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Custom map question
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Boomerang Python
Medic


Joined: 17 Dec 2009
Location: Sweden

PostPosted: Mon Mar 22, 2010 1:36 pm    Post subject:  Custom map question
Subject description: for Total Conversions
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So, what exactly do you need to do to replace the official maps with your custom maps when it comes to a Total Conversion?

I've searched the forums but couldn't find anything related to my question among the jibberish it came up with.

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Boomerang Python
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Joined: 17 Dec 2009
Location: Sweden

PostPosted: Wed Mar 24, 2010 12:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh and I forgot to mention, I did manage to get the map to show up in the list... (twice even o.O) but when i try to launch the map the game will load and upon finishing the game crashes pretty severely..

Not that any of this will matter, seeing as these forums aren't exactly active any more, or any cnc3 forum for that matter!

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Ju-Jin
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Germany

PostPosted: Wed Mar 24, 2010 3:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

(had to replace "<" and ">" cause of the sucky forum support)
[mod.xml]
Code:
[...]
      (Include type="reference" source="mapmetadata.xml" /)
[...]

then something like this (you can copy that from the map.xml with some touch ups):
[mapmetadata.xml]
Code:
(?xml version="1.0" encoding="UTF-8"?)
(AssetDeclaration xmlns="uri:ea.com:eala:asset")

   (MapMetaData
      id="TheMapCache")
      (MapMetaData
         id="Multiplayer"
         BorderSize="50"
         CRC="0"
         Description="MAP:LineTowerDefense/Desc"
         DisplayName="LineTowerDefense"
         FileName="Data\maps\official\LineTowerDefense\LineTowerDefense.map"
         Height="490"
         IsMultiplayer="true"
         IsOfficial="true"
         NumPlayers="5"
         Width="190")
         (StartPosition
            Name="InitialCameraPosition")
            (Position
               x="0"
               y="0"
               z="0"/)
         (/StartPosition)
         (StartPosition
            Name="Player_1_Start")
            (Position
               x="217.998"
               y="3579.44"
               z="0"/)
         (/StartPosition)
         (StartPosition
            Name="Player_2_Start")
            (Position
               x="646.561"
               y="3578.33"
               z="0"/)
         (/StartPosition)
         (StartPosition
            Name="Player_3_Start")
            (Position
               x="243.727"
               y="337.675"
               z="0"/)
         (/StartPosition)
         (StartPosition
            Name="Player_4_Start")
            (Position
               x="666.83"
               y="336.85"
               z="0"/)
         (/StartPosition)
         (StartPosition
            Name="Player_5_Start")
            (Position
               x="41.4917"
               y="1921.33"
               z="0"/)
         (/StartPosition)
      (/MapMetaData)
   (/MapMetaData)

(/AssetDeclaration)

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Phantom139
Vehicle Drone


Joined: 04 Oct 2009
Location: US

PostPosted: Wed Mar 24, 2010 8:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

how does one make these maps for your mods?

I've been looking all over but can't seem to find the answer to make maps for your mods with your custom stuff in it.

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Boomerang Python
Medic


Joined: 17 Dec 2009
Location: Sweden

PostPosted: Thu Mar 25, 2010 2:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks Ju-Jin!

@Phantom139:

Basically, you just change a line in the "CNC3_wb_1.0.cfg" file:

This is from mine but there should be something similar in the original file.

Replace this bit "try-add-config C:\Users\Boomerang Python\Documents\Command & Conquer 3 Tiberium Wars\mods\OnlyWar2\Only War 2_1.0.skudef" with the skudef of the mod you want to make a map for.

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Phantom139
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Joined: 04 Oct 2009
Location: US

PostPosted: Thu Mar 25, 2010 3:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks

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Boomerang Python
Medic


Joined: 17 Dec 2009
Location: Sweden

PostPosted: Thu Mar 25, 2010 4:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, that's basically what I had done before posting here Ju-Jin, the cnc3 maps still show up..

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Ju-Jin
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Germany

PostPosted: Thu Mar 25, 2010 4:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

do normal maps like tournament arena show up or only kane edition maps?

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Boomerang Python
Medic


Joined: 17 Dec 2009
Location: Sweden

PostPosted: Fri Mar 26, 2010 2:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

All the normal maps show up..

Maybe I shouldn't call my "mapmetadata.xml" "OnlyWarMapMetaData.xml", could that be it?

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Ju-Jin
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Germany

PostPosted: Fri Mar 26, 2010 5:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, thats it. ^^
Also to remove/overwrite the Kane Edition maps you need a reference to
AdditionalMaps/mapmetadata_kanemultiplayer.xml

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Boomerang Python
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Joined: 17 Dec 2009
Location: Sweden

PostPosted: Sun Mar 28, 2010 1:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Coolio!

Thanks for the help!

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Boomerang Python
Medic


Joined: 17 Dec 2009
Location: Sweden

PostPosted: Sun Mar 28, 2010 5:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmmm, progress!

Now only my map show up, which is good! However, the Map Preview is black and when the map has finished loading it crashes the game, so I'm thinking it can't find either the map or the map preview pic, where do i put these to do things right?

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Ju-Jin
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Germany

PostPosted: Sun Mar 28, 2010 7:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

the FileName= path in the xml is the path in the big file where you store your maps

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Boomerang Python
Medic


Joined: 17 Dec 2009
Location: Sweden

PostPosted: Thu Apr 15, 2010 1:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Right, well I'm still having some problems.. not sure why either.. Whenever i try loading up my map in only war 2 the game just shuts itself off, any idea what might cause this? Also, how do you make the map preview image show up?

here's a pic of the skirmish menu.. not that it'll likely help (just ignore the whiteness at the bottom, wip stuff you know) #Tongue

EDIT: just thought of another question.. do you need to include the maps in the mod.xml perhaps?

EDIT 2: nevermind, sorta fixed it, I added the maps to the builtmods directory aswell after some research on the interwebs.. and i also created another map for testing purposes, which actually works so there's just something wrong with the first map.

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