Posted: Fri May 14, 2010 5:43 pm Post subject:
Help with an active animation
This is my first post on ppm so please be nice. I have been modding TS and Ra2 for about a year know and have only just recently starting attempting things that are a bit above my capability and this one has me puzzled.
I have made a tank that has both primary and secondary weapons. Then I hit on the idea of giving it a personal Iron Curtain when deployed. I got all that to work fine by naming the building immune and having a negative light value. The problem i'm having is the active anim once deloyed. I want a clone of the IRONBLST anim called NAAPOC_A to loop over the deployed unit [now a building]. However, the anim plays only its first frame then just stops. I can't figure out what i have done wrong in the code. Any Ideas?
Is NAAPOC_A listed in the [Animations] list?
Do you have NGAPOC_A.SHP so it is available for all theaters and not only NAAPOC_A.SHP for artic/snow maps?
Is the SHP correct and actually has all the frames of IRONBLST.SHP and not only the first frame?
Do you have enough power in your base? The unit has Powered=yes which shuts down the unit when low on power and also stops playing the activeanims iirc. _________________ SHP Artist of Twisted Insurrection: Nod buildings
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum