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GDI Carryall V38 "Bison" (RA2)
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asvnix
Grenadier


Joined: 14 Dec 2008
Location: EXUSSR

PostPosted: Tue Sep 22, 2009 2:43 pm    Post subject:  GDI Carryall V38 "Bison" (RA2) Reply with quote  Mark this post and the followings unread

GDI medium carryall V38 "Bison".
Idea by Golan
Voxel by ASVNiX



Bison.jpg
 Description:
 Filesize:  357.74 KB
 Viewed:  5412 Time(s)

Bison.jpg



v38.jpg
 Description:
Ingame screenshoot
 Filesize:  101.17 KB
 Viewed:  5412 Time(s)

v38.jpg



V38.zip
 Description:
Finished model

Download
 Filename:  V38.zip
 Filesize:  164.63 KB
 Downloaded:  457 Time(s)


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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Tue Sep 22, 2009 2:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Holy shit, that's pretty nice, great job ASVNiX, you're work amazes me Very Happy

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Tue Sep 22, 2009 4:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

As I said in the other thread, the tail section seems too wide compared to the artwork you based it on. It seems unbalanced like this.

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asvnix
Grenadier


Joined: 14 Dec 2008
Location: EXUSSR

PostPosted: Tue Sep 22, 2009 4:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nyerguds wrote:
As I said in the other thread, the tail section seems too wide compared to the artwork you based it on. It seems unbalanced like this.

Actually it's a modified version. If you look closer, you'll see that this model has smaller tail. I'll try to make one more model with smaller tail.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Tue Sep 22, 2009 4:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

The model is great,voxel sucks.

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Tue Sep 22, 2009 9:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think the problem is that it's also too far away. In your voxel, the space between the 2 sets of jet engines is the same as that between the last set and the tail In the render, the tail is almost immediately behind the back jet engines, but fits between them.

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ra2yraddict
Vehicle Driver


Joined: 19 Feb 2010
Location: USA

PostPosted: Mon Mar 01, 2010 12:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Outstanding!! But, can It be made to function as a carryall in YR?
If so, this unit appears to nearly perfect for carrying the latest
generation of uber-tanks that are being shown, around here. Keep
up the fine work!!

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Mon Mar 01, 2010 6:21 am    Post subject: Reply with quote  Mark this post and the followings unread

I'd like to see this in Generals...

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Tue Mar 02, 2010 8:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Seriously. You're very talented with 3D models, but you still stick with 3Ds to voxels. But, well if you're still with 3Ds to voxels, that's your choice.

Nice voxel BTW, but there's still black dots >_>

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