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AI help
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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Sun Mar 28, 2010 2:43 pm    Post subject:  AI help Reply with quote  Mark this post and the followings unread

Is there someone who wants to help me modifieing the AImd.ini? I dont understand the tutorial but I want to modify the AI Sad

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Mar 28, 2010 4:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think there is an AI Editor somewhere, I am not sure how it works or how good it is, "never used it" But I know there's one out there.

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Sun Mar 28, 2010 5:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, and thats the one I dont understand, it is nearly equal to Final Alert 2 triggers. So perhaps mappers can edit them? because they use the same types? Then I know someone who perhaps can

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Sun Mar 28, 2010 8:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

I modify the RA2 and YR AI. What do you want to know?

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Sun Mar 28, 2010 8:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

AIs aren't that hard to edit, but when it comes down to a new AI from scratch...

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Sun Mar 28, 2010 8:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

001010011100101110 wrote:
when it comes down to a new AI from scratch...

Long and tedious... all I can really say.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Mon Mar 29, 2010 3:24 am    Post subject: AI Reply with quote  Mark this post and the followings unread

well, i have a pretty tough AI. if you send me a copy of your rules i can try and modify mine to fit yours, the only thing is i don't have any navel unit triggers yet

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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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Eldrei
Missile Trooper


Joined: 11 Mar 2010
Location: Fixin' in mah PPM.

PostPosted: Mon Mar 29, 2010 10:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Use DCoder's AI Editor or edit it without any programs and be like a man. I recommend to start editing in rules(md).ini especially in these tags:
TeamDelays=1,1,1
AIHateDelays=1,1,1
Stray=4.0
RelaxedStray=7.0
GuardModeStray=4.0
EngineerCaptureLevel=2.0
HarvesterDumpRate=.16 ; How fast a harvester or a slave dumps at refinery
HarvesterLoadRate=1.2 ; How fast they acquire ores

If you are already expert in rules(md).ini editing but still a beginner in ai(md).ini try editing these values:
[TaskForces]
1=EXAMPLE-G ; G is global.

[EXAMPLE-G]
Name=Guard 50, Prism 25 ; name is not important.
0=50,GGI
1=25,SREF

Coordinates in bold are the easiest to edit. Their function is how much unit they will produce. Like if the values is 50,GGI, then they will produce 50 Guardian GIs in the game.

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Mon Mar 29, 2010 1:43 pm    Post subject: Re: AI Reply with quote  Mark this post and the followings unread

Nikademis Von Hisson wrote:
well, i have a pretty tough AI. if you send me a copy of your rules i can try and modify mine to fit yours, the only thing is i don't have any navel unit triggers yet


I am modding the game, thats why I would like to have a different AI that protects its SWs or something. So perhaps it comes more in handy to create an account on the forums of Re-Balanced So I can give you the most up to date mod files, these are internal and the newest.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Mon Mar 29, 2010 5:43 pm    Post subject: AI Reply with quote  Mark this post and the followings unread

I don't need the mod, just the rulesmd.ini. If you send me the rulesmd.ini I can use the DCoder's AI Editor to modify my AIMD.ini to create an AImd file for you.

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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Mon Mar 29, 2010 6:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

ow yes thats true #Tongue ! In the rules you find all the new structures and stuff

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