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WarMiner (RA2)
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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sat Apr 23, 2005 10:30 pm    Post subject:  WarMiner (RA2) Reply with quote  Mark this post and the followings unread




harv.vxl
 Description:

Download
 Filename:  harv.vxl
 Filesize:  43.17 KB
 Downloaded:  1607 Time(s)


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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Sat Apr 23, 2005 11:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wwwhhaaaaaa??!!! Why is the gun floating?

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sun Apr 24, 2005 9:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Coz its gun from original miner.. and i was too lazy to set correct values in art.ini

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Sun Apr 24, 2005 1:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

OMG

yahoo, for 2 months waiting now its here....

*mod Credit list*

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Sun Apr 24, 2005 2:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks good.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Apr 25, 2005 10:36 am    Post subject: Reply with quote  Mark this post and the followings unread

turret offset right or something?

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Mon Apr 25, 2005 1:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

just make a new turret.....

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snmiglight
Grenadier


Joined: 25 Aug 2007

PostPosted: Wed Sep 03, 2008 9:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Ackron wrote:
just make a new turret.....

nope... need not to do new turret; in the HVA editor the turret should be as high as where the turret will be on the unit and always centered. Then in the art ini do TurretOffset. (-155; thanks to OmegaBolt)

this is how it should look like in game

(hope in the near future you'll release a horv counterpart of it)



Neo WarMiner.JPG
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Neo WarMiner.JPG



Last edited by snmiglight on Wed Apr 14, 2010 1:01 pm; edited 3 times in total

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Wed Sep 03, 2008 9:54 am    Post subject: Reply with quote  Mark this post and the followings unread

yay lets bump 3 year old topics with dodgy jpg images ...

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mice16
Pyro Sniper


Joined: 26 Jul 2005

PostPosted: Wed Sep 03, 2008 11:21 am    Post subject: Reply with quote  Mark this post and the followings unread

It's probably a useful post to have, though. In case anyone goes looking though the entire voxel forum, finds this, and wishes that someone had simply posted the offset value.
Effort appreciated!

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insertname
Guest




PostPosted: Thu Sep 04, 2008 4:49 am    Post subject: Reply with quote  Mark this post and the followings unread

even though you people get excited over bumps... even you people should know his post was worthy to have anyways.

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snmiglight
Grenadier


Joined: 25 Aug 2007

PostPosted: Thu Sep 04, 2008 8:06 am    Post subject: Reply with quote  Mark this post and the followings unread

thnks... im just too fond of this one; that's why...

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Thu Sep 04, 2008 3:16 pm    Post subject:   Reply with quote  Mark this post and the followings unread

This bump was rather productive, when the topic miss something, even such bump is good.

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snmiglight
Grenadier


Joined: 25 Aug 2007

PostPosted: Tue Apr 13, 2010 8:41 am    Post subject: Reply with quote  Mark this post and the followings unread


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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Apr 13, 2010 9:03 am    Post subject: Reply with quote  Mark this post and the followings unread

I see the black hole syndrom.

Other than that the HORV looks good.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Apr 13, 2010 10:11 am    Post subject: Reply with quote  Mark this post and the followings unread

The top three facings have layering problems :/

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Tue Apr 13, 2010 11:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

the voxel is old. back then, anything got spotlighted if the idea was good and work has been put into it.

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Tue Apr 13, 2010 11:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

wardeathfun, it's simply a good voxel. I don't see anything wrong with it being spotlighted.

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snmiglight
Grenadier


Joined: 25 Aug 2007

PostPosted: Wed Apr 14, 2010 1:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
The top three facings have layering problems :/


yep. but all we need is the one at the bottom right.

oops. forgot the downloads. here.
editing done by mevitar.



Harv.zip
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 Filename:  Harv.zip
 Filesize:  28.72 KB
 Downloaded:  628 Time(s)


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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Fri Apr 16, 2010 3:44 am    Post subject: Reply with quote  Mark this post and the followings unread

I did not say it was a bad voxel :p Though it was not spotlight material of todays standards. (black dots, etc.)

Newer one looks good though, so it shouldnt matter regardless.

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Overmind
Rocket Infantry


Joined: 05 May 2022

PostPosted: Tue Jun 28, 2022 6:22 am    Post subject: Reply with quote  Mark this post and the followings unread

It needs more wheels. The ore + turret weight would probably cause it to flip on its back. Very Happy

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