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Help! My Voxel gets cut off
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ialb
Vehicle Driver


Joined: 16 Jul 2005

PostPosted: Sun May 16, 2010 2:14 am    Post subject:  Help! My Voxel gets cut off Reply with quote  Mark this post and the followings unread

A voxel I've been working on keeps getting its top cut off. Is there a maximum height limit? Is there any way to fix this without drastically shrinking my voxel?



cutoff.PNG
 Description:
Gets cut off
 Filesize:  190.34 KB
 Viewed:  1295 Time(s)

cutoff.PNG



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Player1
Soldier


Joined: 05 Jan 2010

PostPosted: Sun May 16, 2010 2:41 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm pretty sure it's just the maximum height the game will allow? Correct me if I'm wrong.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun May 16, 2010 10:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Yer your vxl is too big.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun May 16, 2010 11:28 am    Post subject: Reply with quote  Mark this post and the followings unread

The engine can render voxel only in a 160x160 pixel big area ingame. Bigger voxel will get cut off outside this area.
The same restriction is true for turreted SHP units.

Instead of shrinking the voxel by reducing the xyz-dimensions, you can also shrink the voxel bounds in the header so it is only rendered smaller, but keeps the amount of voxel.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun May 16, 2010 11:39 am    Post subject: Reply with quote  Mark this post and the followings unread

A side note; RA2 has a limit of 256x170.

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