Posted: Mon Dec 28, 2009 1:23 am Post subject:
Apocalypse Redux
Subject description: announcing for Project Perfect Modders
Apocalypse Redux is the revival of the old Apocalypse mod, a mod for YR 1.001 that recreates the three factions of the vanilla game. So far this mod does not use any unoffical patch like NPatch or RockPatch to make it easier to use and less prone to unidentifiable errors. The mod replaces a lot of units, more recreating the factions than just adding additional units, giving each faction a different personality.
First is the Yuri Waste Miner. The Waste Miner protects itself from harm by pouring toxic waste around itself when attacked. The produced radiation is most effective against infantry but can also damage light vehicles (especially if theyre chasing the Miner, which keeps producing waste). It has medium ore capacity and is fairly fast.
(Credit to MadHQ for the original Grinder Tank voxel)
Below is the Allied MBT, the Black Panther. This tank is one of the few ground units the Allies field. It is well armoured but lightly armed, with only the standard 105mm weapon from the previous Allied MBT however it's real specialty is the ability to evade radar detection.
(Credit to Tony for the voxel)
Next is the Allied Rocketeer Captain (Hero infantry). The brave men who make up the Captains are veteran Rocketeers, plucked out of the ranks and given a new set of weapons. First they use a sniper rifle for picking off enemy infantry and light vehicles. Secondly they are given the authority to call in an airstrike on any target structure. Like Rocketeers they are still vulnerable to anti-aircraft fire.
(Credit to Mig Eater for the aircraft. Don't know who made the infantry)
Finally here's the Confederation Buffalo. The Buffalo is a well armoured infantry transport capable of carrying up to 3 regular infantry, or 1 Terror Drone. While it cannot fire at ground units it does have a very powerful anti-air cannon and, if surrounded by infantry, can drive straight through them. It's armour allows it to take some beating.
(Credit to Lefthand. Voxel and cameo may need some editing)
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Since this is a shortened version, you can read the full news post (with faction info) at my Revora forum.
I'd also like to point out that the Confederation Infantry webpage has been put up, although definately WIP. Everything here is subject to change as well. Also you can watch out for updates on the ModDB page and OmegaBolt's Tech Center website! QUICK_EDIT
Do you have the Aeroflout logo used for the mod avalible in real Aeroflout colors? I'd really like that for a wallpaper. :3 _________________ Victory! QUICK_EDIT
Another update has been posted, this one containing a few of the new Tech buildings.
Quote:
First is the Sensor Station. The Sensor Station provides tracking of enemy movement around the building, revealing enemy maneuvers and allowing the player to plan accordingly. They can also show hidden enemy units within the same radius and upon capture they remove shroud from a sizable portion of the screen.
Starports, as they are known, are gateways to another location on or off the planet. They give commanders another unit production queue, allowing them to build more units at the same time. There are a number of units producable through the Starport, including some special units unavailable anywhere else.
Credit to gamemate for the structures of course. See more by clicking the link below.
View C&C Guild topic QUICK_EDIT
They're not up for download anywhere, but if you can get hold of his mod then they're free to use.
Gamemates site is still up and D/L link is still there:
http://fc.cncguild.net/ _________________ "I'll be staying strapped cuse my mac-eleven make my nuts bigger" QUICK_EDIT
Starports, as they are known, are gateways to another location on or off the planet. They give commanders another unit production queue, allowing them to build more units at the same time. There are a number of units producable through the Starport, including some special units unavailable anywhere else.
I don't think I've ever seen this sort of mechanic used in any Ra2 mod. :S
Is it like when you have separate build queues for Navy and land vehicles, only this time it's land vehicles and land vehicles?
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