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Spinng jumpjets..!?
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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun May 09, 2010 9:28 am    Post subject:  Spinng jumpjets..!? Reply with quote  Mark this post and the followings unread

I'm getting problems with crashing jumpjets, sometimes after being shot down they will fall to the ground & not explode but then constantly spin on the ground. They have no health & can't be targeted but will still attack any nearby units & they'll stay like this until the game ends.

The basic jumpjet code is pretty much the same as the nighthawk just with more speed etc. So any thoughts...?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun May 09, 2010 9:42 am    Post subject: Reply with quote  Mark this post and the followings unread

A wrong JumpJetClimb and JumpjetCrash setting can cause this afaik.
Check if JumpjetCrash is higher than JumpjetClimb.

A JumpjetCrash value of less than 12 and the unit also can't crash on buildings, thus check if your values are high enough to allow the unit to crash at all.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun May 09, 2010 9:53 am    Post subject: Reply with quote  Mark this post and the followings unread

JumpjetCrash is 20 on all of the units, JumpjetClimb ranges from 18 to 30.

Come to think of it only the units that have a higher Climb then Crash seam to be doing this. I'll go fiddle with it a bit & see what happens.

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High Templar X
Cyborg Firebomber


Joined: 26 Apr 2010

PostPosted: Sun May 09, 2010 5:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

I had the Kirov do that to me. I got tired of it so I just made it blow up in midair. #Tongue

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Dubzac
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Joined: 21 May 2004
Location: New Zealand

PostPosted: Sun May 09, 2010 8:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

you need death weapon as well since all aircraft and jump-jet units are required to have one. Don't ask cuz i don't know why it needs one.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun May 09, 2010 8:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dubzac wrote:
you need death weapon as well since all aircraft and jump-jet units are required to have one.


Sorry Dubzac, but that is an untrue statement. Jumpjets crash just fine without a DeathWeapon by using Crashable=yes Wink And Aircraft dont need it either.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun May 09, 2010 9:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Jumpjets & aircraft use their primary (or secondary if they have one) weapon as their DeathWeapon & if they don't have a weapon then they'll use the one specified in the [CombatDamage] section instead.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sun May 09, 2010 11:05 pm    Post subject: Re: Spinng jumpjets..!? Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
I'm getting problems with crashing jumpjets, sometimes after being shot down they will fall to the ground & not explode but then constantly spin on the ground. They have no health & can't be targeted but will still attack any nearby units & they'll stay like this until the game ends.

The basic jumpjet code is pretty much the same as the nighthawk just with more speed etc. So any thoughts...?

I have the same problem for one of my units. Its bizarre, too, because only that one unit does it, while there are 10 VTOL/heli-types in the mod.

I don't think its related to crash speed, because I have another unit with the same crash speed, but it crashes perfectly EVERY time.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun May 09, 2010 11:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm fining it hard to debug this as it's very random. I can play several games in a row without problem & then others times it will happen several times in one game :/

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EricAnimeFreak
Tiberian Fiend


Joined: 14 Sep 2009
Location: USA New England

PostPosted: Sun May 09, 2010 11:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Would one of you post you code, I think its a missing tag or a tag that doesn't belong in the code.

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Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Mon May 10, 2010 12:15 am    Post subject: Reply with quote  Mark this post and the followings unread

I've had this problem off and on.

One cause was SelfHealing=yes on air units. Another was way to slow crash speeds. (I wanted to more replicate the helicopter crash style of Call of Duty Modern Warfare)

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon May 10, 2010 12:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Could it possibly be just another one of those Random bugs NPatch has? I've only noticed this while using NPatch, without it it's never happened.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Mon May 10, 2010 6:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Cranium wrote:
Dubzac wrote:
you need death weapon as well since all aircraft and jump-jet units are required to have one.


Sorry Dubzac, but that is an untrue statement. Jumpjets crash just fine without a DeathWeapon by using Crashable=yes Wink And Aircraft dont need it either.


that crashable=yes only work on Valina RA2 and YR 1.01 then it would need a secondary weapon for air unit with death explosion if this is Npatch some error with this code ends in IE same with Rock patch so no brother i never lie
prehapps the way i said it was misleading but not false

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon May 10, 2010 10:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Eh... o.0 I use NPAE & have a mix of aircraft & jumpjet both with & without weapons, but none have deathweapon & I've never got an IE because of it.

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Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Mon May 10, 2010 2:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Deathweapons are wholly optional. It just defaults to the Primary= if none is specified.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon May 10, 2010 3:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just as I said earlier...

Mig Eater wrote:
Jumpjets & aircraft use their primary (or secondary if they have one) weapon as their DeathWeapon & if they don't have a weapon then they'll use the one specified in the [CombatDamage] section instead.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Mon May 10, 2010 7:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think I may have found a potential cause.

When comparing the unit that does it to other units that don't have the problem, I noticed that every one of them (that wasn't a transport helicopter) had "DeployToLand". I have since put that tag on the problem unit, and have yet to see them crash as described in this thread.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon May 10, 2010 7:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't have DeployToLand on any of them.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Mon May 10, 2010 7:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

that IE problem was fixed in that version.

maybe its not death, that is the problem, perhaps another section of code

miggy you got me stumped!. NPAE crashable works will but not other version under v11 and RP1.08se and below work well so you can't blame exehack has to be other fault!


slash that its jump jet need nothing. hummm and this only ever happens in ion storm?......hummm

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Tue May 11, 2010 4:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
I don't have DeployToLand on any of them.

That may be the issue. See what happens if that is set to Yes?

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Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue May 11, 2010 11:47 am    Post subject: Reply with quote  Mark this post and the followings unread

If I do that the AI wont be able to use them any more.

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