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Looking for a guard tower...
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archaic0
Civilian


Joined: 29 Jan 2004
Location: Wichita, KS

PostPosted: Thu Jan 29, 2004 3:34 pm    Post subject:  Looking for a guard tower... Reply with quote  Mark this post and the followings unread

A short summary of what I'm doing is making a mod of RA2 (pre-YR) with a little more realness built in. Not too much though, as to kill the fun, but certain things bothered me about the game out of the box after I played it a while.

First thing I did was put a Starcraft style shroud in. I did this by duplicating the gap generator and giving it to the civilians and pre-placing them on the map. That gaps the whole map and puts the realalistic unknown back into the map if it's not your occupied territory.

This has created an issue because the gap comes almost right up to your own buildings and so you have to periferal vision so to speak. I've tried to change the Sight= var for my buildings but it does nothing against the gap. I've resorted to having to build out with little observation posts to increase my perimeter field of view.

I have tried using the outhouse from the game and a modified patriot, but neither are working right. Does anyone have a guard tower type vxl built that I can use? If this mod ever gets shared, I can promise the proper credit will get passed on unless I learn how to make my own and reaplace it at a later time.

Along with that, how can I make it so that the guard tower can be placed much farther away from home base? I don't want to have to build them every 4 units or so and eat precious land to build my base on.

Thanks in advance for your help!

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Thu Jan 29, 2004 5:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Guard tower (as all buildings) is not a VXL, it's a SHP. Such (and many others) buildings can be found @ PIXELOPS

And if you increase the building's Adjacent= value, it'll be placeable further.

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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Thu Jan 29, 2004 6:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

anw, i think theres a tag in rules.ini that make shrouds grows back... you dont have to pre-place "gap-generators" in maps...

EDIT: the tag is ShroudGrow=yes ;default is no

_________________
::TSR Home-Grown Vxl Maker::

http://www.tiberiumsun.com/tsr/

Damn...Tutorials Links Doesnt Works Anymore

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archaic0
Civilian


Joined: 29 Jan 2004
Location: Wichita, KS

PostPosted: Thu Jan 29, 2004 9:23 pm    Post subject: Shroud... Reply with quote  Mark this post and the followings unread

I'm going to try that shroud grow var tonight and see if that works... that may just solve my whole issue. If not, then I've got a tower now that I think will work fine until I make my own.

Thanks you guys!

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