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Help with an active animation
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FIAMANERA
Cyborg Soldier


Joined: 14 May 2010
Location: Inside My Tank

PostPosted: Fri May 14, 2010 5:43 pm    Post subject:  Help with an active animation Reply with quote  Mark this post and the followings unread

This is my first post on ppm so please be nice. Very Happy I have been modding TS and Ra2 for about a year know and have only just recently starting attempting things that are a bit above my capability and this one has me puzzled.

I have made a tank that has both primary and secondary weapons. Then I hit on the idea of giving it a personal Iron Curtain when deployed. I got all that to work fine by naming the building immune and having a negative light value. The problem i'm having is the active anim once deloyed. I want a clone of the IRONBLST anim called NAAPOC_A to loop over the deployed unit [now a building]. However, the anim plays only its first frame then just stops. I can't figure out what i have done wrong in the code. Any Ideas? Question

Code:

[NAAPOC]
UIName=Name:APOC
Name=Apocalypse Prototype
Primary=7mmPKTCoaxial
BuildCat=Combat
TechLevel=-1
Adjacent=5
Strength=900
Armor=concrete
Sight=10
Points=60
Owner=Russians,Confederation,Africans,Arabs
Cost=100
Power=0
Powered=true
Capturable=false
Crewed=no
Explosion=TWLT100
VoiceSelect=ApocalypseSelect
VoiceAttack=ApocalypseAttackCommand
MaxDebris=4
MinDebris=2
ThreatPosed=50   
DamageSmokeOffset=450, 200, 150
AIBuildThis=no
Parasiteable=no
Bombable=no
Immune=yes
LightVisibility=35
LightIntensity=-0.8
LightRedTint=0.03
LightGreenTint=0.04
LightBlueTint=0.04
UndeploysInto=APOCVET
DetectDisguise=yes
AmbientSound=ApocalypseIronLoop
DieSound=ApocalypseDie

[NAAPOC]
Image=NAAPOC
Remapable=yes
Foundation=1x1
Height=1
Buildup=NAAPOCMK
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
PrimaryFirePixelOffset=0,10
PrimaryFireFLH=90,0,40
PrimaryFireDualOffset=true
Recoilless=yes
ActiveAnim=NAAPOC_A
ActiveAnimZAdjust=-120

[NAAPOC_A]
Translucent=yes
Translucency=50
LoopCount=-1
LoopStart=0
LoopEnd=21
Rate=200

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri May 14, 2010 7:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is NAAPOC_A listed in the [Animations] list?
Do you have NGAPOC_A.SHP so it is available for all theaters and not only NAAPOC_A.SHP for artic/snow maps?
Is the SHP correct and actually has all the frames of IRONBLST.SHP and not only the first frame?
Do you have enough power in your base? The unit has Powered=yes which shuts down the unit when low on power and also stops playing the activeanims iirc.

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FIAMANERA
Cyborg Soldier


Joined: 14 May 2010
Location: Inside My Tank

PostPosted: Fri May 14, 2010 7:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes I do have all the correct named anims, listed etc. I think it might be the ispowered tag. I will check this.

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FIAMANERA
Cyborg Soldier


Joined: 14 May 2010
Location: Inside My Tank

PostPosted: Sat May 15, 2010 3:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes it was the powered=true tag preventing the anim from working. Thanks LKO. Smile

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