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Phantom139
Vehicle Drone


Joined: 04 Oct 2009
Location: US

PostPosted: Sun Mar 28, 2010 10:58 pm    Post subject:  More Questions
Subject description: Please answer them if possible this time, instead of killing the thread.
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Yeah, not to be rude with the description, but I'm hoping my questions are relatively easy.

1. is it possible to change the <FireWeaponUpdate> with an upgrade?

and

2. Is it possible to make an obelisk that charges off of other obelisks before firing (like in C&C 4)? If yes, how?

I hope these aren't that bad, thanks.

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Phantom139
Vehicle Drone


Joined: 04 Oct 2009
Location: US

PostPosted: Tue Mar 30, 2010 2:20 am    Post subject: Reply with quote  Mark this post and the followings unread

With #1, I have tried something out, it's presented a bug(error), but maybe you can help me fix it.

I gave the object two <FireWeaponUpdate> tags, and with the weapon, put the:

ForbiddenFiringObjectStatus="WEAPON_UPGRADED_01"

for the pre-upgraded weapon, and:

RequiredFiringObjectStatus="WEAPON_UPGRADED_01"

for the one that requires the upgrade, however, the tower simply ignores these tags, and just uses the advanced weapon. For the tower, the pre-upgrades comes first in the fireWeaponUpdate, and the upgraded, second.

Any suggestions, this should resolve #1 is answered.

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Phantom139
Vehicle Drone


Joined: 04 Oct 2009
Location: US

PostPosted: Tue Mar 30, 2010 5:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well thanks alot, you have sure shown to me how ridiculous you people are.

This removes about 5 ideas from my mod, so thanks alot, and goodbye.

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C&C Fan & Modder. Ex-Mod Dev for multiple mods across multiple C&C Games.

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