A Tapejara? Thats not even scary or toothed for a Pterosaur. More primitive Jurassic Pterosaurs like Ramphorynchus or Dimorphodon might make sense, but even then Pterosaurs are far too fragile to be a danger with their membrane wings.
Now if you still want to look at prehistoric things, check out sea life or mammal like reptiles before the dinosaurs. Gorgonopsids Synapsids, ect. Edaphosaurus, Estemennosuchus, Scutosaurus, Tanystropheus. Dinosaurs are far too generic. Nevermind that the majority of creatures in the current world are mammals, giant avians makes no sense. Gorgonopsids and Synapsids however bear some mammalian traits while being reptilians. Hell, theres even some early mammals that could look good.
Hmmm, I know what you mean, flying creatures somehow always come out looking comical... However, I don't think we need a lot of flying critters, we already have the floater, of course. I'll think about it... Just no reptile/bird like stuff. QUICK_EDIT
Technically, but they're not restricted to floating 5cm above the surface, so they 'fly' in the sense that they're 'up in the air', just like wasps, birds, jetplanes and spaceships 'fly'. QUICK_EDIT
Cabal unit addition: Spikey Diplomat (very diplomatic, har har har, it fits very well with Cabal's twisted humour and personality if you've done your homework)
Get GDI and Nod done rather then the mutants, CABAL, and whatever else. Frankly, I want to play the mod rather then wait for a quarterly teaser of three or so units that are either civilian or for neither of the important factions. I mean...its your project but, it would be nice to play the damn thing before 2012. _________________ Victory! QUICK_EDIT
Um... I'm doing Mutants/CABAL stuff because there is very little voxelling to speak of for GDI/Nod. All that is really left is the navies, for which I have very little idea of the right style (I need some sort of concepts), and the deployable Sensor Arrays, which imo should be modelled in 3D so that the deploy anim looks decent.
As for the concept there, Pepzi: I'm not voxelling that, and out modellers are busy or lazy, and working on the Nod buildings/GDI defences. Volgin is correct in the fact that there are half a dozen things higher on the list of things to do than adding yet another capturable unit. QUICK_EDIT
It was worth a shot, as it was merely a pointer in the "right" direction on what style you should go for overall when making this mod. Meaning that I directed the focus of your thoughts on WW stuff in case silly cartoony base walkers along with Zone troopers and Salamanders seem to distract you. xP QUICK_EDIT
Well, thats good to hear... but, eh, why not more screenshots? Lets see some ingames!
As for concepts, blah, forget that old Westwood crap. Make your own stuff. This mod's been in development for a while now. It'd be a real letdown to see half of the stolen tech units and other things being concepts from old C&C games. _________________ Victory! QUICK_EDIT
Which designs are from other games currently? If you see any, please tell me, I'd love to remake them at some point.
As for screenshots, right at the moment the Snow Theatre is the big thing on the to do list, so I'll probably post some screens of new and old work in the near future. QUICK_EDIT
I didn't say any were from older games. I am just saying, make your own ideas and keep away from this old crap art. Even then, I really can't judge based off of the... nonexistent level of screenshots.
Why not some battle screenshots or something? Something simple like low tier units fighting or something. Surely it can't be that difficult to just get 10 or so ingames and not map previews or just staging grounds to show off voxels. _________________ Victory! QUICK_EDIT
I wonder whether I could talk Morpher into getting a video of play... Last edited by Orac on Sun Aug 29, 2010 3:33 am; edited 1 time in total QUICK_EDIT
-Question-
Are you able to build off of Tech structures and capture-able structures?
Are Ion storms available on any of the Multi-player maps?
-Suggestion-
Because i like them, Would it be possible to add GDI's Zone troopers and Snipers?
since they, in my opinion, are the only good things out of C&C 3. the zone trooper doesn't need to fly.
_comments_
it is nice to see timely responses to questions here, Keep up the excellent Work. Last edited by daviperdragon on Sun Aug 29, 2010 4:03 am; edited 2 times in total QUICK_EDIT
-Answer-
1) Tech buildings may or may not provide build space. ATM, I believe that they don't - but I suspect that that will change if there are any major gameplay considerations
2) Ion storms are fairly frequent, actually. And they're real bastards.
-Response to Suggestion-
So far as I know, there are no plans to add the zone trooper, or sniper.
The jetpack element of the Zone Trooper, being able to fly, remains a part of the Jumpjet Trooper, which carries a strong chaingun. QUICK_EDIT
1. A-10's were produced in 1977 so in the year 2041 they may seem just a tad old . Unfortunately there is no way to make an aircraft superweapon. The Orca Bomber is basically a futuristic A-10, same purpose and role and is buildable.
2. Perhaps, maybe campaign specific or most likely for the Mutant side, we try to keep things a bit more generic for skirmish.
3. GDI's Atlas Mech unit will fulfil this role.
4. Forgotten will have some form of defence but we won't be just cutting and pasting an old gaurd tower image, maybe a bunker or machine gun nest with some futuristic traits.
5. Yes.
6. lol, no.
7. GDI Juggernaut made GDI stupidly overpowered in Firestorm and ruined the role of the Hover MLRS which was originally artillery. The Hover MLRS is much more suited to longer ranged attacks in Tiberian Odyssey (but not to the artilleries extent). _________________ QUICK_EDIT
Is it possible to add the Giant ants ( Soldier, Fire, Shock, chem ants )
from RA1 into this, just modified to be tiberium mutated rather than nuke mutated? possibly a non-capturing hive building to spawn them from to make them more of a constant challenge? Last edited by daviperdragon on Fri Sep 03, 2010 2:12 am; edited 1 time in total QUICK_EDIT
Um... that fitted Red Alert because it parodied B-Movies. TO most likely will not be getting any giant ant missions, although the early part of the GDI campaign may have some of the same elements (but with the Forgotten as opposed to giant insects). QUICK_EDIT
Well since we're talking about mutated creatures...
How about some abominations? Say maybe... A few people/animals mutated together?
Say a few people were dwelling inside a sewer to hide from the conflict above... Tiberium infests the sewers, their bodies begin to degenerate (like a Viscroid) and they partially fuse together into one mass, at that point the degeneration stops. Like one big orgy, except all freaky. :L _________________ Okay, my signature was starting to annoy even me. QUICK_EDIT
Well since we're talking about mutated creatures...
How about some abominations? Say maybe... A few people/animals mutated together?
Say a few people were dwelling inside a sewer to hide from the conflict above... Tiberium infests the sewers, their bodies begin to degenerate (like a Viscroid) and they partially fuse together into one mass, at that point the degeneration stops. Like one big orgy, except all freaky.
as long as they dont end up looking like the Flood from Halo. QUICK_EDIT
as long as they dont end up looking like the Flood from Halo.
That's actually where my idea came from, but something like the Flood would seem cliche. My idea can be done in so many different ways unique to TO.
Imagine two mutants fused at their sides, so it's like two different people, one mass. Two guns? I mean, limitless combinations. _________________ Okay, my signature was starting to annoy even me. QUICK_EDIT
True, giant insects are a bit cliche, Tremors- Starship troopers, but they could be quite a challenge in the long run. possibly a non-capturing hive type building to spawn them could work as well. _________________ Total Annihilation is the only battle strategy.
my Moddb.com account QUICK_EDIT
hive type building to spawn them could work as well.
I actually really like that idea. Place these "structures" on a map where troop movement is high (routes that players would take to the enemy base), and place a trigger on the map for that structure to force-spawn certain units (as stated before, mutants). _________________ Okay, my signature was starting to annoy even me. QUICK_EDIT
Joined: 22 Dec 2004 Location: Tiberium Research Center N27
Posted: Fri Sep 03, 2010 2:50 am Post subject:
Scorched Earth wrote:
Well since we're talking about mutated creatures...
How about some abominations? Say maybe... A few people/animals mutated together?
Say a few people were dwelling inside a sewer to hide from the conflict above... Tiberium infests the sewers, their bodies begin to degenerate (like a Viscroid) and they partially fuse together into one mass, at that point the degeneration stops. Like one big orgy, except all freaky. :L
Sounds a lot like Centaur from Fallout series. Just as long as there will be a few different ways for the abomination to look like, I'd say this would be awesome. _________________ DUNK! QUICK_EDIT
Joined: 22 Dec 2004 Location: Tiberium Research Center N27
Posted: Sun Sep 05, 2010 1:17 am Post subject:
Right, EVA told me that SHP harvesters are possible. So, why not have some kind of a creature that would harvest up tiberium, endlessly, leeching off your tiberium fields? _________________ DUNK! QUICK_EDIT
Right, EVA told me that SHP harvesters are possible. So, why not have some kind of a creature that would harvest up tiberium, endlessly, leeching off your tiberium fields?
There is concept art of such, yep.
Of course, it'll need to be modelled/animated before such can actually be considered in TO, but the basic idea is somewhere in the works. QUICK_EDIT
Right, EVA told me that SHP harvesters are possible. So, why not have some kind of a creature that would harvest up tiberium, endlessly, leeching off your tiberium fields?
There is concept art of such, yep.
Of course, it'll need to be modelled/animated before such can actually be considered in TO, but the basic idea is somewhere in the works.
Also, you need some dummy building that make that unit can dock or it won't harvest any tiberium.
Imagine that it if it contain full with blue tib and it get kill....Wow...Huge demo tib truck _________________ Tiberian Sun : True Power - Reality Power Of 5 Factions... QUICK_EDIT
I fucked up the image tag on the second picture but now I fixed it. Anyway, thats a suggestion. Instead of basing mutants off of those ridiculous Renegade things, what about something like that? _________________ Victory! QUICK_EDIT
I instantly thought of the Charger from Left 4 Dead 2.
Because it is artwork of the Charger, before the design changed
-_-
It's been so long since I played that, I could have sworn that was artwork for something else... _________________ Okay, my signature was starting to annoy even me. QUICK_EDIT
I believe that to make it sleeker and more recon-y the bike was given a single structure on the back, which makes it look a little less overly-fragile and more battle ready.
On the other hand, I believe I incorporated the older style of dual launchers on the Black Hand bike, which is a capturable goody/campaign prop. QUICK_EDIT
Would it be possible for this mod to be released as a PortableApp, or have a portable version?
My reason of this suggestion, is that I am tired of having to do a custom file conversions to put stand alone games into USB possible games. _________________ Total Annihilation is the only battle strategy.
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