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Kirov Class Battlecruiser [RA2]
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yurilee19871021
Medic


Joined: 10 Mar 2010
Location: Taiwan

PostPosted: Thu Mar 18, 2010 4:20 pm    Post subject:  Kirov Class Battlecruiser [RA2] Reply with quote  Mark this post and the followings unread

Kirov in real life Smile



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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Thu Mar 18, 2010 5:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

get rid of the orange.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Thu Mar 18, 2010 5:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Try a more beige color.

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yurilee19871021
Medic


Joined: 10 Mar 2010
Location: Taiwan

PostPosted: Thu Mar 18, 2010 5:19 pm    Post subject: No orange version Reply with quote  Mark this post and the followings unread

hot fix #Tongue



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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Thu Mar 18, 2010 5:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Much better. Very Happy

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Thu Mar 18, 2010 6:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Holy sh... Thats awesome.

You guys should learn to model and stop wasting your time.

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Hassan_2030
Cyborg Cannon


Joined: 26 Feb 2010
Location: Inside my temple in Cairo.

PostPosted: Thu Mar 18, 2010 6:58 pm    Post subject: What the Hell... . Reply with quote  Mark this post and the followings unread

I just don´t know what to say thats unbelievable!!!
Really great work!!!!!!!!!!!!! Surprised Surprised Surprised Shocked Shocked Shocked

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Eldrei
Missile Trooper


Joined: 11 Mar 2010
Location: Fixin' in mah PPM.

PostPosted: Fri Mar 19, 2010 5:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Shit dude that's awesome. Spotlight immediately!!

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Fri Mar 19, 2010 5:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Eldrei wrote:
Shit dude that's awesome. Spotlight immediately!!

Needs ingame screenshot.

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Eldrei
Missile Trooper


Joined: 11 Mar 2010
Location: Fixin' in mah PPM.

PostPosted: Fri Mar 19, 2010 5:52 am    Post subject: Reply with quote  Mark this post and the followings unread

MT wrote:
Eldrei wrote:
Shit dude that's awesome. Spotlight immediately!!

Needs ingame screenshot.

Hehe didn't think of that. It would be better if that satellite is animated or possibly it has pink dot syndrome. Surprised

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yurilee19871021
Medic


Joined: 10 Mar 2010
Location: Taiwan

PostPosted: Fri Mar 19, 2010 10:15 am    Post subject: Reply with quote  Mark this post and the followings unread

*See Updated Below*
New verion with reduced detailing ( Some crashes were experienced when my using the first version...), and some how this prevents game from crashing....



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yurilee19871021
Medic


Joined: 10 Mar 2010
Location: Taiwan

PostPosted: Fri Mar 19, 2010 12:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Update:
-Crash fixed, yet detail preserved (turns out to be a hva problem...)



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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Fri Mar 19, 2010 2:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, it's certainly very realistic, but the coloring of it is a little strange. Otherwise it's pretty well made. ;D

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Fri Mar 19, 2010 3:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Umm, it looks kinda bright. Darken it. Otherwise good overall (holy shit! How many ballistic missiles did you give it!?).

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Cantdrawbutmod
Rocket Cyborg


Joined: 19 Oct 2009

PostPosted: Fri Mar 19, 2010 4:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

@freedom fighter: darken it?When it's already darker than the others units and buildings? Confused

I'm curious about where the missiles are coming from.It seems a bit like a part of the boat would have disappeared to make room for the missile,but since it's hidden in the smoke of the missile,I can't be sure.
Is there a firing anim on the boat?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Mar 19, 2010 4:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

ConMan wrote:
Well, it's certainly very realistic, but the coloring of it is a little strange. Otherwise it's pretty well made. ;D


Agreed.

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Eldrei
Missile Trooper


Joined: 11 Mar 2010
Location: Fixin' in mah PPM.

PostPosted: Sat Mar 20, 2010 3:16 am    Post subject: Reply with quote  Mark this post and the followings unread

freedom fighter wrote:
Umm, it looks kinda bright. Darken it. Otherwise good overall (holy shit! How many ballistic missiles did you give it!?).

It would be better if the color is Soviet themed color. Don't you think?

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Sat Mar 20, 2010 9:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Eldrei wrote:
freedom fighter wrote:
Umm, it looks kinda bright. Darken it. Otherwise good overall (holy shit! How many ballistic missiles did you give it!?).

It would be better if the color is Soviet themed color. Don't you think?


It is in the Soviet colour scheme Rolling Eyes

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Mar 20, 2010 10:13 am    Post subject: Reply with quote  Mark this post and the followings unread

It looks very blurry IMO, looks like auto-normals smoothed to hell & the colours used bleeding into each other.

Shame tho, it is really well made other then that. If I had the time I'd fix it up myself :/

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Sun Mar 21, 2010 6:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

if i recall... white isnt soviet themed freedom fighter :/ if the base is already soviet themed, its obvious wtf he is talking about if you use your brain.

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vladek515
Grenadier


Joined: 26 Nov 2009
Location: Yellow zone

PostPosted: Mon Mar 22, 2010 7:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks good

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inzane krazy
General


Joined: 07 Nov 2006
Location: God

PostPosted: Tue Mar 23, 2010 4:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Really nice voxel, the color choices just kill it for me. In my opinion, it needs alot more grey and details on coloring, and a little less allied blue and white.

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Tue Mar 23, 2010 11:26 am    Post subject: Reply with quote  Mark this post and the followings unread

wardeathfun wrote:
if i recall... white isnt soviet themed freedom fighter :/ if the base is already soviet themed, its obvious wtf he is talking about if you use your brain.


If he was referring to the small white/blue bits then yes, they ain't in soviet scheme. But the bridge and it's other parts are in soviet scheme Rolling Eyes

I don't need to use my brain for this, just my eyes and the fact that I'm familiar to the colour(s).

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Mar 23, 2010 1:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

I would spotlight this if you fix the normals (ain't smooth enough) and bright voxels (you know what I mean).

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yurilee19871021
Medic


Joined: 10 Mar 2010
Location: Taiwan

PostPosted: Wed Mar 24, 2010 10:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Thank you!
I will fix it if I got time.
Please wait a few days.

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Eldrei
Missile Trooper


Joined: 11 Mar 2010
Location: Fixin' in mah PPM.

PostPosted: Wed Mar 24, 2010 10:06 am    Post subject: Reply with quote  Mark this post and the followings unread

freedom fighter wrote:
wardeathfun wrote:
if i recall... white isnt soviet themed freedom fighter :/ if the base is already soviet themed, its obvious wtf he is talking about if you use your brain.


If he was referring to the small white/blue bits then yes, they ain't in soviet scheme. But the bridge and it's other parts are in soviet scheme Rolling Eyes

I don't need to use my brain for this, just my eyes and the fact that I'm familiar to the colour(s).

I 'WAS' referring to the small and blue bits, genius. Rolling Eyes Somehow, you remind me of Tripwired except if you're using your brain. That's the truth and not a troll, mind you.

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yurilee19871021
Medic


Joined: 10 Mar 2010
Location: Taiwan

PostPosted: Fri Mar 26, 2010 5:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Smoother Normal, Darkened, Allied-color-replaced Kirov



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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Fri Mar 26, 2010 6:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks much better Smile definitly soviet there.

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inzane krazy
General


Joined: 07 Nov 2006
Location: God

PostPosted: Fri Mar 26, 2010 7:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks much better, tint of green is great.

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Fri Mar 26, 2010 8:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Excellent!

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Fri Mar 26, 2010 9:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gimme some ingames, looks great from the outside.

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Eldrei
Missile Trooper


Joined: 11 Mar 2010
Location: Fixin' in mah PPM.

PostPosted: Sat Mar 27, 2010 7:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Better than the old one. Maybe some ingames and if everything turns better this voxel could be spotlighted.

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Cantdrawbutmod
Rocket Cyborg


Joined: 19 Oct 2009

PostPosted: Sat Mar 27, 2010 9:44 am    Post subject: Reply with quote  Mark this post and the followings unread

What I would like to see would be 2 of these ships,owned by 2 players of different faction color,to see if you can really tell who is the owner.
It seems there's only a little line below the boat that is actually changing color,but I may be wrong Confused

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yurilee19871021
Medic


Joined: 10 Mar 2010
Location: Taiwan

PostPosted: Sun Mar 28, 2010 7:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

New Ingames Smile



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yurilee19871021
Medic


Joined: 10 Mar 2010
Location: Taiwan

PostPosted: Sun Mar 28, 2010 7:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Continued



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freedom fighter
General


Joined: 14 May 2009

PostPosted: Thu Apr 01, 2010 3:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is great.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Apr 01, 2010 5:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Getting better, but the deck still needs a few touches so the dark green won't stand out so much. Also, the helipad in the rear looks nothing but a mess.

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yurilee19871021
Medic


Joined: 10 Mar 2010
Location: Taiwan

PostPosted: Fri Apr 02, 2010 2:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Every Detail on the ship is with double precision (the ratio of hull is 1 voxel per meter, but details like turrent and radar disks are 2 voxels per meter or higher)

Thus, I am going to release a version with the Entire ship to be with double precision, and not scaled(though it will looks huge, but all the details will be preserved.) And I am going to update my ships to be with double precision, and not scaled down. ( The RA2 ships sacle were very wrong...and this new scale looks a little bit some what closer to reality.)

For those who uses the model in your mod, please provide ingame screen feedbacks, please, for someone who doesn't have the game...getting ingame shots is a pain....

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yurilee19871021
Medic


Joined: 10 Mar 2010
Location: Taiwan

PostPosted: Fri Apr 02, 2010 10:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Still WIP.

-Double Precision (both details and hull)
-Tinted Superstructures and hull
-Higher Detail Level on radar meshs



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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Fri Apr 02, 2010 11:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

slowly but surley it will rape eventualy with this progress Smile

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yurilee19871021
Medic


Joined: 10 Mar 2010
Location: Taiwan

PostPosted: Fri Apr 02, 2010 11:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, but I think I am a little sentive about your expression.
(After knowing the true story behind "The Lovely Bones"...I am really very anti-sexual-abuse posed.)

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sat Apr 03, 2010 12:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Here's a tip: Post in-game images, that's all people want to see.

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yurilee19871021
Medic


Joined: 10 Mar 2010
Location: Taiwan

PostPosted: Sat Apr 03, 2010 12:39 am    Post subject: Reply with quote  Mark this post and the followings unread

I know that...but I don't actually have the game...now...
I played the copy-from-classmate-YR in the past....but I think playing an illegal version of the game is not a good thing to do.

So please, if you enjoy using the model(which is coming soon) in your mod, could you do me a favor to post an ingame in the reply?

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Dragon Prime
Grenadier


Joined: 03 Feb 2010
Location: People's Republic of China

PostPosted: Sat Apr 03, 2010 12:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

nice in game,what a nice battleship!

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