Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Fri May 14, 2010 8:33 pm Post subject:
cameo wont apear on building ._.
Subject description: I have tested a working cameo i made and it wont show either, causes ie to cancel building
i dont know what all you want or need, but here it is.
I know im a noob, so i may be missing something obvious but i couldnt find anything on this. (search engine here didnt help me either, just brought up little of everything ._.)
So i made a cameo for it, but it wont show ingame. Another problem is when its done building, it still does that thing where it says on hold and when you build something else, it loops too kind of thing... nothing new there. Though when I right clcik and select cancel, it causes ie.
So like, i decided to use the unit i have now's Cameo since i know it works, to find it doesnt change cameo either. It still apears as missing. The building itself works properly, does everything i want it to... just its cameo is a problem... :( Anyone have any idea whats wrong? QUICK_EDIT
Posted: Fri May 14, 2010 9:00 pm Post subject:
Re: cameo wont apear on building ._.
wardeathfun wrote:
Another problem is when its done building, it still does that thing where it says on hold and when you build something else, it loops too kind of thing... nothing new there. Though when I right clcik and select cancel, it causes ie.
Let me guess, this has ConstructionYard=yes and Factory=BuildingType on it. _________________ Because Banshee saw fit to ban my other account for no reason, this is my new one. QUICK_EDIT
My guess is he dont have Buildcat= in the code. Without it causes the dreaded "OnHold" to appear after built and placed. Asfar as the Cameo goes, either you dont have the shp in an ecache(md) or you mispellled the name. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
You can't build a building which builds buildings, but you can build a building which builds an MCV which builds into a building which builds buildings. QUICK_EDIT
Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Sat May 15, 2010 4:46 am Post subject:
is there a way to make it so it speeds up building but doesnt cause ie? Im not letting it build buildings anyways (everything requires gacnst, nacnst, or yacnst... or whatever they are) QUICK_EDIT
Go to cancel building one of those. You'll get an IE.
You are correct, Hmmm, I never knew that, though I never tried to cancel the build either. Well guess I wont be using that anymore. What a shame. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Na, like I said earlier BuildCat= only fixes the "OnHold" bug. It dosent fix the Cancel build IE. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
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