Posted: Sat Mar 06, 2010 10:56 pm Post subject:
Noob question
Noobish question but how do I change the colors of the armies? Not only standard colors but also brown and black, withe, grey and so on. And I have found an unfinished mobile warfactory, the rules werent with it so I tried to do it myself but it doesnt work. The vehicle itself pops up ingame but as soon as it deployed, gone. The structure is there 3x1 but no image, nothing. Same thing for my deployable chrono legionaire... I had one more question but I dont remember it... I will come back to it later. Last edited by Comr4de on Sat Mar 06, 2010 11:11 pm; edited 1 time in total QUICK_EDIT
The vehicle itself pops up ingame but as soon as it deployed, gone. The structure is there 3x1 but no image, nothing.
Well, first thing you need to consider is, What does the vehicle deploy into? You mentioned it being a Mobile WarFactory, so does it use GAWEAP, NAWEAP, or some other image you dont have or didnt code in your ini's? Look at the vehicles code, it will tell you what it deploys into. One other thing is, I dont see how it's deploying into a warfactory using a 3x1 foundation. A warfac uses 5x3. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
; Soviet weapons factory
[NAMNTK]
Image=NAFIST
UIName=Name:NAMNTK
Name=Soviet Mobile War Factory
BuildCat=Tech
WeaponsFactory=yes
Prerequisite=NATECH
Factory=UnitType
DeployTime=.044
UndeploysInto=WRMN
Strength=1000
Adjacent=2
Armor=wood
TechLevel=-1
Sight=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=80
Power=-25
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
NaturalSmokeLocation=-12,0,370
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=395,750,410
AIBuildThis=no
;ExitCoord = 1280,256,0
;ExitCoord = 610,188,0 ;above - 670 and 68
;ExitCoord=384,96,0
ExitCoord=512,256,0 ;gs 96 isn't the center of a cell. This causes pop when the Force Track grabs hold.
Spyable=yes
;WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
NumberImpassableRows=1 ; Tanks unlimbo on the second cell. Drive locomotor's Force Track ignores the building, but hover gets stuck
I took the rules from the Soviet Warfactory, since it looks like the same structure. _________________ QUICK_EDIT
Do you have ALL the .shp files files for these images? and are they in an ecache.mix file? _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
One more question, how do I add playable colors? So you can play with black, brown, white. And have it choosable at the setup screen from Skirmish (the place where you choose maps, SW yes or no, short game yes or no ..) I have NPatch so I know it is possible but there is no file in the Patch wich tells me about it. QUICK_EDIT
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