Posted: Tue Feb 23, 2010 12:56 pm Post subject:
Tiberium Tale: Evolution (TS)
Warning: the mod uses a lot of PUBLIC stuff. It's placed in Interbellum period (between the 2nd and the 3rd TW).
Mod objectives, to: * keep the TS style at all costs (models, buildings, cameos)
* add new units & buildings
* add 2 new campaigns (GDI versus the Forgotten, the Brotherhood against Nod rebels)
Things that WON'T be featured in this mod for 100%! * ships & shipyards (but buildings on water can be possible)
* new subfactions (there will be only GDI & Nod, and these include the subfactions w/o splitting them)
Possible but not on the to-do list: * new additional (not replacing anything) terrains
* a new main menu interface
* new sidebars
* small graphical upgrades of e.g. veteran icons, etc.
Screenshots below (modified public assets).
* * *
A modified version of LKO barracks, so as to suit a battle lab style.
* * *
A self-made buildup included. The building is made by Stingerr.
* * *
A new skin w/o awful light grey dots. = / The original author: IceDragon200
* * *
Other shots below (the Forgotten subfaction included within GDI).
Update those units mate they are lame. otherwise as long as you credit people looks fine by me. _________________ Link to a document to see what mods i have and/or working on or working with
Click QUICK_EDIT
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