Posted: Fri Apr 23, 2010 2:30 pm Post subject:
RA2 to YR
So I'm thinking about saying to hell with using RA2 and switching over to YR, especially since Ares is due out at anytime. But my question is, if I do this, do I have to copy/paste all of my custom codes from RA2 rules/art to the YR rules/art or will YR read them from the RA2 ones? and do I need to do the same for the Temperate.ini as well? and what about the mix files do they need to be *md.mix or will YR read the RA2 mix files? God, I can see this is gonna be a pain in the ass! _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
eh, it figures. Man, this is gonna take me forever. I have soooooooooo much new stuff it isnt even funny. Maybe I'll just stick with RA2 then. Thanks OmegaBolt. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Well, due to some freakish stuff, I dont know how or why, but now I have everything ported over to YR, and for some strange reason everything works in RA2 now as well. So I guess I'm gonna make the Mod for both RA2 and YR, though the YR version will most likely have more stuff, due to more features in the game. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
So can some one explain to me how my Bridges and certain overlay as well as certain tiles work in RA2 ONLY if they are in an md.mix? I have an ecache02, expand02, ecachemd02, and expandmd02. both the ecache have the same files and so do the expand files. So now what im saying is if I pull out the ecachemd and expandmd files and run RA2 the stuff no longer appears, but if i put them back in the RA2 directory they work just fine even though the normal ecache and expand have the same files. Sorry I just dont understand this concept here. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
but thats my whole point, if I pull out the md.mix files certain overlay and terrain stop appearing ingame in RA2, so how is RA2 reading md.mix files? _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
The RA2/YR engine cannot make a difference between ecache01.mix, ecachemd01.mix, and ecachemotherhell01.mix. It's all read by RA2 and by YR as ecachestring01.mix.
Simply using expandmd##.mix will work for everything in the game. QUICK_EDIT
no,no,no, sorry I have a hard time explaining things sometimes. What I mean is, I have in my RA2 directory an
ecache02.mix <------| "these 2 have the same exact files in them"
ecachemd02.mix <------|
expand02.mix <------| "these 2 have the same exact files in them"
ecachemd02.mix <------|
now if I pull out the md.mix files some of the stuff in the normal ecache and expand mix files wont show up in game, yet there the exact same files. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Well, I wasnt totally doing it wrong, I think the main problem was so many different mix files, I think I had 7 different ecache, 6 different expand, etc, etc, So what I did was put everything just into 1 ecache file and deleted the rest, now everythings back to normal, thank god!
Didnt you mention somewhere before that a ecache.mix can hold up to like 2gb of data? _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
I said that somewhere, yes. But I'm not sure what the problem is. I have at least 11 different MIX files floating around for Red Alert X and the game reads everything perfectly. RA2 reads the ecache and nothing else, like it should. _________________ Because Banshee saw fit to ban my other account for no reason, this is my new one. QUICK_EDIT
yea, i'm not sure what the problem was either cause I've had multiple mixes in the past and worked just fine. maybe some things were or got corrupted or something, I dont know. I'm just glad to be back on track _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
I'd recommend using expandmd##.mix in the future. They support every type of file that needs to be in the mix, as well as other useful features that are sure to come when Ares is released. :p QUICK_EDIT
No, and that's the entire point of the md suffix on expand mix files. _________________ Because Banshee saw fit to ban my other account for no reason, this is my new one. QUICK_EDIT
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