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CnC4
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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Sun Mar 21, 2010 2:48 am    Post subject:  CnC4
Subject description: Win...Lose
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I played the game and I... Loved it. It was very unique and mind boggling. I myself have played CnC from the start... CnC4 is a very new direction for the game and all that crap. I have decided to give it a personal review for the hell of it.


Stage 1. Base Building:The base building was removed except for the defensive class. I personally like the idea behind the constant spams of units you can do.

Score 2/10

Stage 2. Resource Gathering:Resource gathering has changed alot now you must send a single ground unit to grab a piece of Tiberium and bring it back.

Score 6/10


Stage 3. Unit Design:The units where made very well and not one of them glitches except for crawlers deploying.

Score 9/10

Stage 4. AI:The AI is set up well to know what to do but spams well over the population limit.

Score 5/10


Total 22/40

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Mar 21, 2010 3:50 am    Post subject: Reply with quote  Mark this post and the followings unread

why does a game have to have resource gathering? Or base Building? Can't I just be a general and orchestrate a battle? See: Total War games.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Sun Mar 21, 2010 3:55 am    Post subject: Reply with quote  Mark this post and the followings unread

They really should've made it that way not this trash hybrid, it is an ok game but it fails in alot of aspects.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sun Mar 21, 2010 4:19 am    Post subject: Reply with quote  Mark this post and the followings unread

@DaFool, I agree, why should every game have resource gathering? But when it's a series where resource gathering is key to it's formulae then perhaps it will be missed.

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Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Sun Mar 21, 2010 4:20 am    Post subject: Reply with quote  Mark this post and the followings unread

"Newbies study tactics, Amateurs study strategy, true Generals study logistics."

Of course, every game that features an aversion of Easy Logistics generally institutes it pretty poorly.

However, if you wanted an RTS that featured actual strategy and thinking, you would need to look somewhere else than the later CnC games.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Mar 21, 2010 5:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Guys, I've been playing C&C4 for a while and I'm gonna be honest: I prefer the older games because this pop cap is very annoying. But this game has its challenge and its style is not all that bad. But the older games are still better.


[Moved to C&C Game Chat]

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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Sun Mar 21, 2010 12:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

This game is great for what it is but they should of named it CnC: Battle fronts or something that isn't 4. The game is great but it just has its down moment's. I personally am waiting for someone to release a no internet patch or some way to set-up a private server that way you can just battle the AI all the time.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Mar 21, 2010 12:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

LoL. I was on the beta team so me and a few others had the pleasure of knowing how crap it was so we didn't have to waste our money on it. I'm no Westwood fanboy and I am no EA hater but this game was just a pile of shit; To each his own I suppose.

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Sun Mar 21, 2010 12:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not really a fan of the designs to be honest, they're like a combination of Generals + RA3.
I think the designs shouldn't be so "over-the-top".

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Stingerr
Stealth Laser Trooper


Joined: 11 Jan 2005
Location: The Netherlands

PostPosted: Sun Mar 21, 2010 1:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mastodons moving like dogs.. In C&C 3 we had Juggernauts that moved like chickens.. Seriously WTF

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Anderwin
General


Joined: 16 May 2005

PostPosted: Mon Mar 22, 2010 1:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

C&C 4 sucks ass, the ending and the story end like wTF? More question and so on...

Anyway why the "mammoth MK II" looks like a dog in C&C 4 O.O

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Stingerr
Stealth Laser Trooper


Joined: 11 Jan 2005
Location: The Netherlands

PostPosted: Mon Mar 22, 2010 1:42 pm    Post subject: Reply with quote  Mark this post and the followings unread





Go fetch little doggy! Fetch!

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Wed Mar 24, 2010 8:11 am    Post subject: Reply with quote  Mark this post and the followings unread

C&C4 isn't bad. It's just so... unremarkable.

Though... I love people bitching about the pop cap. BAWWW, you can't mass tanks. Get the ztype over it and learn some real strategy and teamwork, you dolts.

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Wed Mar 24, 2010 8:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

The one thing that annoyed me is the teching system. So, I was stuck in a mission because I didn't have enough tech, so I replay a previous mission twice, get a few level-ups, and then it's suddenly peanuts.

Seriously, what's the logic in that? I bet no one even dares to come online before they fully tech up first. Because you simply have a huge disadvantage.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Wed Mar 24, 2010 8:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

It kinda adds replayability. Play it once normally and then crank up difficulty and try again with teched units. from my experience with the beta, a mid level player has basically everything he needs to be able to compete higher levels. and you get xp even if you lose a match online. Go figure.

I think the offense class is unbalanced because they lack a 2nd thing. Like defense gets base defenses and support gets powers. Offense occasionly gets access to blue tib cores....

@Dark Templar X: The pop cap is (usually) 50, infantry cost 3, medium units cost 6, and larger units cost 8-12. So you're looking at anywhere from 4-16 units. Makes me yearn for Total War scale battles.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Wed Mar 24, 2010 9:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, its like you can only go with one damage type or mix them up and let it be crap stategically.

Total War wasn't bad but I dislike how you weren't doing squat half the time, pure fighting isn't the way to go really. The scale is a little large but I think that TS and RA2 got the perfect scale of battles where they weren't huge but they weren't between 3 units.

@Hotrods original post: Just take off all the points for resource collecting, maybe a little for unit design and you got my rating, resource collecting is just a joke in TT.

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Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Wed Mar 24, 2010 11:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

DaFool wrote:

@Dark Templar X: The pop cap is (usually) 50, infantry cost 3, medium units cost 6, and larger units cost 8-12. So you're looking at anywhere from 4-16 units. Makes me yearn for Total War scale battles.


That's less than what you can get in Warcraft 3! Even more epic fail!

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Thu Mar 25, 2010 3:57 am    Post subject: Reply with quote  Mark this post and the followings unread

DaFool wrote:
@Dark Templar X: The pop cap is (usually) 50, infantry cost 3, medium units cost 6, and larger units cost 8-12. So you're looking at anywhere from 4-16 units. Makes me yearn for Total War scale battles.

Then learn population management and teamwork. This is why people don't like pop caps in C&C - it limits tank spam. I know it has been the core for MP since Tib Dawn, but it had to change eventually. Not to mention, this is not a solo game. It's meant to be played in teams and, honestly, it makes use of that aspect really well.

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toadnuke
Soldier


Joined: 08 May 2008
Location: Florida

PostPosted: Thu Mar 25, 2010 8:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Popcaps don't limit tank spam.
Proper balancing limits tank spam.

Personally, I don't see the difference between a battle with 50 of the same unit and a battle with 10 of the same unit.

It's still spam, just on a smaller scale.

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Thu Mar 25, 2010 9:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

The point is that you cannot just get 30 tanks and go attack. You have to actually plan. Because, I mean, god forbid C&C ever have real strategic value.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Thu Mar 25, 2010 9:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm sorry, but 30 tanks are taken out by 5-10 tesla coils easy. Assuming they are basic tanks, if not, why would you let your enemy get 30 advanced tanks.

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toadnuke
Soldier


Joined: 08 May 2008
Location: Florida

PostPosted: Thu Mar 25, 2010 10:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dark Templar X wrote:
The point is that you cannot just get 30 tanks and go attack. You have to actually plan. Because, I mean, god forbid C&C ever have real strategic value.


Right... you just get 10 tanks and go attack.

Like I said, proper balancing is necessary, popcaps are not.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu Apr 08, 2010 10:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well the biggest issue is how you need to be permanently on-line to play a off-line campaign.

To my knowledge only CNC4 has done that so far and its based on a assumption everyone has super fast, stable broadband connections.
Also plenty of normal people have been having trouble just installing it.

The reason why pop cap is being bashed upon is because at say low levels you basically spam one unit and it generally got enough vs to be effective against everything.

e.g. hunter/avenger tanks and building other units is kinda pointless except maybe a titan and scorpion tank or 2 to deal with the crawler.

Heck even on forums everyone was talking how imba defence and turret spam is. Also almost 99% circumstances, the 1st person to lose their crawler is the loser, because the delay for respawn means u can hold unto the flags for longer and spam longer due to zero economy.

The exp cap is just a unnecessary limiter, I don't actually think I've achieved anything when I unlocked stuff.

Its almost like all crawlers have a massive star trek replicator onboard if only limit is time and population cap if you think of it from lore makes no sense.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Thu Apr 08, 2010 10:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

They should have made you earn points to buy units with. Not resources, but you level up you get a point, and then you buy the option for a unit, or upgrade, defense etc.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu Apr 08, 2010 10:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

The game also lacks heavily customisation.

Tom Clancy End War let you basically build a toybox army on a huge scale.

Originally in CNC4 I thought it was massive tech tree where you chose what to unlock

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Thu Apr 08, 2010 11:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, the way they did the leveling is trash, buying units with earned points and then customizing each class would be my way of doing it.

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Fri Apr 09, 2010 3:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Allied General wrote:
To my knowledge only CNC4 has done that so far and its based on a assumption everyone has super fast, stable broadband connections.

Then you've never heard of Assassin's Creed 2.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Fri Apr 09, 2010 10:27 am    Post subject: Reply with quote  Mark this post and the followings unread

I remember the original was trash but really it sounds like a lame concept ... its basically another forum of DRM which fails.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Fri Apr 09, 2010 5:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dark Templar X wrote:
C&C4 isn't bad. It's just so... unremarkable.

Though... I love people bitching about the pop cap. BAWWW, you can't mass tanks. Get the ztype over it and learn some real strategy and teamwork, you dolts.


love that comment i'm going to add that to my list of great comments of all time.

Pop caps are in every RTT game and i have no dish with that, but the AI need not go beyond the pop cap because that just sucks balls.

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Fri Apr 09, 2010 7:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Isn't the final AI level the only one going beyond the pop cap actually? Although I have never noticed that much of a difference between amount of units AI and I have.

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