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Some problem :/
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freedom fighter
General


Joined: 14 May 2009

PostPosted: Tue May 18, 2010 11:42 am    Post subject:  Some problem :/
Subject description: Projectile and weapon
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Some problem with my new weapon, art and rules problem.

First up, the projectile is an invisible one but it produces a trailer. The trailer animation doesn't appear ingame ): (I've already added the anim to the [Animations] list) Here's the coding:

In rules,
Code:
[Mindshat]
Inviso=no
Image=SHATTER
AA=yes
AG=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no


In art,
Code:
[SHATTER]
Image=none
Trailer=SHATTRAIL


The weapon also has a problem. It doesn't show the RING1 anim. Infantry death is also not shown. Why is this so?

Code:
[Mindwave]
Damage=30
ROF=50
Range=6
;Projectile=Mindshat
Projectile=Invisible6
Speed=40
Warhead=Psipulse2
Report=YuriDeploy
;MinimumRange=1
;OmniFire=yes

[PsiPulse2]
CellSpread=1 ; gs moved a designer fix from the weapon because it was put in the old WideAreaDamage way instead of the new damage way.  This number used to be 3
PercentAtMax=.85
Verses=100%,100%,100%,50%,50%,50%,50%,50%,50%,50%,50%
InfDeath=6
PsychicDamage=yes ;gs psychic, but not mind control
AnimList=RING1


Could anyone identify the problems?

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue May 18, 2010 12:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

did you add an art entry for SHATTRAIL?

[SHATTRAIL]
Translucent=?
Rate=?

and Warhead=Psipulse2 should be PsiPulse2 ( 2 capital P's)

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Tue May 18, 2010 12:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

RA2 ini code is case sensitive

Warhead=Psipulse2

[PsiPulse2]

Also I assume you are using Projectile=Mindshat without the ; instead of Projectile=Invisible6

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Tue May 18, 2010 1:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Got it all fixed up. Must have been due to not modding in a while.

AG, I commented out the Projectile=Mindshat tag while testing on another projectile so that wasn't the problem.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Tue May 18, 2010 1:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Got no idea in regards in why trailer animation wouldn't appear. I assume its a shp in anim.pal within a mix or whatever

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