but still can destroy buildings easily!
RechargeTime: n/a (still haven't a building to have this SW)

Nuclear Missiles Strike: This will replace our last superweapon, the psychic dominator that was not have it fully potential and never will have, when this superweapon is recharged you can lauch anywhere in the battlefield, it will come 10 boomer missiles and will strike the selected area and will explodes spreading radiation everywhere!!!
Omega has getted this idea from a SW in the antartica, there was something writed GLA in it and was slots with missiles!
Recharge Time: Same as the laser cannon

Destroyer Droid: This is the new yuri unit, a droid, he shoot lasers and can atack Fligth units and ground too!
Cost: 400$
Good against: AA and AG units
Bad against: anti-infantry units

Laser tower Laser MKII : This upgrade maded by yuri makes the laser tower fire a super laser that increases it atack more than 100%, the laser tower that was anti-air and anti-ground is now a good oponent to everywhere!
Cost:1500$
Power:-75
Good Against: almost all kind of units
Bad Against: long range units and waves of enemys
Detail: it power can made a floating disk lose 50% of life in a hit and more than 90% in a yuri barracks!!!



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The grand cannon upgrade!
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The new yuri stuff!
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Some Yuri Stuff.jpg



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Javier
My Rank Will Never Change


Joined: 24 Oct 2008
Location: Wars World!!! Posts: -99999999

PostPosted: Wed Jan 21, 2009 11:40 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm sure I've seen that map before. :O

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Thu Jan 22, 2009 2:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
I'm sure I've seen that map before. :O


I bet, is impossible to discover what map is this, but it is for download somewhere, i think! Confused

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Thu Jan 22, 2009 3:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Lunatic Moon, the Millionth edition

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Javier
My Rank Will Never Change


Joined: 24 Oct 2008
Location: Wars World!!! Posts: -99999999

PostPosted: Thu Jan 22, 2009 1:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

DaFool wrote:
Lunatic Moon, the Millionth edition


Ah thank you. I remember now.

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Fri Jan 23, 2009 3:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Javier wrote:
DaFool wrote:
Lunatic Moon, the Millionth edition


Ah thank you. I remember now.


Javier... you are joking isn't?

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Javier
My Rank Will Never Change


Joined: 24 Oct 2008
Location: Wars World!!! Posts: -99999999

PostPosted: Fri Jan 23, 2009 12:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Shadow Hunter wrote:
Javier wrote:
DaFool wrote:
Lunatic Moon, the Millionth edition


Ah thank you. I remember now.


Javier... you are joking isn't?


Are you saying that you created the map?

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Sat Jan 24, 2009 4:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Javier wrote:
Shadow Hunter wrote:
Javier wrote:
DaFool wrote:
Lunatic Moon, the Millionth edition


Ah thank you. I remember now.


Javier... you are joking isn't?


Are you saying that you created the map?


no, but you know that DaFool is wrong about the name isn't?

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Javier
My Rank Will Never Change


Joined: 24 Oct 2008
Location: Wars World!!! Posts: -99999999

PostPosted: Sat Jan 24, 2009 11:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Shadow Hunter wrote:
Javier wrote:
Shadow Hunter wrote:
Javier wrote:
DaFool wrote:
Lunatic Moon, the Millionth edition


Ah thank you. I remember now.


Javier... you are joking isn't?


Are you saying that you created the map?


no, but you know that DaFool is wrong about the name isn't?


Yeah. I've noticed that earlier.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Jan 24, 2009 12:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Stop that goddamn quote pyramid please Rolling Eyes
Anyways, looking good Shadow Hunter, except for the huge amount of public stuff #Tongue

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Sun Jan 25, 2009 3:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
Stop that goddamn quote pyramid please Rolling Eyes
Anyways, looking good Shadow Hunter, except for the huge amount of public stuff #Tongue


you know me, i can't change!

Holy crap 7 it sucks votes, damm't you there that is voting!

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Jan 25, 2009 3:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Shadow Hunter wrote:
Holy carp 7 it sucks votes, damm't you there that is voting!

You also have 7 great votes, and 14 average votes - I'd say that's a good result.
If you can code and map, and have some skills in voxelling, then this mod has some show of balance, enjoyable surroundings, and nice units. Just don't rush it.
And don't run with scissors.

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Sun Jan 25, 2009 3:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:

You also have 7 great votes, and 14 average votes - I'd say that's a good result.
If you can code and map, and have some skills in voxelling, then this mod has some show of balance, enjoyable surroundings, and nice units. Just don't rush it.
And don't run with scissors.


Detail: one of the votes it great is mine and one of the "it sucks" it is from chiel scape! Very Happy

and i don't rushing, i add something like 2 units per week Very Happy

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Jan 25, 2009 9:39 am    Post subject: Reply with quote  Mark this post and the followings unread

That a lot of units then...

Remember, less is more.

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Sun Jan 25, 2009 6:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
That a lot of units then...

Remember, less is more.

QFT.
Please, don't turn out like Blackmissile...

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sun Jan 25, 2009 9:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

And lose the hitler crap in your avatar and sig while you're at it.

About the new cameos - try experimenting more to get better efects on them. And think up shorter names for the units and upgrades.

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Sun Jan 25, 2009 11:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

okay, thanks everyone, will try to change cameos! Smile

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Sun Feb 08, 2009 3:53 am    Post subject:   Reply with quote  Mark this post and the followings unread

Okay, theses weeks i'm not having almost any news of the mod, sorry!

But i have a announcement, i'm trying to learn 3d moddeling, it is very dufficult, but i having a lot of progress, thanks to MT that helped me a lot! Smile

Anyway,, i can't tell you nothing now, it's secret, but for now i'm making another voxel, he's a secret too and i can't tell now, sorry Wink but i have a image of him!(50% completed) anyway, school lets me busy theses days too, soo progress will be even more slow(okay not that soo), soo enjoy the secret thing! Razz



won't will discover.jpg
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here it is, i won't will tell WTF is that even you discover, maybie later, enjoy! ^^
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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Feb 08, 2009 4:15 am    Post subject: Reply with quote  Mark this post and the followings unread

No, more is more. Every new game is just the same reiteration of the same 10 units. "Oh look, we got a basic tank, and anti air unit....and of course the ter 3 heavy unit!!11!!11!" And so the games are doomed to become repetitive of each other and people will get bored of them very easily. Throw in lots of stuff, and people will have alot of things to play with.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Feb 08, 2009 12:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

3D-modelling is so fun if you know it #Tongue Also, reduce the size of your sig: height limits are 200 pixels Wink

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Sun Feb 08, 2009 3:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
3D-modelling is so fun if you know it #Tongue Also, reduce the size of your sig: height limits are 200 pixels Wink


200 pixels, since how? Confused

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Feb 08, 2009 4:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Since several years #Tongue

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Blueguard
Cyborg Specialist


Joined: 22 Aug 2007

PostPosted: Sun Feb 08, 2009 4:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Please, stop using JPG, because there is a format named PNG!

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Feb 08, 2009 4:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks a bit like the EBFD Ordos hover tank. #Tongue

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Sun Apr 05, 2009 11:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Okay guys, it has been more than 2 months i haven't posted nothing, the reason is that i don't have much time because of the school and others things, anyway, i'm will replace all the public things with my own ones, but is quite difficult, i'm making then in blender, luckly MT give me much tips and i'm making, but i will need much time to finish all, soo you will see after each 2 months (a little to much XD Laughing) some small news and that time i come with the NEW Omega SW that i'm testing as the boomer missiles failed >_< : it is the Black Fighter Missiles SW:

-Black Fighter Missiles
--Purpose: New SW based on new omega tech
---Weapon:Giant Missiles that contain a powerful radiation type!
----Description: You select the lauch area and will come 2 big black fighters that deploy a big missile, when he explodes he deploys a powerful radiation for some seconds!
-----Recharge Time: 10 mins

Anyway, what you guys think?...
And the radiation? it is better black, green or blue?
any tips for improve that?



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the black fighter!
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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Sun May 17, 2009 3:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, hi againm, that time was just one month! Laughing

I come here to show two things and another one:

-A new map, a new soviet unit and show the order of the factions and sides, here are the factions:

Allieds side:

-Allieds
-America
-Korea
-France
-Germany
-British
-Italy
-Canada

Soviets Side:

-Soviets
-Libya
-Iraq
-Cuba
-Russia
-Brazil
-North Korea (in real life they are (or were) socialists isn't?)
-China

Omega side:

-Omega headquarters
-Scar Killers
-Shadow Hunters (well, yeah, i maded that thinkin in my user name XD)

Now the tank:

Apocalypse New Era
-Primary=Concentrate Ion balls
-Secondary=double AA lasers
-Strangth=1200
-Cost:3250
-Immune to mind control=yes

Well, now see some in-game images of my new map (that wil go in my mod) anyway it name is Hydra Canyon:


Comments are welcome!!! Smile



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Fisrt in-game!
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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Sun May 17, 2009 4:00 am    Post subject:   Reply with quote  Mark this post and the followings unread

well, here are the last images!



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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Sun May 17, 2009 2:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Map Hydra Cannon - That map looks pretty decent, keep up the good work.
The only problem I see is the building overlapping the cliff in the last pic.

Apocalypse New Era - Good but maybe OP, hope you balance it right Confused

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Mon May 18, 2009 1:58 am    Post subject: Reply with quote  Mark this post and the followings unread

MT wrote:
Map Hydra Cannon - That map looks pretty decent, keep up the good work.
The only problem I see is the building overlapping the cliff in the last pic.

Apocalypse New Era - Good but maybe OP, hope you balance it right Confused


Well, i never noticed that problem in the cliffs, thanks, anyway, the Apocalypse isn't that OP, but it is more powerful than the normal apocalypse!

No more comments? Sad

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Thu Dec 31, 2009 3:21 am    Post subject:   Reply with quote  Mark this post and the followings unread

Hello users, Well, I know i kinda "leaved Red Alert for almost 9 months, that was because i lost my interest for RA2, soo i leaved, but in thoses last days, i get a RA3 and start playing, and after seen much cool desings,etc... I'm get my motivation back!!! ^_^ Very Happy

In the begin of the mod, much guys asked about the story like:

"WTF??? Yuri and chrono Sphere... how???"

Soo, let me explain: "After the soviet ending, yuri goes to the past and gets eated by a T-rez, right? In the story (and even in yuri first missions) the last forces of yuri capture a time machine (their first mission), then they go to the past seconds before yuri gets eated and saves him, then they capture others bases lost in time and their time machines (yuri second mission) to go back to the present and restablish again the yuri terror!!!

Obs: This is just a part of the story, later i post the others things! Wink

Anyways, i just forget i maked that yuri second mission, and i'm showing some in-games of it (isn't too much thing, but i think it will help. ^_^)

And, i promise i still will update this topic everytime i can (and even some secrets can be showed here soon) Wink



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anyways, this isn't the start, it like some seconds after kill the t-rez!!!
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Crap Guy
Soldier


Joined: 07 Dec 2009
Location: ???

PostPosted: Fri Jan 01, 2010 5:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Why the hell would the goons establish a base in the Jurassic Era?! Maybe you should put dinos there for attacking. Anyway, are you a girl?

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Fri Jan 01, 2010 6:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Crap Guy wrote:
Why the hell would the goons establish a base in the Jurassic Era?! Maybe you should put dinos there for attacking.

There is time travel in YR, perhaps they got lost, or are researching the dino's? (yuri did a lot of genetic testing, making brutes and all)

Crap Guy wrote:
Anyway, are you a girl?

T_T NO. He's not.

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Sat Jan 02, 2010 2:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Crap Guy wrote:
Why the hell would the goons establish a base in the Jurassic Era?! Maybe you should put dinos there for attacking. Anyway, are you a girl?


The yuri saviors, get some buildings to help (anyway, i think normal a building travel in time), the time machine can trasnfer itself, why not others too?

But, if you're just saying about the others bases lost in time, they just don't have enough power to go back (and others need to wait to recharge the time machine Wink )

And.... no, i'm not a girl, i just love thoses anime girls :333333
Very Happy

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Jan 03, 2010 4:36 am    Post subject: Reply with quote  Mark this post and the followings unread

That alternate palette for Yuri's sidebar is hideous. If Speeder is feeling nice maybe he'll let you use the one he's using in Mental Omega which is MUCH nicer.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Sun Jan 03, 2010 4:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Definitly could use a touch up. The main problem that I see with your mod though is the amount of units, it wrecks gameplay to have 700,000 units with about only 50 different purposes, and that is an overshot if anything, and zillions of ways to combine them. The bottom line is, while every unit has a purpose, the more you have the less useful they all become. Add more countries for you third faction by the way; idealy, every faction should have the same amount of countries.

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Sun Jan 03, 2010 5:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Darkstorm wrote:
Definitly could use a touch up. The main problem that I see with your mod though is the amount of units, it wrecks gameplay to have 700,000 units with about only 50 different purposes, and that is an overshot if anything, and zillions of ways to combine them. The bottom line is, while every unit has a purpose, the more you have the less useful they all become. Add more countries for you third faction by the way; idealy, every faction should have the same amount of countries.


But, but, i don't have soo much units and i think they all have different purposes.... they have don't? Smile

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Sun Jan 03, 2010 5:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't know, really, some of the stuff is viable, the others, well odd and misplaced. Though, it is good to see mods that have new SP maps.

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Sun Jan 03, 2010 6:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Darkstorm wrote:
I don't know, really, some of the stuff is viable, the others, well odd and misplaced. Though, it is good to see mods that have new SP maps.


Well, i will take a looks later and see, thanks! Very Happy

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Jan 04, 2010 1:28 am    Post subject: Reply with quote  Mark this post and the followings unread

In future in regards to posting images learn to -

Crop

Cropping helps to emphasize the main subject of a photo by eliminating distracting details.

Save as PNG

It utilizes lossless compression, meaning no image data is lost when saving or viewing the image.

Alt + Print Screen and Paint at the most basic level is all you need.

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Crap Guy
Soldier


Joined: 07 Dec 2009
Location: ???

PostPosted: Tue Jan 05, 2010 9:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Allied General wrote:
In future in regards to posting images learn to -

Crop

Cropping helps to emphasize the main subject of a photo by eliminating distracting details.

Save as PNG

It utilizes lossless compression, meaning no image data is lost when saving or viewing the image.

Alt + Print Screen and Paint at the most basic level is all you need.


Do you hate democracy or what? O.o

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Tue Jan 05, 2010 10:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't get on Allied General, arguments last a life time. Besides Croping out the pic will prevent this buttom scrollbar and saving as PNG will improve image quality.

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Wed Jan 06, 2010 3:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, about the png, i can do, as the size will as almost as the .jpeg and the quality will be better, and about crop the images, i do for somes images, others not, someones i need to show all battlefield!!! >_>

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Wed Jan 06, 2010 3:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well cropping, I just mean leave out the GUI elements or if its just a new unit, just crop the new unit.

For example - hydra canyon in-game I can't see the unit and its showing a AI base I assume.

As for mod content and number of units

"Make everything as simple as possible, but not simpler." - Albert Einstein

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Thu Jan 07, 2010 5:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Allied General wrote:
Well cropping, I just mean leave out the GUI elements or if its just a new unit, just crop the new unit.

For example - hydra canyon in-game I can't see the unit and its showing a AI base I assume.

As for mod content and number of units

"Make everything as simple as possible, but not simpler." - Albert Einstein


oh, i see what you want to say, gotta do it next time, thanks! Smile

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Mon Jan 25, 2010 10:04 pm    Post subject:   Reply with quote  Mark this post and the followings unread

Hey, well, i'm not making soo much things in thoses weeks (kinda, but not for the mod) and... well, thoses days i tried making some video captures, i have succesful finished one, but i needed to remove the sound (that was not in the same time as the video, soo i removed and splited the video in 3 parts showing the soviets power against the allieds, but.... the AI still not fully working as i need to fix somethings and also some bugs, but i finally upload then in youtube (after soo much time >_<) and i gonna announce they here soo you can take an look, and some of its features!

Anyways, in the descriptions it has the link to the others parts, soo if you find any bugs or ways to improve my video recordings, i would like you to post here or there! Smile

Also, as soon as possible i gonna, post an list fully creding everyone!


Also the videos:



















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