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Huh???? WTF, how can this happen????
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G10N89TS
Rocket Infantry


Joined: 22 Oct 2003
Location: Netherlands

PostPosted: Sat Feb 07, 2004 11:20 am    Post subject:  Huh???? WTF, how can this happen???? Reply with quote  Mark this post and the followings unread

Today I was busy with the CZ overlay for Firestorm Allout and the game made one voxel look like shit the whole time. So I changed the art entry and tested it again in Skirmish. I put the unit count in the setting menu on 10 and look what I got... remember the tanks with turrets were wolverines and the humvee's were Hover MRLS. Just to quickly look what's wrong. Does somebody know how this could possibly be happening????



picture1.jpg
 Description:
THis is it... how can this happen with the setting of units to begin with set to 10...
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picture1.jpg



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rogue4567
Rocket Cyborg


Joined: 02 Jan 2004
Location: at the computer

PostPosted: Sat Feb 07, 2004 11:28 am    Post subject: Reply with quote  Mark this post and the followings unread

cool but I think you set the amount of starting units to about 50 axidentily so you best check that firstly

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G10N89TS
Rocket Infantry


Joined: 22 Oct 2003
Location: Netherlands

PostPosted: Sat Feb 07, 2004 11:34 am    Post subject: Reply with quote  Mark this post and the followings unread

No, here are the setting:

Side=GDI
Color=Gold
Map=Grand Canyon
Bases=on
Crates=on
Fog of War=off
Bridges Destroyable=yes
Re-Deployable MCV=off
Unit Count=10
Credits=10000
Tech Level=10
AI Level=2
AI Player=1

And here are the Rules.ini settings for the units in the picture.

Code:
; Small Mech
[SMECH]
Name=Tank
Image=CZTANK
Prerequisite=GAWEAP
Primary=AssaultCannon
Strength=90mm
Turret=yes
Category=AFV
Armor=light
Turret=no
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=6
Speed=7
CrateGoodie=yes
Owner=GDI
Cost=5
Points=25
ROT=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=15-I000,15-I006,15-I040,15-I042
VoiceMove=15-I024,15-I044
VoiceAttack=15-I006,15-I046
VoiceFeedback=
MaxDebris=2
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Normal
ThreatPosed=15   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
EliteAbilities=VEIN_PROOF
Accelerates=false
ImmuneToVeins=yes

Code:

; Medium Mech
[MMCH]
Name=Advanced Tank
Image=CZADVTANK
Prerequisite=GAWEAP
Primary=120mm
Strength=800
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=3
Sight=8
Speed=4
CrateGoodie=yes
Crusher=yes
Owner=GDI
Cost=8
Points=25
ROT=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=4
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
ThreatPosed=40   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
EliteAbilities=SENSORS
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13

Code:

; Hover MLRS (hover multi-launch rocket system)
[HVR]
Name=Reconnaissance Jeep
Image=CZHUMV
Category=AFV
TargetLaser=yes
FireAngle=32
Prerequisite=GAWEAP,GARADR
Primary=Minigun
TooBigToFitUnderBridge=true
Strength=230
Armor=wood
TechLevel=7
CrateGoodie=yes
Sight=7
Speed=7
Owner=GDI
Cost=9
Turret=yes
Points=30
ROT=5
Crusher=no
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=4
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
ThreatPosed=25   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
EliteAbilities=SELF_HEAL
ZFudgeColumn=12
ZFudgeTunnel=15

So it isn't because of the setting set in the Skirmish menu.

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sat Feb 07, 2004 11:43 am    Post subject: Reply with quote  Mark this post and the followings unread

In fact, "number of starting units" determines what sum you get to spend on the units, and you can get much more than you set, depending on the cost.
"Number of starting units" * standard unit's cost [i assume it's something about 1000] = total starting units cost. It is then shared on those allowedtostart=yes units. Since your units are $5 each, you'll get a hell lot of them Smile

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G10N89TS
Rocket Infantry


Joined: 22 Oct 2003
Location: Netherlands

PostPosted: Sat Feb 07, 2004 11:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Owh... then it's just a stupid mistake I made inside the Rules.ini thnx.

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Sat Feb 07, 2004 5:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

YES YES YES YES YES YES!

G10N89TS, I love you.

You proved what I've been too lazy to test but had theorized about for ages.

I know Banshee's secret new-side MCV fix! Tongue

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the_kid
Cyborg Informer


Joined: 14 Sep 2002
Location: Las Vegas, Nevada, United States of America

PostPosted: Sat Feb 07, 2004 7:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

OMG I love that screenshot, If you don't mind, I"m going to post it up as the POTW at C&C Central for next week!

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pft1086
Light Infantry


Joined: 04 Dec 2003

PostPosted: Sat Feb 07, 2004 11:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

FinalMoon wrote:
I know Banshee's secret new-side MCV fix! Tongue


Is that so? Care to tell me?

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Sat Feb 07, 2004 11:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

finalmoon don't it is obvious now and even I found it out myself seeing this

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pft1086
Light Infantry


Joined: 04 Dec 2003

PostPosted: Sat Feb 07, 2004 11:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

I must be brain dead. How is this situation relevant to making the MCV work for new sides? Or is Banshee's MCV fix not what I had thought it was?

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G10N89TS
Rocket Infantry


Joined: 22 Oct 2003
Location: Netherlands

PostPosted: Sun Feb 08, 2004 2:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hehe, now even I see the MCV fix... never thought it was this simple. I thought it was much more complicated. Owh, and The_kid, I don't mind post it where ever you want.

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Sun Feb 08, 2004 2:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actually it's not this simple, this is only a TINY part of it. I still don't know the whole thing. But I do now know that Banshee is a genious. =P

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G10N89TS
Rocket Infantry


Joined: 22 Oct 2003
Location: Netherlands

PostPosted: Tue Feb 10, 2004 5:05 am    Post subject: Reply with quote  Mark this post and the followings unread

I ment to say that I thought that you had to make like new entry's in the Rules.ini the voxels in sertain Mix's like side dependant mixes. Then based on that create some entry's etc etc... So I guess I thought that is much harder than it in reality is, but I agree with you. Banshee is some friggin smart guy.

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Tue Feb 10, 2004 3:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actually, you missed it completely. Good try tho.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Feb 10, 2004 3:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

FinalMoon wrote:
Actually it's not this simple, this is only a TINY part of it. I still don't know the whole thing. But I do now know that Banshee is a genious. =P


Yea, you are right... the cost is really a part of the things...

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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Tue Feb 10, 2004 5:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

man.. this brings us one-step closer to get a gix for a third side.. #Tongue *cough*..Banshee..*cough*

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Feb 10, 2004 6:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

don't worry Wink. This is not the only great feature of Final Dawn... we have other surprises Wink.

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Tue Feb 10, 2004 10:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

I knew it would be a matter of days before more people caught on to this bansh Wink there has been a couple different topics around the community that have been getting lcoser to peices of the puzzle. I want to see how this turns out for our excited modders Wink hopefully they dont get too cocky

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Tue Feb 10, 2004 11:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

riddle me this, riddle me that... Might you have the 3rd side AI in tact?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Feb 10, 2004 11:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

anyway, Sk8er... you have the proof! I was the first #Tongue. That beta works perfectly Wink. But as I said, we have another superb features in the mod.

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Wed Feb 11, 2004 12:07 am    Post subject: Reply with quote  Mark this post and the followings unread

The beta would be sick without the graphic bugs #Tongue ittl be great once the graphics are revamped (going slowly but surely Wink)

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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Wed Feb 11, 2004 12:57 am    Post subject: Reply with quote  Mark this post and the followings unread

if i could do infantry, i would help with that... (i can't do shps, i'm inept at it...)

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Image guy on the Dune Sun\
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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Wed Feb 11, 2004 12:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

May i inform you that i'm having the third side AI working partially?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Feb 11, 2004 3:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

what do you mean by 'partially'? We have made so many researchs on this and in many of them it worked 'partially', but never 'fully' as we need... although we have recently brainstormed a great solution for that Wink (also top secret, although it's ridiculous Laughing)

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Wed Feb 11, 2004 3:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

There once was a man from Nantucket
Who got his head stuck in a bucket...
And the whole time he tried,
To find the 3rd side AI,
All he could think of was "ztype it!"

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~FinalMoon

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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Thu Feb 12, 2004 12:34 am    Post subject: Reply with quote  Mark this post and the followings unread

someone should compile little bits and peices on the way we know that will make a bugless new Side...

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Image guy on the Dune Sun\
- Peace - Through - Wossname -

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