Posted: Sat Feb 07, 2004 11:20 am Post subject:
Huh???? WTF, how can this happen????
Today I was busy with the CZ overlay for Firestorm Allout and the game made one voxel look like shit the whole time. So I changed the art entry and tested it again in Skirmish. I put the unit count in the setting menu on 10 and look what I got... remember the tanks with turrets were wolverines and the humvee's were Hover MRLS. Just to quickly look what's wrong. Does somebody know how this could possibly be happening????
picture1.jpg
Description:
THis is it... how can this happen with the setting of units to begin with set to 10...
Side=GDI
Color=Gold
Map=Grand Canyon
Bases=on
Crates=on
Fog of War=off
Bridges Destroyable=yes
Re-Deployable MCV=off
Unit Count=10
Credits=10000
Tech Level=10
AI Level=2
AI Player=1
And here are the Rules.ini settings for the units in the picture.
Code:
; Small Mech
[SMECH]
Name=Tank
Image=CZTANK
Prerequisite=GAWEAP
Primary=AssaultCannon
Strength=90mm
Turret=yes
Category=AFV
Armor=light
Turret=no
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=6
Speed=7
CrateGoodie=yes
Owner=GDI
Cost=5
Points=25
ROT=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=15-I000,15-I006,15-I040,15-I042
VoiceMove=15-I024,15-I044
VoiceAttack=15-I006,15-I046
VoiceFeedback=
MaxDebris=2
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Normal
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
EliteAbilities=VEIN_PROOF
Accelerates=false
ImmuneToVeins=yes
Code:
; Medium Mech
[MMCH]
Name=Advanced Tank
Image=CZADVTANK
Prerequisite=GAWEAP
Primary=120mm
Strength=800
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=3
Sight=8
Speed=4
CrateGoodie=yes
Crusher=yes
Owner=GDI
Cost=8
Points=25
ROT=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=4
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
EliteAbilities=SENSORS
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Code:
; Hover MLRS (hover multi-launch rocket system)
[HVR]
Name=Reconnaissance Jeep
Image=CZHUMV
Category=AFV
TargetLaser=yes
FireAngle=32
Prerequisite=GAWEAP,GARADR
Primary=Minigun
TooBigToFitUnderBridge=true
Strength=230
Armor=wood
TechLevel=7
CrateGoodie=yes
Sight=7
Speed=7
Owner=GDI
Cost=9
Turret=yes
Points=30
ROT=5
Crusher=no
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=4
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
EliteAbilities=SELF_HEAL
ZFudgeColumn=12
ZFudgeTunnel=15
So it isn't because of the setting set in the Skirmish menu. QUICK_EDIT
In fact, "number of starting units" determines what sum you get to spend on the units, and you can get much more than you set, depending on the cost.
"Number of starting units" * standard unit's cost [i assume it's something about 1000] = total starting units cost. It is then shared on those allowedtostart=yes units. Since your units are $5 each, you'll get a hell lot of them QUICK_EDIT
Joined: 14 Sep 2002 Location: Las Vegas, Nevada, United States of America
Posted: Sat Feb 07, 2004 7:39 pm Post subject:
OMG I love that screenshot, If you don't mind, I"m going to post it up as the POTW at C&C Central for next week! _________________ Formerly active PPM modder (maps, voxels, sprites) and Webmaster of C&C Central in the early 2000's on the Origin/Revora network. QUICK_EDIT
finalmoon don't it is obvious now and even I found it out myself seeing this _________________ Please, read the signature rules of the forum. QUICK_EDIT
I must be brain dead. How is this situation relevant to making the MCV work for new sides? Or is Banshee's MCV fix not what I had thought it was? QUICK_EDIT
Hehe, now even I see the MCV fix... never thought it was this simple. I thought it was much more complicated. Owh, and The_kid, I don't mind post it where ever you want. QUICK_EDIT
Actually it's not this simple, this is only a TINY part of it. I still don't know the whole thing. But I do now know that Banshee is a genious. =P _________________ Over and out,
~FinalMoon QUICK_EDIT
I ment to say that I thought that you had to make like new entry's in the Rules.ini the voxels in sertain Mix's like side dependant mixes. Then based on that create some entry's etc etc... So I guess I thought that is much harder than it in reality is, but I agree with you. Banshee is some friggin smart guy. QUICK_EDIT
I knew it would be a matter of days before more people caught on to this bansh there has been a couple different topics around the community that have been getting lcoser to peices of the puzzle. I want to see how this turns out for our excited modders hopefully they dont get too cocky QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Tue Feb 10, 2004 11:42 pm Post subject:
anyway, Sk8er... you have the proof! I was the first . That beta works perfectly . But as I said, we have another superb features in the mod. QUICK_EDIT
Joined: 10 Aug 2003 Location: Laughing at Donald Trump in a rather flat place
Posted: Wed Feb 11, 2004 12:57 am Post subject:
if i could do infantry, i would help with that... (i can't do shps, i'm inept at it...) _________________ Tiberian Station
Image guy on the Dune Sun\
- Peace - Through - Wossname - QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Wed Feb 11, 2004 3:39 pm Post subject:
what do you mean by 'partially'? We have made so many researchs on this and in many of them it worked 'partially', but never 'fully' as we need... although we have recently brainstormed a great solution for that (also top secret, although it's ridiculous ) QUICK_EDIT
There once was a man from Nantucket
Who got his head stuck in a bucket...
And the whole time he tried,
To find the 3rd side AI,
All he could think of was "ztype it!" _________________ Over and out,
~FinalMoon QUICK_EDIT
Joined: 10 Aug 2003 Location: Laughing at Donald Trump in a rather flat place
Posted: Thu Feb 12, 2004 12:34 am Post subject:
someone should compile little bits and peices on the way we know that will make a bugless new Side... _________________ Tiberian Station
Image guy on the Dune Sun\
- Peace - Through - Wossname - QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum