Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Apr 19, 2024 12:54 am
All times are UTC + 0
Weapons Help (Cluster projectiles)
Moderators: Global Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [5 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
DB Nemesis
Vehicle Driver


Joined: 18 Apr 2010

PostPosted: Sat Apr 24, 2010 9:45 pm    Post subject:  Weapons Help (Cluster projectiles) Reply with quote  Mark this post and the followings unread

Hey, I was wondering if anyone knows how to make units (like hover mlrs) shoots its missiles into the general vicinity of an area to reduce accuracy. Because I was making another MLRS type vehicle just more powerful/longer range/ and shoots more missiles. I want it to not be so accurate that it destroys only one thing at a time, but instead can hit multiple targets. Any ideas? Confused

Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Apr 24, 2010 10:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

a) Reaper split missile logic using a very low RetargetAccuracy
or
b) Inaccurate=yes arcing projectile (just copy the cannon projectile and give it a missile as its image and the keys Inaccurate=yes, Bouncy=yes and Elasticity=0.0)

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
DB Nemesis
Vehicle Driver


Joined: 18 Apr 2010

PostPosted: Sat Apr 24, 2010 10:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, I tested out your method B, and it works really well except for one thing, I am unable to see the rockets, I gave the new projectile a missile image, but it's not showing up. What do you think I did wrong?

Back to top
View user's profile Send private message
Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Apr 24, 2010 11:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

what image did you give it? and did you spell it correctly like
Image=MISLCHEM <-----just an example. Also you put the image on the projectile and not the weapon right?

_________________

The enemy shall be injected with toxic poison - Venom

Back to top
View user's profile Send private message Visit poster's website Skype Account
DB Nemesis
Vehicle Driver


Joined: 18 Apr 2010

PostPosted: Sat Apr 24, 2010 11:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Your right Cranium, I think I gave it an image that doesn't exist. I wrote "Heatseeker" but in actuallity the Heatseeker or AA Heatseeker uses the "DRAGON" missile image. Thanks for all the help.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [5 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.3140s ][ Queries: 11 (0.1989s) ][ Debug on ]