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yuris revenge, changing the position of the smoke
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ludvigpasse
Cyborg Engineer


Joined: 24 Mar 2010

PostPosted: Sun Apr 11, 2010 7:24 pm    Post subject:  yuris revenge, changing the position of the smoke
Subject description: the smoke that comes out from a ore purifier etc
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The smoke disapears after about 15 seconds. And i cant find the parameter to change the smoke position. So i want to know how to change the position where the smoke comes out, change the colour of the smoke and prevent it from disapiering after a while.


[NAINDP]
Name=Soviet Industrial Plant
UIName=Name:IndustrialPlant
Image=NAINDP
BuildCat=Resource
Prerequisite=NATECH,PROC,NACNST
TechLevel=10
Strength=1200
Adjacent=2
Points=30
Power=-200
Sight=4
Armor=wood
Cost=2000
VeteranAbilities=STRONGER,STRONGER,STRONGER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,STRONGER,FASTER,STRONGER
Soylent=1000
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=15
MinDebris=1
HalfDamageSmokeLocation1=0,0,0
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=410, 100, 165
ThreatPosed=0 ; This value MUST be 0 for all building addons
Capturable=false
Crewed=yes
;Explodes=yes
;DeathWeapon=OilExplosion
;Does this building give bonuses to production costs?
FactoryPlant=yes
;What value should it multiply the cost by? (Defaults to 1)
InfantryCostBonus=1
UnitsCostBonus=0.75
AircraftCostBonus=1
BuildingsCostBonus=1
DefensesCostBonus=1
;ProduceCashAmount=50 ; Amount every Delay
;ProduceCashDelay=100 ; Frame delay between Amounts
AIBuildThis=yes
TogglePower=no
Powered=true
BuildLimit=1


; ********************Soviet Base Defenses/Super Weapons ***********************

; soviet wall
RequiredHouses=Russians
Trainable=yes

BuildTimeMultiplier=1.5

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Apr 11, 2010 7:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are you talking about DamageSmokeOffset & DamageParticleSystems?

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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Sun Apr 11, 2010 7:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

He might be which he would have to look in art(md).ini right?

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Sun Apr 11, 2010 9:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

hotrods20 wrote:
He might be which he would have to look in art(md).ini right?

No. Those are defined in the rules.

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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Mon Apr 12, 2010 2:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh I always get those messed up OOPS.

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