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FinalAlert2 Questions
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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Fri Apr 09, 2010 2:06 pm    Post subject:  FinalAlert2 Questions
Subject description: Yuris Revenge
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I dont know if it should be at the mapping section but its pretty dead out there.
I have got 4 players.

I am creating a Multiplayer map, in which I have structures givin to player A. But I want them to become player C structures after a period of time.
Player A,B,C,D all have structures. Player C controls the Beacon and it will deploy. I have made the trigger which says 'All change house' but if that is activated only player A will be controlled by player C! Player B and D still are themself. Can I give a trigger multiple events?
I have:
Event 0: 13 Elapsed Time... Parameter: 0
but I want a second one:
Event 1: 13 Elapsed Time... Parameter: 800 (the time when the Beacon deploys)

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Apr 09, 2010 3:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Comr4de wrote:
Can I give a trigger multiple events?


Yes, you can.



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Last edited by Cranium on Fri Apr 09, 2010 3:56 pm; edited 2 times in total

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Fri Apr 09, 2010 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

And what about Events?
You see, I have a building given to player A and after 5 minutes it becomes player C's
Because when I use it, it automatically goes to the 'change to player C'

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Cranium
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Joined: 05 Dec 2009
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PostPosted: Fri Apr 09, 2010 3:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

.



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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Fri Apr 09, 2010 4:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

So,
Event 0 is linked to Action 0
Event 1 -> Action 1
...

Sorry for being noob like, I just want to know for sure.

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Cranium
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Joined: 05 Dec 2009
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PostPosted: Fri Apr 09, 2010 4:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

I believe thats how it works.

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Mig Eater
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Joined: 13 Nov 2003
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PostPosted: Fri Apr 09, 2010 5:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

AFAIK If any action happens in the list it will fire all events.

If you want separate actions & events you'll have to make multiple triggers & link them.

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Cranium
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Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Apr 09, 2010 5:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

I kind of figured thats how they worked but wasnt sure "been a minute since i've screwed around with triggers to that effect", cause even if you have 2 events, no matter which one you choose it will still show all of the actions. So yeah just link them via the attached trigger. Attach trigger 2 to 1, 3 to 2, 4 to 3, and so on.

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Sat Apr 10, 2010 12:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
AFAIK If any action happens in the list it will fire all events.


Wait wat? Don't you mean if any event happens in the list it will fire all events???

@Comr4de: You need to get more triggers if you want other houses to belong to one house.

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Mig Eater
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Joined: 13 Nov 2003
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PostPosted: Sat Apr 10, 2010 12:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Yer sorry the other way round XD Any event will trigger all actions.

Vodka + not sleeping for 30 hours + busy coding 200 units = Miggy make typo!

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Apr 10, 2010 12:16 am    Post subject: Reply with quote  Mark this post and the followings unread

001010011100101110 You got it wrong too Very Happy

It's if any event in the list fires so will all of the actions

@Miggy, #All_Coholic #morning #All_Coholic
30 hrs?. God man get some sleep Razz

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Sat Apr 10, 2010 1:23 am    Post subject: Reply with quote  Mark this post and the followings unread

OMG TYPO MARATHON!!!!! XD

Also we have phrased it wrong... events don't "fire", actions DO "fire"... so it's:

If any event in the events list occurs, all of the actions will fire.

@Mig: 200 units??! You're shitting me...

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Apr 10, 2010 1:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
Vodka + not sleeping for 30 hours + busy coding 200 units

My God! How will you manage WW2 accuracy if you're drunk and tired!

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
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PostPosted: Sat Apr 10, 2010 2:41 am    Post subject: Reply with quote  Mark this post and the followings unread

It's what I do... I'm teh insomniac moddaholic!

Anyway getting a bit side tracked here #Tongue

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Sat Apr 10, 2010 11:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, it works now, does anyone have a working download link to 'the Renderer''?

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Cranium
Defense Minister


Joined: 05 Dec 2009
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PostPosted: Sat Apr 10, 2010 12:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

What is The Renderer?

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Sat Apr 10, 2010 3:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

its a tool to make a screen of the whole map (in FA2) or Dartzo told me the wrong name...

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Apr 10, 2010 3:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's called "CnC Map Renderer" look here.

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Sun Apr 11, 2010 10:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Also, I have Chrono reinforcements, but I dont get the Chronosphere effect, like the last allied mission from RA2 and YR

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Sun Apr 11, 2010 8:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

What do you mean?

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EricAnimeFreak
Tiberian Fiend


Joined: 14 Sep 2009
Location: USA New England

PostPosted: Sun Apr 11, 2010 9:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

He wants the bubble animation over the chrono reinforcements when they come in, I think.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Apr 11, 2010 9:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Then play the chrono animation at the waypoint, its very simple...

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Mon Apr 12, 2010 12:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks kid, it worked!

WOOPS! Now I say it too #Tongue .
Just kidding, its working fine, thanks Wink

Another thing, I have a Psychic Beacon (in a MP map) and if it gets destroyed the trigger should stop and stuff, but because it is only one sec civilian, the trigger already springs...

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Tue Apr 13, 2010 12:15 am    Post subject: Reply with quote  Mark this post and the followings unread

So? People will just think that they didn't destroy it in time... I mean, one second is a pretty short amount of time.

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Tue Apr 13, 2010 7:57 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm fairly certain that all events have to be satisfied rather than any one on the list. For example if you have a timer event and one that relies on a local being set, the timer expiring will not trigger the action on its own.

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Mig Eater
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Joined: 13 Nov 2003
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PostPosted: Tue Apr 13, 2010 10:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for clarifying that, I wasn't sure in my half awake drunkenness XD

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Tue Apr 13, 2010 11:26 am    Post subject: Reply with quote  Mark this post and the followings unread

You dont understand,

I have a Psychic Beacon (already on the map) and it will be given to player C, but because it is already on the map, and the owner of it is 'Civilian' the trigger attached to it will auto spring.
When loaded the map, it is Civilian, after that it will be Yuri's. So it is one sec. Civilian, understand?

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Wed Apr 14, 2010 12:48 am    Post subject: Reply with quote  Mark this post and the followings unread

So? Most maps have that problem.

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Thu Apr 15, 2010 12:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

How do I create a Amphibious transport already loaded, and dropping the loaded units of?
(the last part, i know but the first part not)

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Mon Apr 19, 2010 4:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

No ideas?

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Apr 19, 2010 6:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Have you tried making a Trigger/script/teamtype/taskforce ?

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Tue Apr 20, 2010 7:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Have you tried opening another map where that happens (such as a WW one) and looking at how it works?

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