Posted: Fri Jan 30, 2004 9:39 pm Post subject:
Bunch o' questions :(
Is it possible for a aircraft to strafe with a load of missiles
like have an Orca Fighter fly over the target and release missiles before they get there to have them land on target
Zolop origionally had this question just havent found an answer yet.
Also, can a unit have multiple turretts, like a tank or something
And can an Orca bomber be fitted with like an antipersonel air-to-ground machine gun
Just one more question, is it possible for the crew in an airplane bail out if it's shot down, like in RA2
~Thnx in advance, you people are great. _________________ Smash Bros.'s lil' brother GM Smash Arena: http://w.gmsmasharena.tk/
Now... I know packing 2 .45's aint as good as a Orca Fighter... but i think they'll do some damage on the Jet Puff Man. QUICK_EDIT
I answered the Orca Fighter qns b4... it's in these forum in a thread somewhere.... yes you can have the Orca Fighter straffe load of (5) missiles... _________________ ::TSR Home-Grown Vxl Maker::
Uummmmmmm, I'm sry to bother you Mr. FireStorm, or anybod for that matter, but i couldn't find a D@mn bit about makin a strafe bobmer or fighter for that matter, i guess ill just go and hide in the corner.......... _________________ Smash Bros.'s lil' brother GM Smash Arena: http://w.gmsmasharena.tk/
Now... I know packing 2 .45's aint as good as a Orca Fighter... but i think they'll do some damage on the Jet Puff Man. QUICK_EDIT
Posted: Sat Jan 31, 2004 8:02 pm Post subject:
Re: Bunch o' questions :(
WorrBerd0k3 wrote:
Also, can a unit have multiple turretts, like a tank or something
Nope... only one turret is allowed, HOWEVER you can specify two locations for bullets to "exit" the vehicle.. one for primary fire and one for secondary.
WorrBerd0k3 wrote:
And can an Orca bomber be fitted with like an antipersonel air-to-ground machine gun
Nope, aircrafts in TS only support one weapon.
WorrBerd0k3 wrote:
Just one more question, is it possible for the crew in an airplane bail out if it's shot down, like in RA2
ok here goes the weapon codes to make a straffe Orca
[Hydras]
Damage=40 ; or watever u want
ROF=1 ; depending on Range of weapon (1, release all rockets at once, 2, release rockets one by one..kinda)
Range=6 ; depending on ROF, if Orca turns to make another run but never fire, change the value to 5 or increase ROF to 2
Report=MISL1 ;or ur own
Warhead=ORCAHE ;or ur own
Projectile=BunchORockets
[BunchORockets]
ROT=1 ;this value makes the Orca "straffe"
Proximity=yes
Ranged=yes
Image=DRAGON
AA=no
AG=yes
I might have missed out some tags... but i think i typed out the required tags that u need to make a Orca Straffe weapon
Finally give the orca Primary=Hydras _________________ ::TSR Home-Grown Vxl Maker::
sry for makin you get the code, i found it, should have posted sooner, but i thank you for goin out of your way to find it for me, your great, i also like your voxels _________________ Smash Bros.'s lil' brother GM Smash Arena: http://w.gmsmasharena.tk/
Now... I know packing 2 .45's aint as good as a Orca Fighter... but i think they'll do some damage on the Jet Puff Man. QUICK_EDIT
i could have sworn that pilots bailed out in one of the games, my friend had it and i thought it rather interesting, after all its not possible in TibSun. Im certain actually, i saw a pilot jump out, in RA2, i dont know but it was C&C, am i possibly thinking of RA? _________________ Smash Bros.'s lil' brother GM Smash Arena: http://w.gmsmasharena.tk/
Now... I know packing 2 .45's aint as good as a Orca Fighter... but i think they'll do some damage on the Jet Puff Man. QUICK_EDIT
yes RA aircraft when distroyed release a paratrooper, but I thought I saw someting about that in the rules.ini _________________ evil is good QUICK_EDIT
Pilot=E1 ; pilot type that parachutes out of aircraft
this is in the 'misc' section of the RA2 rules ini. its obsolete i think beacuse ive tried all sorts of stuff there and nothing works. _________________ That acting was so bad I think you gave me Cancer...
Joined: 14 Sep 2002 Location: Las Vegas, Nevada, United States of America
Posted: Thu Feb 05, 2004 4:57 am Post subject:
yeah, ejecting pilots were included in ONLY Red Alert and Generals. _________________ Formerly active PPM modder (maps, voxels, sprites) and Webmaster of C&C Central in the early 2000's on the Origin/Revora network. QUICK_EDIT
was it hard coded out? or could it be 'ressurected'? itd be sweet to get pilots workin again _________________ That acting was so bad I think you gave me Cancer...
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum