Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Sat Apr 20, 2024 12:46 pm
All times are UTC + 0
Huhnu Alert 3
Moderators: Global Moderators
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
Author Message
huhnu
Cyborg Engineer


Joined: 16 May 2009

PostPosted: Sun Mar 28, 2010 3:38 pm    Post subject:  Huhnu Alert 3 Reply with quote  Mark this post and the followings unread

Some of you may have seen my mod on moddb(highly doubt it though) but after 5 months of private work on it, I present Huhnu Alert 3( #Tongue ).

http://www.moddb.com/mods/huhnu-alert

Huhnu Alert 3 is overhaul mod for Red Alert 3 that plans to revamp the protocol trees, add all Uprising Units(credits to bibber and Zocom7), add 3 faction specific epic units, a Tier 4 tech(right now done by buildings, but I plan to TRY to go along with how the Empire and Allies do it[Soviets already have theirs]), and tries to make units seem more valuable by making gaining veterancy levels harder, but once met more powerful.

Please stop by and drop a comment or leave a comment on this thread. Thanks for reading Smile

Here is an incomplete changelog(there is more stuff in game)

>Things to come:
- Classic Ore System(confirmed for first release, need mapper to help me out though)
- Tech Tier 4 system to fit the Empire and Allies instead of just a building(clearance upgrade and another per structure upgrade)

>Global Changes:
-All Uprising units added(including Soviet Scientist)
-Ore Nodes twice as fast and ore miners have doubled speed. This results in gathering 1000 resources in the time you'd get 250 normally.
-Ore Nodes now give 75 when depleted now. Was 60.
-Starting money changed, now starts at 5000 and goes to 25000 in 2500 intervals.
-Oil derricks provide a 1000 credit capture bonus and 50 credits every 4 seconds.
-Two veterancy levels added. Now goes Rankless -> Veteran -> Elite -> Heroic -> Major -> General.
-Veteran Status grants 25% more damage, 10% faster rate of fire, 15% more health, and 10% more range.
-Elite Status grants 25% more health, 15% more speed, 25% farther vision/shroud clearing, and 15% more range.
-Heroic Status grants 25% more vision/shroud clearing, 20% more rate of fire, immune to bribe, immune to bark/roar, 3 times harder to suppress, and 25% more damage.
-Major Status grants 10% more speed, 25% better armor, 50% more damage, and 50% more health.
-General Status grants the unit with innate stealth when not firing.
-Fighter physics for all fighter aircraft.
-All infantry are amphibious now.
-All Advanced Defenses are now Anti-Air.

>Epic Units(in progress):
-Harbinger:
--Larger circle around the target(450) and a longer range(450).
--Chain Gun now has unlimited ammo but has a slightly longer time in between bullets(one bullet fired anywhere from .25 seconds to .5 seconds).
--Proton Guns fire 2 shots every 2 to 6 seconds. Does 200 damage per shot with a blast radius of 25. Does half damage to infantry.
--Moves 25% slower(was 120, now its 90).

-Tesla Tank:
--Now is amphibious.
--Now fires a burst of 4 shots instead of 2.

-Emperor King Oni:
--Now is amphibious.

>Ore Fields:
-Soviet Miners gather 1000 ore and moves the normal speed collectors did in RA3(which is 50)
-Allied Miners gather 500 ore and moves twice the normal speed(100)
-Japan Miners gather 750 ore and moves 75(in between the other two)

>Allied Changes:
-Prospector deploy halved. Now is 15 seconds.
-Apollos do 35 damage per bullet. Was 20.
-Pacifier has a wider miss radius(30 to 60), lower clip size(5 to 4), lower range(740 to 650), and lower damage(150 to 125), but has a bit larger splash damage(40 to 50) and faster ROF to compensate.
-Science Lab is the Tier 4 structure.
-Harbinger Gunship is the Allied epic unit.
-Multigunner Turret now has 1000 health.
-Spectrum Tower now has 1500 health.

>Empire of the Rising Sun Changes:
-Imperial Warrior cost increased to 200 credits.
-Robotics Lab is the Tier 4 structure
-Emperor King Oni is the Imperial epic unit.
-Defender VX now has 1000 health.
-Wave Force Tower now has 1500 health.
-Honorable Discharge does GUN damage now, so it is still effective but not like it used to be with EXPLOSIVE.

>Soviet Changes:
-Natasha's Badger Bombing Run takes 1.5 second less(1 second off of approach time, and half a second off of the initial delay).
-Soviet Advanced Power Plants generate 500 power again.
-Bullfrogs do 50 damage. Was 25.
-ConYard can build bunkers.
-The engineer bunker, to keep it from being redundant, can hold 10 infantry instead of the usual 5.
-MiGs do 120 damage. Was 95.
-Surveyors can be built from the ConYard now, as well as the War Factory and Naval Yard.
-Outposts all have one repair drone.
-Apocalypse Tank scaled up 25%, now roughly the same size as the Soviet MCV.
-Tesla Tank Prototype is the Soviet epic unit.
-Kremlin replaced by the VIP Bunker as the Soviet Tier 4 structure(makes more sense).
-Sentry Guns now have 625 health.
-Flak Cannons now have 1000 health.
-Tesla Coils now have 2000 health.


(You are going to need to go to the ModDB to see the upgrade trees, PPM won't show it correctly for some reason)


Huhnu - Producing the mod.

Bibber - For his great SDK Extras, the Upheavel Source, and generally being a nice helpful guy.

Zocom7 - For source on the Soviet Scientist.

TheWorms - For his ChronoTank Source.

Zhao - Helping me out with ideas and testing a few things while I made this list.

Noh/Zhen - Helping out with ideas and me keep my sanity while doing this.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1747s ][ Queries: 11 (0.0068s) ][ Debug on ]