I have some question right there. Can I do so that this structure is built only drones, but no tanks. (Like kennel in red alert 1 was build dogs.) Make it war factory isn't working, because tanks start spawning at it too. = ( QUICK_EDIT
Damn this wasn't worth posting. I thought it was going to be something cool, and then it turned out to suck.
You took the original red alert SHP, which doesn't even fit an isometric layout, and slapped a few poorly-edited and obvious changes on.
Shame on you.
Chill out, normal dron works now making up.
Come to think of it, You've never specified which game it was for...
Is it just for show or is it for a game?
Either way, it still looks good.
(The symbol needs to be a bit darker though. But that's my own opinion.) QUICK_EDIT
Come to think of it, You've never specified which game it was for...
Is it just for show or is it for a game?
Either way, it still looks good.
(The symbol needs to be a bit darker though. But that's my own opinion.)
Actually for game. I just don't know how dron-works building must looks like. Any ideas. And here is early screenshot - there is scout stealth drone, float tank drone and flame drone/
Remove the sign and use it as a civilain building (A civilian factory for example), since this building doesn't fit in the soviet, nor in the allied or yuri theme...
Just my opinion, though _________________
Think of me as Nordos, 'cause Banshee wouldn't rename me QUICK_EDIT
Ok ok. That was only hand-shaking. Here is real drone-Works. That building will be civilian tech car-shop....
Now i need someone to make build-up animation for it...
Now I've never really been fond of CnP Buildings but at least you're on a better road than slapping a hammer and sickle on a Red Alert 1 structure. A couple of things to note and keep in mind when making CnP structures (or anything else for that matter):
- Remember lighting and shadows! The South-East facing parts of the structure are meant to be darker and shadowed.
- Try to avoid using too much of the same structure so it's difficult (better yet, impossible) to tell what original structure the piece was taken from.
- Don't hesitate to recolor and edit bits of your CnP structure in Photoshop or whatever other program too.
That's a lot better than what you originally posted but still has room for a LOT of improvement, take a look at this CnP Structure for example.
It's really incomplete if you don't have snow and damage frames. _________________ Because Banshee saw fit to ban my other account for no reason, this is my new one. QUICK_EDIT
I know, i know...anyway, is there some converter to convert shp animation directly to gif?
Whoops..already found this feature in shp builder. Here is it. Buildup animation.
Here is another in game screen shot. Again -
Flame drone - powerful anti-infantry unit. (perfect vs Yuri clones)
Float-tank drone - amphibious assault mini tank
Scout Drone - invisible scout drone that is compensated soviet's blind situation in ra2 (only allied haves spy sattelite)
And my building too. Yay
Everything is useful to someone. However, you're completely wrong with one main thing: criticism. What was posted earlier was not criticism. "Don't post this shit" and "this is terrible" are not forms of criticism, that's simply arrogance and stupidity that leads to no improvement whatsoever. You all bitch about the lack of quality voxels being posted, how about the potentially talented people that post work and have it blasted and are never helped into getting better? Everyone starts somewhere. This argument has been had multiple times, I've seen it here, for years. However the fact that it has to be repeated is a testament to yours and several other members immaturity.
No thread is a waste, everything can be improved. Not everyone has been here for some time, some people don't understand the politics and rules, and go straight for the download forum. While annoying as shit, I agree, they can be corrected and taught the right way to do things. Look at this thread:
Should he have simply not posted this? Go to page 2, and look at the improvement. Holy shit don't even go beyond this thread we're spamming- he's doubtlessly gotten better, even if it's CnP, it's nice.
As for your last two comments- get off your high horse. I'm a big boy too. Simply sick of the repetitive bullshit I see being dished out on PPM.
Umm, thanx.)
Can somebody make shadows for this building? i'm kinda stucked with it.
Symphonic, wardeathfun and especially High Templar X watch your language! There is no need to bash a new member and especially not in such a rude manner.
@Regulus: It also doesn't helps in any way to post useless animated gifs, when something constructive is needed. Instead you can also send me a PM if you see a topic going down the tubes.
@smoke_th:
Your initial RA1 conversion wasn't that bad as i've seen you've done the damage frames yourself, which i must say don't even look bad. They have some nice scorch marks and deformations.
However as a useful building this indeed needs some more work, especially a door animation (for the ingame production of units) and maybe 1 or 2 activeanims to give it more live.
I'm also quite impressed by your rotated version. I really have no clue how you managed to keep the proportions and textures on your rotated version while you had nothing but a 2D image from a different perspective.
Unfortunately you've rotated it in the wrong direction, as warfactories are hardcoded to let vehicles only leave the factory to the southeast.
Though you could still use it as some kind of barracks (where you can set the exit point to the southwest too) and let it produce some bigger infantry units like cyborgs.
The last CnP building also looks quite decent and you've also improved the shading which doesn't looks bad.
The shadow frames are actually quite simple. Just open SHP builder and add them there manually (you only have to do them once or twice; sometimes normal and damage frame can even use the same shadow). Since SHP builder can show you the building in the shadow frames as shadow it's pretty easy to paint some purple pixel that make a decent shadow.
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Thu Apr 29, 2010 6:12 pm Post subject:
I've done a major topic split here, so sorry if things get a little non-sense.
Anyway, regarding the war factory, you can't convert RA1 graphics to RA2 with OS SHP Builder/Photoshop or any other digital image editor. As many people mentioned, the angle of the buildings is different, so even if you resized it correctly, it would still look wrong in game. Even the rotated version doesn't fit the game at all.
So, I'm gonna do this: if split isn't enough, I'll also move it to the Media Hut.
Let's be honest, this topic might be useful to learn how to do SHP, but the factory above isn't useful to anyone at this stage.
[Moved to Media Hut and Splitted Topic] QUICK_EDIT
Symphonic, wardeathfun and especially High Templar X watch your language! There is no need to bash a new member and especially not in such a rude manner.
@Regulus: It also doesn't helps in any way to post useless animated gifs, when something constructive is needed. Instead you can also send me a PM if you see a topic going down the tubes.
@smoke_th:
Your initial RA1 conversion wasn't that bad as i've seen you've done the damage frames yourself, which i must say don't even look bad. They have some nice scorch marks and deformations.
However as a useful building this indeed needs some more work, especially a door animation (for the ingame production of units) and maybe 1 or 2 activeanims to give it more live.
I'm also quite impressed by your rotated version. I really have no clue how you managed to keep the proportions and textures on your rotated version while you had nothing but a 2D image from a different perspective.
Unfortunately you've rotated it in the wrong direction, as warfactories are hardcoded to let vehicles only leave the factory to the southeast.
Though you could still use it as some kind of barracks (where you can set the exit point to the southwest too) and let it produce some bigger infantry units like cyborgs.
The last CnP building also looks quite decent and you've also improved the shading which doesn't looks bad.
The shadow frames are actually quite simple. Just open SHP builder and add them there manually (you only have to do them once or twice; sometimes normal and damage frame can even use the same shadow). Since SHP builder can show you the building in the shadow frames as shadow it's pretty easy to paint some purple pixel that make a decent shadow.
You've shown some good progress, so keep on SHPing.
Hehehe. Well, rotating 2d buildings it's hell of the show, yeah.
I will show ya and all in this forum.
so. Let's get some 2d building from ra1 and make it in other angle. This will be warfactory again.))
Well...the message will be in tutorials now.
http://www.ppmsite.com/forum/viewtopic.php?p=382948 QUICK_EDIT
I've done a major topic split here, so sorry if things get a little non-sense.
Anyway, regarding the war factory, you can't convert RA1 graphics to RA2 with OS SHP Builder/Photoshop or any other digital image editor. As many people mentioned, the angle of the buildings is different, so even if you resized it correctly, it would still look wrong in game. Even the rotated version doesn't fit the game at all.
So, I'm gonna do this: if split isn't enough, I'll also move it to the Media Hut.
Let's be honest, this topic might be useful to learn how to do SHP, but the factory above isn't useful to anyone at this stage.
[Moved to Media Hut and Splitted Topic]
Why not? How i talked this is not factory anymore - now it's civillian tech car shop that will allow each side build modified civilian vehicles (like suicide cars for soviets, armored racing red car with gun on it for allied and armored buses for everyone.) QUICK_EDIT
Well for starters, the RA1 War Factory has door opening and closing animations that go with it. All this is, is a shell of a building, I mean where will the units come out? Through the wall? And trust me it isn't as easy as copy and paste and editing one frame, I know I've dealt with it for my mod. _________________ Red Alert Reloaded QUICK_EDIT
Well for starters, the RA1 War Factory has door opening and closing animations that go with it. All this is, is a shell of a building, I mean where will the units come out? Through the wall? And trust me it isn't as easy as copy and paste and editing one frame, I know I've dealt with it for my mod.
No no no - this will not produce any units anymore. Now this will be building for add new features in machines list.
Hmph...i've got idea make capturable hidden robot vault (like in Kill Krush And destroy extreme). QUICK_EDIT
Joined: 22 Dec 2004 Location: Tiberium Research Center N27
Posted: Fri Apr 30, 2010 10:42 pm Post subject:
smoke_th wrote:
Ehh..somebody tell me, soviet engineer what means efg in english? o_O
Epic Fail Guy, a 4chan meme. Don't go there, don't ask any more questions, I now request a split, from otherwise good topic. _________________ DUNK! QUICK_EDIT
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