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Soviet and Yuri AI seems paralyzed.
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Eldrei
Missile Trooper


Joined: 11 Mar 2010
Location: Fixin' in mah PPM.

PostPosted: Thu Mar 11, 2010 8:01 am    Post subject:  Soviet and Yuri AI seems paralyzed. Reply with quote  Mark this post and the followings unread

My AI won't attack or do anything. It only does is nothing. I didn't edit the aimd.ini. Only the rules so I will upload it.

I also had an IE while playing in the middle of the game. I'm using NPatch SE 0022.



except.txt
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rulesmd.ini
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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Thu Mar 11, 2010 8:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not sure TeamDelays can take a negative value. That's probably why the AI isn't doing anything. It's not creating any teams.

And your IE had to do with an infantry unit it looks like.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Mar 12, 2010 1:47 am    Post subject: Reply with quote  Mark this post and the followings unread

I thought negative values wouldn't work either but I tested it out & the AI went mad! It built stuff like crazy & overran me with ease...

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Fri Mar 12, 2010 2:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
I thought negative values wouldn't work either but I tested it out & the AI went mad! It built stuff like crazy & overran me with ease...


That's one small step for a modder and one giant leap for creating a perfect AI...

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Mar 12, 2010 6:51 am    Post subject: Reply with quote  Mark this post and the followings unread

I wouldn't call a spamfest a perfect AI >.>

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Eldrei
Missile Trooper


Joined: 11 Mar 2010
Location: Fixin' in mah PPM.

PostPosted: Fri Mar 12, 2010 9:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Dark Templar X wrote:
I'm not sure TeamDelays can take a negative value. That's probably why the AI isn't doing anything. It's not creating any teams.

Removed the negative values and still doing nothing. I'll fill you up with more info. Here are the tags I edited before my AI paralyzed:
BaseDefenseDelay=.25
CloseEnough=2.25 ; was 3.25 but I changed it back to it's default values
GameSpeedBias=3.6
Stray=4.0
RelaxedStray=6.0
AlliedBaseDefenseCounts=50,50,50
SovietBaseDefenseCounts=50,50,50
ThirdBaseDefenseCounts=50,50,50
GuardAreaTargetingDelay=20
NormalTargetingDelay=20
AISuperDefenseProbability=99,99,99

Dunno about TeamDelays. I changed it to negative values ever since I first edited the rulesmd.ini. It didn't spawn this kind of problem.

Dark Templar X wrote:

And your IE had to do with an infantry unit it looks like.

Can you be more specific? Like messed up infantry sequence, infantry coding or something like that?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Mar 12, 2010 10:30 am    Post subject: Reply with quote  Mark this post and the followings unread

I doubt it's any of them, I changed the same tags in my rules & the AI worked fine.

So is the Allied AI still working fine?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Mar 12, 2010 12:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Add Image=E1 to your dummy infantries PHI1 and PHI2. (except you have a correct art.ini entry and shp, though i doubt this)
Infantry without an image causes IE's and freezes.

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Fri Mar 12, 2010 4:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

DissolveUnfilledTeamDelay=10 ; how long to wait before dissolving an ai trigger team that has no members (multiplay only)

wonderful idea there i guess Laughing

Also negative team delays are converted to zero for the game what i asked around.

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Eldrei
Missile Trooper


Joined: 11 Mar 2010
Location: Fixin' in mah PPM.

PostPosted: Sat Mar 13, 2010 4:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
I doubt it's any of them, I changed the same tags in my rules & the AI worked fine.

So is the Allied AI still working fine?

Yes.

Lin Kuei Ominae wrote:
Add Image=E1 to your dummy infantries PHI1 and PHI2. (except you have a correct art.ini entry and shp, though i doubt this)
Infantry without an image causes IE's and freezes.

Thanks. I'll look into that. Anyway, WEEDGUY doesn't have artmd.ini entry.

ApolloTD wrote:
DissolveUnfilledTeamDelay=10 ; how long to wait before dissolving an ai trigger team that has no members (multiplay only)

wonderful idea there i guess Laughing

Also negative team delays are converted to zero for the game what i asked around.

Ok. So the engine does not accept negative values on TeamDelays, got that.

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Eldrei
Missile Trooper


Joined: 11 Mar 2010
Location: Fixin' in mah PPM.

PostPosted: Mon Mar 15, 2010 9:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Umm... anyone? Confused

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Mon Mar 15, 2010 7:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Your DissolveUnfilledTeamDelay value is too low. Raise it up so the AI will actually build teams.

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