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some questions
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vladek515
Grenadier


Joined: 26 Nov 2009
Location: Yellow zone

PostPosted: Fri Jan 22, 2010 7:09 pm    Post subject:  some questions Reply with quote  Mark this post and the followings unread

i've some questions

1 - Is it possible to create a unit with three different weapons?
2 - Is it possible to create an airplane with a troop compartment that can be picked up en when it land and deploys it will drop off the compartment the compartment stays there and the airplane can fly away. when you create the unit the Compartment is included????
3 - Is it possible to create a carryall that can transport multiple vehicles at a time?

it's possible that my grammar isn't perfect that is because i'm still at school Very Happy

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Jan 22, 2010 8:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

1: Primary, Secondary, but no Tertiary weapon. So not in vanilla TS/FS.
2: What you'd be doing would be effectively creating an APC which couldn't move on its own, which is entirely possible (The plane would need the Carryall tag). However, I don't believe that it is possible for the Carryall to be recruited with one of these 'compartments'
3: Like a Dropship? If only we knew. If you work one out, we'll all be happy to hear of it #Tongue

Last edited by Orac on Fri Jan 22, 2010 9:17 pm; edited 1 time in total

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Fri Jan 22, 2010 8:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

1. An exe hack would be required, if you really want 3 weapons on a unit you could use ETS (Extended Tiberian Sun)which allow up to 4 weapons per unit or wait for the Hyper Patch.

2. see Orac's post

3. Not possible or if it is it is going to be very very very complicated and probebly not worth the effort

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Sat Jan 23, 2010 6:16 am    Post subject: Reply with quote  Mark this post and the followings unread

As for the troop compartment:

1) make a buildable 1x1 building GABNKR that undeploys into a vehicle BNKRTNK
2) BNKRTNK cannot move or deploy back into GABNKR, but has an infantry passenger capacity
3) once filled with troops, BNKRTNK can be Carryall'ed to the desired location, and can then unload its troops there

Give it a reasonably strong anti-infantry weapon, and you have a nice mobile bunker unit, perfect for creating roadblocks or ambushes.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sat Jan 23, 2010 6:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Or just use freeunit=BNKRTNK on a dummy building.

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vladek515
Grenadier


Joined: 26 Nov 2009
Location: Yellow zone

PostPosted: Sat Jan 23, 2010 9:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok thanks.
with that multiple unit carrier i had a idea to create a big carry all and then transport multiple troop compartments Very Happy

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Jan 23, 2010 9:47 am    Post subject: Reply with quote  Mark this post and the followings unread

btw, Tiberian Fall has such an implementation already in progress where this is called the Multi-Con-System.

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vladek515
Grenadier


Joined: 26 Nov 2009
Location: Yellow zone

PostPosted: Sat Jan 23, 2010 1:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

I also think that i create troopcompartments in some versions one with sensors one with with sam upgrade

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Lord Unforgiven
Rocket Infantry


Joined: 23 Apr 2009
Location: Belgium

PostPosted: Sat Jan 23, 2010 1:36 pm    Post subject: Re: some questions Reply with quote  Mark this post and the followings unread

vladek515 wrote:
1 - Is it possible to create a unit with three different weapons?

Just a thought, you can give a unit a Primary and a Secondary weapon, and a completely different Elite weapon. Of course, he won't be able to use all three at the same time, but in a custom campaign, you can give the unit an Elite status halfway the mission so it seems as if it can use three different weapons. Single player campaign only though, useless for multiplayer.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Jan 23, 2010 7:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

or use railguns and combine them with conventional weapons.

This way you can fire a
railgun + mg or
railgun + cannon or
railgun + missile
at the same time and since you can change the railgun to look like a laser you can also have a unit that fires a
laser + mg
laser + cannon
laser + missile
at the same time.

Due to Primary and secondary you can make it look like the unit has 4 weapons.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Jan 23, 2010 9:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
3 - Is it possible to create a carryall that can transport multiple vehicles at a time?


I know in RA2, multi hover units can be loaded on a carryall and parachuted, though kind of buggy and has thrown me an IE couple times from trying to load several "over 8" vehicles at one time. Loading up to 5 units or less at a time seemed to work just fine though. Maybe fiddle around with this a bit more and maybe you can get it to work better. It may even work better for TS, seeings as it has more to do with transports and hover abilities more so than RA2. I dont know, just a thought.

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vladek515
Grenadier


Joined: 26 Nov 2009
Location: Yellow zone

PostPosted: Sun Jan 24, 2010 2:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

that multiple weapon system is for a plane is it still possible then ?
and i have a problem with the compartment in game it's pink in stead of black how do i get it normal
an d maybe a dumb question how do i get that compartment not move?????

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Askhati wrote:
The Flying Circus carryall! See many vehicles crammed into one! See bewildered AA units go crazy! See the most expensive crash in the history of TS when the Flying Circus is shot down!

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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Sun Jan 24, 2010 3:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

vladek515 wrote:
an d maybe a dumb question how do i get that compartment not move?????


Sorry, as far as I know, it is not possible to make a unit that can't move. You can set the speed=0, but that will have some side-effects. For example, a unit that has speed=0 will not move, but it still tries to move but it will never reach it new destination and so it will not accept further commands. If you load infantry in such a unit, and then give that unit a move-command, you can't unload your infantry again.

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Sun Jan 24, 2010 5:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Train locomotor? I vaguely remember someone mentioning that...

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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Sun Jan 24, 2010 9:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I tested various locomotors, but without success.
Units with train locomotor also have the habit to crush other units and buildings in their path.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Mon Jan 25, 2010 4:28 am    Post subject: Reply with quote  Mark this post and the followings unread

i wonder what happens if you have a negative value for the speed....

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Jan 25, 2010 8:41 am    Post subject: Reply with quote  Mark this post and the followings unread

daTS wrote:
i wonder what happens if you have a negative value for the speed....

moves backwards? #Tongue I dunno. I'll try it right now, actually..

EDIT: Using TO's tick tank, I changed the speed from 7.9 to -1. There was no effect. Until I deployed and then undeployed the Tick, after which it would not move or fire. This may be something TO related, but I still find this a little odd..

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Jan 25, 2010 10:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Speed=7.9 does not work. This is truncated to the integer value 7 Wink

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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Mon Jan 25, 2010 12:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just wonder why one of my units (Technican) with E1 Image and E1 Wapon stop shooting after some time (it doesnt have munition at all), it still can move, but can fire o.O

Sry for OT, just being wondering if it could be related...

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vladek515
Grenadier


Joined: 26 Nov 2009
Location: Yellow zone

PostPosted: Mon Jan 25, 2010 5:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok i'm trying too but with no succes. Sad
It's moving like a chrono legionaire from RA2
I'm thinking of one gigantic airplane that carries troop compartments
and if possible fighter planes.
So is it possible to create a airplane that can carry airplanes,vehicles
And how do i get rid of that pink color????
I can't do much now because i have to do school work and that crap Mad

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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Thu Jan 28, 2010 3:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

vladek515 wrote:

So is it possible to create a airplane that can carry airplanes,vehicles
And how do i get rid of that pink color????


Afaik, it is not possible carry a airplane with another one. Only vehicles.

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vladek515
Grenadier


Joined: 26 Nov 2009
Location: Yellow zone

PostPosted: Mon Feb 08, 2010 5:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yesterday i started to add a new faction but i can't get it working on all tech lvls because if i deploy the mcv on let's say tech lvl 1 you see the cameo of the power plant but can't build it on tech lvl 10 i start with 3 mcv's and if i deploy one you see the power plant but you can't build it and when you deploy the second you can build it. how do i get this working normal?

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Askhati wrote:
The Flying Circus carryall! See many vehicles crammed into one! See bewildered AA units go crazy! See the most expensive crash in the history of TS when the Flying Circus is shot down!

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Tue Feb 09, 2010 2:48 am    Post subject: Reply with quote  Mark this post and the followings unread

What's the Owner= for your new Powerplant?

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vladek515
Grenadier


Joined: 26 Nov 2009
Location: Yellow zone

PostPosted: Tue Feb 09, 2010 1:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

my new faction: CPF

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Askhati wrote:
The Flying Circus carryall! See many vehicles crammed into one! See bewildered AA units go crazy! See the most expensive crash in the history of TS when the Flying Circus is shot down!

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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Tue Feb 09, 2010 3:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

try Owner=CPF,Civilian

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Tue Feb 09, 2010 4:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why exactly does any 3rd+ faction need that second dummy value on all its building Owner values? I've been using it for ages with my extra factions, but cannot remember why any more... *might be the 3/4 years that passed since I last modded TS*

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vladek515
Grenadier


Joined: 26 Nov 2009
Location: Yellow zone

PostPosted: Mon Feb 22, 2010 6:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

i solved the problem with the MCV's but now i have something very annoying when i build something no matter what it says new construction options even if there are no and i get the engineer and light infanterie of NOD a little shaded but i don't want to have those. How do i solve these problems (yes grammar could be horrible)

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The Flying Circus carryall! See many vehicles crammed into one! See bewildered AA units go crazy! See the most expensive crash in the history of TS when the Flying Circus is shot down!

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Mon Feb 22, 2010 7:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

3. I can do this with ease, but before anyone says, this logic is TOTALLY different than Air Transport.

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vladek515
Grenadier


Joined: 26 Nov 2009
Location: Yellow zone

PostPosted: Mon Feb 22, 2010 8:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

yea i know i gave up that idea

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Askhati wrote:
The Flying Circus carryall! See many vehicles crammed into one! See bewildered AA units go crazy! See the most expensive crash in the history of TS when the Flying Circus is shot down!

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Tue Feb 23, 2010 6:31 am    Post subject: Reply with quote  Mark this post and the followings unread

...so share with the rest of us who have not given up, Mr Hyper? Unless it involves code from your unpublished patch...

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Tue Feb 23, 2010 11:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Of course it does, but i wont be adding it, its quite useless to see multiple units tangled up while being transported >_>

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Tue Feb 23, 2010 1:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Flying Circus carryall! See many vehicles crammed into one! See bewildered AA units go crazy! See the most expensive crash in the history of TS when the Flying Circus is shot down!

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vladek515
Grenadier


Joined: 26 Nov 2009
Location: Yellow zone

PostPosted: Tue Feb 23, 2010 5:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol #Tongue

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Askhati wrote:
The Flying Circus carryall! See many vehicles crammed into one! See bewildered AA units go crazy! See the most expensive crash in the history of TS when the Flying Circus is shot down!

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