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MKIII "Animator needed"
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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Jan 31, 2010 10:02 pm    Post subject:  MKIII "Animator needed" Reply with quote  Mark this post and the followings unread

How ya like this new project I got going on? Wink Gotta model the head and finish up on the details, but does this have Win on it or what. And believe it or not, this is going to the Community Razz I may need someone to help with the walking anim's though.[/b]



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Last edited by Cranium on Mon Feb 01, 2010 3:57 am; edited 2 times in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Jan 31, 2010 10:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

The proportions aren't very accurate, making the legs too thin and the feet too big and flat. The legs knee joint is also too low in your model.
The main body is also becoming thinner to the top. (the sides aren't vertical but a bit angular)

In addition does the ATAT have an additional leg segment going from the hip joint in your model to the centre. This segment is used to compensate the up and down movement of the whole leg. In the picture below this is labeled as "drive motor"


Oh by the way: Star Wars Mech Pack Very Happy

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Jan 31, 2010 11:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Meh, it figures someone else already did this, though I'm not surprised. It is a cool unit. I looked at your ATAT link, and I have to say, pretty cool stuff there. I love the anims you have for it. Well I've already come this far with it so I might as well just fix the proportions and finish it. I wish I would have had that diagram at the start. Very Happy

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Feb 01, 2010 1:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Well I decided to go outside of the plans and make mine different then, this look O.K.?

Edit: Crap, I forgot to fix the damn legs.



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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Mon Feb 01, 2010 2:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice!

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Mon Feb 01, 2010 2:47 am    Post subject: Reply with quote  Mark this post and the followings unread

D: sexy.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Feb 01, 2010 3:27 am    Post subject: Reply with quote  Mark this post and the followings unread

O.K. I think I have all the necessary parts on here, Is there any avaiable animator that can put this to life for me? please!!!!!!!!



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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Feb 01, 2010 3:30 am    Post subject: Reply with quote  Mark this post and the followings unread

The legs look insanely thin... They'll snap if they try to move...

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Feb 01, 2010 3:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Na, this is unbreakable steel Razz If you can remember in StarWars-EmpireStrikesBack these were all most invinsible. Nothing could penetrate the steel armor. They either had to tangle up the long lanky legs, or go for the weak spot behind the head. So these legs are just fine.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Feb 01, 2010 4:23 am    Post subject: Reply with quote  Mark this post and the followings unread

They still look much thinner than on the blueprint which LKO posted, but OK...

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Feb 01, 2010 4:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

wanted to see what it would look like as a .shp, and Laughing Laughing Laughing I forgot to resize it, but dosent look to bad as a shp other than it being Monterous Laughing Imagine one of these at this size walking across the map Laughing



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Feb 01, 2010 4:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Huh, so it draws the shadow even if the SHP frames themselves bypass the size limit? Interesting

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Feb 01, 2010 7:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

yea thats wierd how that does that isnt it? I dont think I set the correct foundation to show full size. So I think it defaults to fill in what ever is outside of the foudation limit with a shadow., I'm guessing. I've experienced this behavior with oversized buildings as well.


Still need an animator if there's one available. I can do simple anims, rotations, buildups,color changes, but something like this is a little to complicated for me, though I will give it a try, but I already know the results Crying or Very sad

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Tue Feb 02, 2010 12:37 am    Post subject: Reply with quote  Mark this post and the followings unread

AT-AT Mark 3! Sweeeeet! =D

Release it as a model I'd say...Would certainly be good for SW:EaW or something...

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Tue Feb 02, 2010 2:13 am    Post subject: Reply with quote  Mark this post and the followings unread

That's ztyping awesome... is it a SHP or a VXL?

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Feb 02, 2010 4:04 am    Post subject: Reply with quote  Mark this post and the followings unread

It's going to be .shp. I'll release it as soon as the anims are done. Though could be awhile if I dont get some help with it.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Feb 15, 2010 10:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

*Bump*

Still wondering if there is an available animator for this?

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IceDragon200
Shrapnel Sniper


Joined: 18 Apr 2008
Location: At home relaxing..

PostPosted: Mon Feb 15, 2010 11:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Eh em...
1. It seems a bit wide
2. Throw some more metal on the legs
3. Change the glass color
4. The neck could do with some detail

Overall though its a great mech

Oh and 5. I don't like 4 legged mechs (Kind of hellish to animate em)

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Feb 17, 2010 2:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

IceDragon200 wrote wrote:
Oh and 5. I don't like 4 legged mechs (Kind of hellish to animate em)


You aint kidding on that one, I kinda threw an animation together but he looks like he downed a gallon of JimBeam and a 12 pack of Budwiser! Laughing

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Cantdrawbutmod
Rocket Cyborg


Joined: 19 Oct 2009

PostPosted: Wed Feb 17, 2010 9:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

While looking at this unit,I was imagining an airship picking it,and the unit legs would drop those big feets that would become land mines or something.
Even the ingame picture give me that feeling,that the legs are like a crane part that is carrying something,the legs and the feets seem to be 2 differents things.
It's hard to explain,but I hope you will understand what i'm trying to say.

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