Posted: Sun Mar 28, 2010 3:54 pm Post subject:
Civilian Car Modding
Hi I am beginner in moddingl and am planing to make a video for W and I need to more moving civilian cars for it like CUAuto01 but the way that im thinking how to make more of them isnt working.
I thought If i copie the CUAuto01.xml and copie it into mods/mymod/dadta folder and rename it to CUAuto02 it will work, well it did but i wasnt able to see the model. All I did was renamed CUAuto01 to CUAuto02 and DCPAuto01 to DCPAuto02
And I tested it in world builder thats why I know that it is there but it has no model in it, Howvever I alsto tried to modefy DCPAuto like this didnt work as well
Dunno atm how its handled by Tiberium Wars (haven't tried it there) but in Generals it only searches for strings in the str when it contains ":", if not it would write it as it is in the game files. _________________ QUICK_EDIT
Sorry im asking you this but im only working with mod sdk for 3rd day now and only learned to modefy controlable units and structures.
Can you show me how this would look in the script QUICK_EDIT
Are you attempting to make a civilian car a selectable unit for one of the races? _________________ Why worry about snakes in the garden when there's spiders in your bed. QUICK_EDIT
Oh hey, looks nice. Reminds of the mapping in generals. _________________ Why worry about snakes in the garden when there's spiders in your bed. QUICK_EDIT
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