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Advance Aircraft/Jumpjet setings for Heli and Planes
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kaluakiki
Vehicle Driver


Joined: 30 Dec 2003

PostPosted: Mon Jan 26, 2004 6:35 am    Post subject:  Advance Aircraft/Jumpjet setings for Heli and Planes Reply with quote  Mark this post and the followings unread

how do i get my aircraft to only fire when its moveing ? like a real jet
im useing sunedit 2k so if there a way to do it in there, then how ?

same thing for jumpjet units i want them to only fire when there moveing.

any help would be great, thanks

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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Wed Jan 28, 2004 2:09 am    Post subject: Reply with quote  Mark this post and the followings unread

i recomend editing the rules.ini manually...
this might be only for vehicles, but there is a tag called "NoMovingFire="

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Python
Cyborg Firebomber


Joined: 17 Jun 2003
Location: Canada

PostPosted: Wed Jan 28, 2004 2:29 am    Post subject: Re: Advance Aircraft/Jumpjet setings for Heli and Planes Reply with quote  Mark this post and the followings unread

kaluakiki wrote:
how do i get my aircraft to only fire when its moveing ? like a real jet
im useing sunedit 2k so if there a way to do it in there, then how ?

same thing for jumpjet units i want them to only fire when there moveing.

any help would be great, thanks

Like fremen5 said, this must be done with rules.ini if at all. SunEdit2K? I think your a bigger man than that. Confused

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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Wed Jan 28, 2004 10:50 am    Post subject: Reply with quote  Mark this post and the followings unread

in rules.ini change the ROT= of Projectile settings of your aircraft's weapon to ROT=1

E.G

[MaverickProjectile]
ROT=1 ; change this value to 1
Blaa...
Blaa...

And i cant help you with the Jumpjet part

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Wed Jan 28, 2004 1:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

for me that did not work can u prove it....

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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Wed Jan 28, 2004 4:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

.............

[Maverick]
Damage=40
ROF=3
Range=5
Projectile=MavTorpedo
Speed=30
Warhead=AP
Report=

[MavTorpedo]
Arm=2
High=yes
Shadow=no
Proximity=yes
Ranged=yes
Image=DRAGON
ROT=1
IgnoresFirestorm=yes

............. yea rite... prove it #Tongue

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