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Build Poweup Crates
Moderators: Global Moderators, Red Alert 2 Moderators
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BaRaKa_
Civilian


Joined: 05 Jan 2004
Location: BaRaka's Lair

PostPosted: Thu Jan 08, 2004 11:14 pm    Post subject:  Build Poweup Crates Reply with quote  Mark this post and the followings unread

[CRATE2]
UIName=Name:CRATE
Name=Powerup Crate
Prerequisite=POWER,TECH
BuildCat=Combat
Strength=1
Cloakable=yes
Armor=special_2
TechLevel=10
Adjacent=6
Selectable=no
Insignificant=yes
Unsellable=yes
Nominal=no
Primary=autobum
Artillary=yes
DetectDisguise=yes
LegalTarget=yes
Invisible=yes
RadarVisible=no
RadarInvisible=yes
Sight=2
BaseNormal=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1
Cost=1500
Points=0
Power=0
Powered=false
Capturable=false
Spyable=false
Crewed=no
Explodes=yes
DeathWeapon=Autobum
MaxDebris=0
MinDebris=0
ThreatPosed=0
AIBuildThis=no
BuildTimeMultiplier=2.5
IsBaseDefense=yes
AntiInfantryValue=0
AntiArmorValue=0
AntiAirValue=0
CrateBeneath=yes
AttackCursorOnFriendlies=yes
AttackFriendlies=yes

[Autobum]
Damage=100
ROF=1
Range=255
Speed=100
AreaFire=yes
Suicide=yes
Projectile=InvisibleHigh
Warhead=AutobumWH

[AutobumWH]
CellSpread=3
PercentAtMax=1
Verses=2%,2%,2%,2%,2%,2%,2%,2%,2%,600%,600%


It would be more "Fair-play" to enable negative crates, too; edit [Powerups] in rulesmd, like

[Powerups]
Armor=10,ARMOR,yes,1.5
Firepower=10,FIREPOWR,yes,2.0
HealBase=10,HEALALL,yes
Money=10,MONEY,yes,2000
Reveal=10,REVEAL,yes
Speed=10,SPEED,yes,1.2
Veteran=10,VETERAN,yes,2
Unit=10,<none>,no
Invulnerability=0,ARMOR,yes,1.0
IonStorm=0,<none>,yes
Gas=0,<none>,yes,100
Tiberium=0,<none>,no
Pod=0,<none>,no
Cloak=0,CLOAK,yes
Darkness=10,SHROUDX,yes
Explosion=10,HRVVANIM,no,500
ICBM=5,RAPID,yes
Napalm=5,<none>,no,600
Squad=0,<none>,no

or whatever you want

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Fri Jan 09, 2004 3:05 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm sorry, but this needs to be refined before it can be in here.

*moved*

just a few of the things wrong or wierd with it:

Artillary=yes AFAIK, does NOT exist and is spelled wrong anyway.

Primary=autobum should be Primary=Autobum.

Verses=2%,2%,2%,2%,2%,2%,2%,2%,2%,600%,600% why?

IsBaseDefense=yes why?

Armor=special_2 why?

AIBasePlanningSide=1 why?

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Fri Jan 09, 2004 6:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why not just convert to the crate overlay like the wall building converts to wall overlay?

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Yotta
Medic


Joined: 08 Jan 2004

PostPosted: Tue Jan 13, 2004 1:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah theres bugs in that coding and why would you want to build a crate as it would unbalance the game.

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Creator of Universal Domination (UD) Add-On for Red Alert 2.

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Destroyer
Medic


Joined: 28 Dec 2002

PostPosted: Wed Jan 14, 2004 9:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, you could surround your base with crates. It could be a good defense, especially if only bad crates are on.

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Wed Jan 14, 2004 11:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol. gud stratagy

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Yotta
Medic


Joined: 08 Jan 2004

PostPosted: Thu Jan 15, 2004 1:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

LOl, thats a death trap for you and your enemy because either way you are going to lose alot of units (and the enemy too) because if you surround it the only way to move the units (infantry apply only to this) would be to heli or amphibious transport them out.

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Creator of Universal Domination (UD) Add-On for Red Alert 2.

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Thu Jan 15, 2004 4:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

why not build walls?

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TheUltimateEnd
Medic


Joined: 16 Jan 2004
Location: Gotham

PostPosted: Sun Feb 15, 2004 10:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cause that actually makes sence MyTrust...

- Tue -

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Destroyer
Medic


Joined: 28 Dec 2002

PostPosted: Sun Feb 15, 2004 11:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

building crates would add strategy and fun to the game.

1) you never know what could pop out

2) good way to confuse the enemy

3) crates are cubes, and I like cubes

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Mon Feb 16, 2004 10:16 am    Post subject: Reply with quote  Mark this post and the followings unread

BaRaKa_ wrote:

Cost=1500


even the money crates would be bad u lose 500! Laughing [/quote]

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ENGLAND 2006!!! HAWAY THE LADS!!!

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